- Depthminer: Beta 0.1, and HPGE V1 - 20 August 2025
My last post was in March, 2025.It is now Jul... the 17th of August, 2025,AUGUSTDepthminer: MMOFor a little over 6 years I have been working on and off on Depthminer and it's various versions. There has been like 50 versions of this game and now I am releasing the last version I will be working on as this version will become what my vision is: A free sandbox mmo that's fun, doesn't waste your time, is a game at heart, and supports future releases as well as the games past in a fair way.Right now, Depthminer is in Beta 0.1. You can check it out, for now, on itch only:https://georgehennen.itch.io/depthminerIt is free.There is also the ability to buy, permanently, all future dlc for the project for $15 flat (it tells you all information pertaining to that right below it)(as of March 2026, you must insert a 1 letter password.. this is because I switched to linux and I cannot promise actual…
- Hello and Goodbye (The Future of VR/AR and what that even means) P.2 - 18 March 2025
Take a moment to read over the article, I would appreciate your input! The Game Right Now Hello, I'd like to say firstly: Thank you for playing my game(s). If you have played all of them up until this point... amazing. At least 80,000 people have played my games which is simply hard to understand. It's really cool. I do need to move on. The total number could be 500,000, but 80,000 is a safer bet to say for sure. For almost 5 years DEAD has had consistent updates regardless if I have posted about it or not. It has been in my background for a long time relative to my life. I am 23 years old. A game that was once an offshoot of a survival game to kill time has now taken my time while the game that I was originally working on has become the background game. The game in question is GIGASTRUCTURE. I've talked about the game before, vaguely, is what may be the best multiplayer game ever. The…
- Map Addition - 28 December 2024
Added a odd challenge map I made in 2 hours called "destroy" based off the idea of needing to destroy wood. I was going to call it wood. This update is also one to clarify that I fixed a bunch of stuff in the last 3 months but have not been on top of making announcements or keeping track of everything I did due to personal life situations.
- What's Next? - 22 September 2024
Normally, this would be the "introduction" of the post followed by a list of changes. Though there has been many changes, that list is not the focus of this post. (you can read a decent amount of the changes at the bottom of the post) Almost every month I try to inform you all of what is new with the game. This month I decided to spend my time polishing what was there for future improvements, but mainly additions. With polish comes tough choices, and one of those choices was to reset every leaderboard currently in the game. Why? The game is meant to be a fun, arcade shooter to play with your friends, or as a highscore killer. It always has had this vision aside from the core idea of "make a game that supports controllers". To let this idea come to light, I decided to update the game to be entirely score based rather than based how many enemies you killed. It has lead to an overall more…
- NEW MAP, CHANGES, AND THE FUTURE | August 2024 - 29 August 2024
INDTRODUCTION I decided to update the game how I used to this month. This resulted in a few errors so I will probably not do that again. Errors like "Levels going to the wrong levels" after rearranging the main menu was not the goal lol. Overall, I think the game feels nicer to play. It's a more "well-done" game now. My work over the last year has definitely paid off. ..so this is everything new, fixed, or changed this month. At the end of the change list is a bit more to read for those interested in the development of the game. NEW MAP Grand Hall Compressed was added by accident haha. This is a great take on the make "Grand Hall", it is a new Horde level for people who own the Map Pack. NEW STUFF AND CHANGES LIST * Starting with Quad, every map has been updated to fix spawning issues. * Fixed the Depth of various objects not complying with Flood Depth. * Slime have been fixed, (you kno…
- NEW MAP, AND MONTHLY UPDATE - 29 July 2024
