SPSTEAMPULSELIVE ANALYTICS
DEAD

DEAD Steam metadata

Hidden | Jul 31, 2020 | game

Released

0players observed · 23 September 2026 - 05:00:58 UTC

ActionAdventureIndieSimulationFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)2,730
  • Revenue (VGI)No data available
  • Review score89% positive

DEAD metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)2,730
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews85
  • Release dateJul 31, 2020
  • DeveloperHidden
  • PublisherHidden

Genres: Action, Adventure, Indie, Simulation, Free To Play

Company pages: Developer: HiddenPublisher: Hidden

Top Steam chartsTop 100 gamesGame directorySteam Store page

DEAD Steam metadata

DEAD metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/952700/metadata
Steam Storehttps://store.steampowered.com/app/952700/
Steam Communityhttps://steamcommunity.com/app/952700
PCGamingWiki search
IGDB searchSearch IGDB for DEAD

Reviews, pricing, and metadata

Review summary

Very Positive

89% positive, 76 positive, 9 negative

Price and discount

Free to play

Platforms

Windows, Linux

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Co-op, Online Co-op

Achievements

40

Platform releases
  • Steam 30 July 2020

Latest Steam announcements

  • Depthminer: Beta 0.1, and HPGE V1 - 20 August 2025

    My last post was in March, 2025.It is now Jul... the 17th of August, 2025,AUGUSTDepthminer: MMOFor a little over 6 years I have been working on and off on Depthminer and it's various versions. There has been like 50 versions of this game and now I am releasing the last version I will be working on as this version will become what my vision is: A free sandbox mmo that's fun, doesn't waste your time, is a game at heart, and supports future releases as well as the games past in a fair way.Right now, Depthminer is in Beta 0.1. You can check it out, for now, on itch only:https://georgehennen.itch.io/depthminerIt is free.There is also the ability to buy, permanently, all future dlc for the project for $15 flat (it tells you all information pertaining to that right below it)(as of March 2026, you must insert a 1 letter password.. this is because I switched to linux and I cannot promise actual…

  • Hello and Goodbye (The Future of VR/AR and what that even means) P.2 - 18 March 2025

    Take a moment to read over the article, I would appreciate your input! The Game Right Now Hello, I'd like to say firstly: Thank you for playing my game(s). If you have played all of them up until this point... amazing. At least 80,000 people have played my games which is simply hard to understand. It's really cool. I do need to move on. The total number could be 500,000, but 80,000 is a safer bet to say for sure. For almost 5 years DEAD has had consistent updates regardless if I have posted about it or not. It has been in my background for a long time relative to my life. I am 23 years old. A game that was once an offshoot of a survival game to kill time has now taken my time while the game that I was originally working on has become the background game. The game in question is GIGASTRUCTURE. I've talked about the game before, vaguely, is what may be the best multiplayer game ever. The…

  • Map Addition - 28 December 2024

    Added a odd challenge map I made in 2 hours called "destroy" based off the idea of needing to destroy wood. I was going to call it wood. This update is also one to clarify that I fixed a bunch of stuff in the last 3 months but have not been on top of making announcements or keeping track of everything I did due to personal life situations.

  • What's Next? - 22 September 2024

    Normally, this would be the "introduction" of the post followed by a list of changes. Though there has been many changes, that list is not the focus of this post. (you can read a decent amount of the changes at the bottom of the post) Almost every month I try to inform you all of what is new with the game. This month I decided to spend my time polishing what was there for future improvements, but mainly additions. With polish comes tough choices, and one of those choices was to reset every leaderboard currently in the game. Why? The game is meant to be a fun, arcade shooter to play with your friends, or as a highscore killer. It always has had this vision aside from the core idea of "make a game that supports controllers". To let this idea come to light, I decided to update the game to be entirely score based rather than based how many enemies you killed. It has lead to an overall more…

  • NEW MAP, CHANGES, AND THE FUTURE | August 2024 - 29 August 2024

    INDTRODUCTION I decided to update the game how I used to this month. This resulted in a few errors so I will probably not do that again. Errors like "Levels going to the wrong levels" after rearranging the main menu was not the goal lol. Overall, I think the game feels nicer to play. It's a more "well-done" game now. My work over the last year has definitely paid off. ..so this is everything new, fixed, or changed this month. At the end of the change list is a bit more to read for those interested in the development of the game. NEW MAP Grand Hall Compressed was added by accident haha. This is a great take on the make "Grand Hall", it is a new Horde level for people who own the Map Pack. NEW STUFF AND CHANGES LIST * Starting with Quad, every map has been updated to fix spawning issues. * Fixed the Depth of various objects not complying with Flood Depth. * Slime have been fixed, (you kno…