JULY The Slater Map has been added in a test phase. You must have DEAD+. This is the first round based map added to the game for DEAD+. It represents what round based maps will go towards and be replaced by. It is not complete, do not expect complete for another month (life + gigastructure). If anyone has a theme idea for the map let me know, I am thinking lone farmer. Additional New Stuff and Changes * I fixed the weird animation bug with enemy legs. * Hedge has had visual bugs fixed. * Hedge Weapon Upgrade area has been modified. * Hedge Flood and Bomber Spawns have been modified. * Studio intensive lag has now been fixed. There are thousands of spike traps and none of them were being disabled out of range. * Studio Space Suits on Flood were not proper. This has been fixed. * Finally fixed the main menu mouse being hidden. This was not fixed both from laziness, but primarily it made s…
- Screenshot 1 - 30 June 2024
- 6/28/2024 June Update - 29 June 2024
INTRODUCTION My life has been wild the last month, but you do not care about that so here is some stuff I did rq: NEW STUFF AND CHANGES (Fun note, this list is basically what is added in it's order) *Github said 300+ so, I probably did other stuff. *The Main menu background has been changed once again, but I think my monitor is dimming so I dont think I actually know if it looks good anymore. *I added a new secret achievement that took less than 2 minutes to add. *I've changed the main menu lobby and quit button color *The DEAD+ levels for horde had bad images due to an oversight, it is now fixed. *GameMaker is terrible in terms of support, Opera is evil and was malware (if not still is). Anyways, they messed up my animations so maybe it's fixed maybe it's not but GameMaker is going downhill. NOTES I have no idea why the studio level is so slow. I blame the engine. I haven't changed it…
- 5/26/2024 Ash Update - 26 May 2024
INTRODUCTION I changed the level ASH to look kinda cool, and fixed some other stuff over a long period. I have not been with it lately in terms of having time to mess with this project, or really drive to do anything. It's been busy. CHANGES a few changes, fixes, and additions to the game that you will notice: (Fun note, this list is basically what is added in it's order) *removed round based scoring in infinite mode... some of it. It looks cool sometimes so I left the coolness? Maybe it's just a mess, let me know. *fixed enemies not spawning, or too many/fix enemies spawning in infinite mode *removed line of code that changes the music (because it stops all sounds) from the controller option. *door buys now display around the closest character *some other small fixes i forgot. *I changed some things with the 3D positioning to speed up performance, notibly 1 variable, and a removable of…
- April 2024 - 30 March 2024
CHANGES a few changes, fixes, and additions to the game that you will notice: (Fun note, this list is basically what is added in it's order) *Controller switching fix confirmed to work properly (going from keyboard to controller without interruption). *The Main menu has been altered to better fit future levels. There are now sub-pages for each category of game-mode. These are DEAD+ levels, like I said there willl be a lot of them so I needed room. It will be a thing with value. I will say that I think it has value, I update this game all of the time. *Along with the redo of the main menu, (hopefully the final one until more modes are added), the leaderboard has been updated to look better, as well as show more names. Soon it will be scroll-able. *The Shotgun was given a different visual for it's animations. This will have future changes as well as all of the other weapons and sprites. *…
- new menu - 8 March 2024
new menu has been added along with some other fixes. have a great friday. in april there will be a lot of changes including overhauling a few of the maps, and changing how the game is played in some instances. I want to make the game 100x more fun than it is. Horde mode is sitll a lot more fun to play. Round bases is basically a proof of concept with a few levels. So a sum: a new menu has been added, and a bunch of changes are happening in april that will be dope.
- February 2024 | "PIT 2" New Map - 28 January 2024
Welcome to February, over the last month many changes have been made as well as an additional new map has been added. With this years major update, I added round based gameplay, as well as 4 additional free maps for you all to play. This month I will be introducing PIT 2. The map was originally planned for DEAD 2, but for those who read our last announcement, all of those features that were planned for that were instead added to this game to continue adding to it rather than making a sequel that could be avoided. The map was originally meant to show off the art direction while I worked out other core features. . Below, you will see the new maps layout: The map around the same size as INTRODUX, or HEDGE but more compact, and honestly a more personal favorite than those two. Currently, LAB is my favorite. If you've read this far, give the post a like :) Aside from the new map, I also have…
- January 2024 | Major Gameplay Overhaul - 8 January 2024
This is the final overhaul of the game. It brings many changes, additions, and fixes. Over the last few months there has been an update once a month to fix, change, and generally remaster a game that I have had on my mind for the last 4 years. Over those last 4 years, the world has changed dramatically, and with it my life and trajectory. A lot of my time with the game has been escapism from my actual life. From people who I would think to trust being worthless petty people, to my world view shifting, being overwhelmed by things I have no control over, and dealing with the consequences of being alive in the life I live growing up around people I happened to. It's been a mess, and this project, and some others, have been my distraction. During development I have been in and out of the military, moved to the opposite side of the country from where I used to live, met many people, been in…
- December 2023 | DEAD Revamp Part 3 - 8 December 2023
This is part 3 of the final overhaul of the game. This is part 3 of 4 (3/4). In this update I focused on changing the sprites to be clearer by changing the colors, or updating assets that were literally from my "I made this in a month" build. Here is the change log listed out: Updates/Changes: - All level selection images. - The hit box of every enemy to feel better. - Bullets look, feel, and speed for each weapon. (Feels better, still arcadey). - Player looks a lot more visually appealing (changed the body, and skin colors) - Various level backgrounds to make the player/enemies look a little clearer (I can only do so much without just re-doing all the art (though a lot of it ended up getting recolored) - Recolored a lot of Assets.... - The weapon holding sprites are a little different. - Walking Sound Effect - Default Gunshot Sound Effect - Music On/Off option - X, not > for exit. - Re…
- NOVEMBER 2023 | DEAD REVAMP PART 2 - 19 November 2023
This is part 2 of the revamp. there are 2 more parts. Below is the list of all additions, updates, and changes made to my game DEAD in the past couple of days. Updates - Changed Path finding for all Enemies as well as their speeds. l. - Level Selection Screen Overhaul 5: There kept being stuff wrong, so I redid it again. - Options Automatically Save to whatever you set them to, and Load Automatically. - Cat Launcher, Aura Bow, Slow Gun, and Ric Gun no longer suck. - Music: Readded Main Menu Music, Changed Ash Level tracks Minor Tweaks/Bug Fixes - Updated Steam Version - Added "Top 30" text to steam leaderboard. - Redid a lot of code. - Tweaked Location of Bullet Creation (If a zombie is right next to you, it'll actually hit it now). - Fixed Steam Screenshots not working (nobody cared but still) - Options Text was bad, now it's not. (Visually and Alphabetically) Added Bugs: - Going to th…
- 2023 Revamp - 8 August 2023
I have updated the game today, I also plan to go over a few things: In the last 3 months this is everything changed including stuff changed today: -Main Menu Redone: Leaderboards working properly, navigation working well -Escape Menu Fixed: -Enemy Spawning Tweaked for slower fast-paced gameplay (more tweaks to come with feedback) -Costs reajusted and prices fixed -Enemy Drops Changed -Enemy spawnrates changed -Explosive enemy explosive properly exploding visual These may seem like stuff that should've been fixed and now they are.
- DEAD2023 Revamp - 12 July 2023
Changelog: -Proper Pausing (Sorry, I didn't have this before) -Revamped Main Menus (Works way better, if you can about the original, change the game version) -Updated Performance.
- Quick How-To/Announcement - 2 July 2023
- 2 Months Later - 12 March 2023
A few things to keep the people updated for those interested: The Sandbox game is going strong, we switched back to our primary engine simply so we can get things done faster, * Our multiplayer system can hold any amount of players we desire up to 100,000 (basically overkill and unneeded but good to have). * Animations look dope and I am proud of what I have done. Currently we are building the Inventory system, the building system, and we have just finished up our first pass on a new path finding system that updates automatically with blocks broken. (the ai is 100x harder to break compared to DEAD). The next thing to do with the A.I is make it more... dynamic? Cooler. Expect something by April.. probably a private test build and a steam/epic store page.
- What's coming in 2023 - 9 January 2023
in 2019 I started work on an idea for a game that revolved around digging and mining underground with your friends. That turned into me writing a 30 page binder in study hall in my highschool about an infinite and dangerous labyrinth where people are sent to die/live out their days. Well that game faded away and it never got done. It always stuck in the back of my mind. In fact it got far enough along that it basically had everything but multiplayer so I ended up turning all of those assets into a singleplayer introduction to an idea of what I wanted. Basically a an advanced prototype - Published Here: https://gamejolt.com/games/gigastructure/506534 - and I left it alone. I came back to a few projects and even made a post about my history in failures a few months ago. Now, I am finally coming back to it, from scratch, and with a set time and plan in mind (working with a programmer that…