  • NEW MAP, AND MONTHLY UPDATE - 29 July 2024

    JULY The Slater Map has been added in a test phase. You must have DEAD+. This is the first round based map added to the game for DEAD+. It represents what round based maps will go towards and be replaced by. It is not complete, do not expect complete for another month (life + gigastructure). If anyone has a theme idea for the map let me know, I am thinking lone farmer. Additional New Stuff and Changes * I fixed the weird animation bug with enemy legs. * Hedge has had visual bugs fixed. * Hedge Weapon Upgrade area has been modified. * Hedge Flood and Bomber Spawns have been modified. * Studio intensive lag has now been fixed. There are thousands of spike traps and none of them were being disabled out of range. * Studio Space Suits on Flood were not proper. This has been fixed. * Finally fixed the main menu mouse being hidden. This was not fixed both from laziness, but primarily it made s…

  • Screenshot 1 - 30 June 2024
  • 6/28/2024 June Update - 29 June 2024

    INTRODUCTION My life has been wild the last month, but you do not care about that so here is some stuff I did rq: NEW STUFF AND CHANGES (Fun note, this list is basically what is added in it's order) *Github said 300+ so, I probably did other stuff. *The Main menu background has been changed once again, but I think my monitor is dimming so I dont think I actually know if it looks good anymore. *I added a new secret achievement that took less than 2 minutes to add. *I've changed the main menu lobby and quit button color *The DEAD+ levels for horde had bad images due to an oversight, it is now fixed. *GameMaker is terrible in terms of support, Opera is evil and was malware (if not still is). Anyways, they messed up my animations so maybe it's fixed maybe it's not but GameMaker is going downhill. NOTES I have no idea why the studio level is so slow. I blame the engine. I haven't changed it…

  • 5/26/2024 Ash Update - 26 May 2024

    INTRODUCTION I changed the level ASH to look kinda cool, and fixed some other stuff over a long period. I have not been with it lately in terms of having time to mess with this project, or really drive to do anything. It's been busy. CHANGES a few changes, fixes, and additions to the game that you will notice: (Fun note, this list is basically what is added in it's order) *removed round based scoring in infinite mode... some of it. It looks cool sometimes so I left the coolness? Maybe it's just a mess, let me know. *fixed enemies not spawning, or too many/fix enemies spawning in infinite mode *removed line of code that changes the music (because it stops all sounds) from the controller option. *door buys now display around the closest character *some other small fixes i forgot. *I changed some things with the 3D positioning to speed up performance, notibly 1 variable, and a removable of…

  • April 2024 - 30 March 2024

    CHANGES a few changes, fixes, and additions to the game that you will notice: (Fun note, this list is basically what is added in it's order) *Controller switching fix confirmed to work properly (going from keyboard to controller without interruption). *The Main menu has been altered to better fit future levels. There are now sub-pages for each category of game-mode. These are DEAD+ levels, like I said there willl be a lot of them so I needed room. It will be a thing with value. I will say that I think it has value, I update this game all of the time. *Along with the redo of the main menu, (hopefully the final one until more modes are added), the leaderboard has been updated to look better, as well as show more names. Soon it will be scroll-able. *The Shotgun was given a different visual for it's animations. This will have future changes as well as all of the other weapons and sprites. *…

  • new menu - 8 March 2024

    new menu has been added along with some other fixes. have a great friday. in april there will be a lot of changes including overhauling a few of the maps, and changing how the game is played in some instances. I want to make the game 100x more fun than it is. Horde mode is sitll a lot more fun to play. Round bases is basically a proof of concept with a few levels. So a sum: a new menu has been added, and a bunch of changes are happening in april that will be dope.

  • February 2024 | "PIT 2" New Map - 28 January 2024

    Welcome to February, over the last month many changes have been made as well as an additional new map has been added. With this years major update, I added round based gameplay, as well as 4 additional free maps for you all to play. This month I will be introducing PIT 2. The map was originally planned for DEAD 2, but for those who read our last announcement, all of those features that were planned for that were instead added to this game to continue adding to it rather than making a sequel that could be avoided. The map was originally meant to show off the art direction while I worked out other core features. . Below, you will see the new maps layout: The map around the same size as INTRODUX, or HEDGE but more compact, and honestly a more personal favorite than those two. Currently, LAB is my favorite. If you've read this far, give the post a like :) Aside from the new map, I also have…

  • January 2024 | Major Gameplay Overhaul - 8 January 2024

    This is the final overhaul of the game. It brings many changes, additions, and fixes. Over the last few months there has been an update once a month to fix, change, and generally remaster a game that I have had on my mind for the last 4 years. Over those last 4 years, the world has changed dramatically, and with it my life and trajectory. A lot of my time with the game has been escapism from my actual life. From people who I would think to trust being worthless petty people, to my world view shifting, being overwhelmed by things I have no control over, and dealing with the consequences of being alive in the life I live growing up around people I happened to. It's been a mess, and this project, and some others, have been my distraction. During development I have been in and out of the military, moved to the opposite side of the country from where I used to live, met many people, been in…

  • December 2023 | DEAD Revamp Part 3 - 8 December 2023

    This is part 3 of the final overhaul of the game. This is part 3 of 4 (3/4). In this update I focused on changing the sprites to be clearer by changing the colors, or updating assets that were literally from my "I made this in a month" build. Here is the change log listed out: Updates/Changes: - All level selection images. - The hit box of every enemy to feel better. - Bullets look, feel, and speed for each weapon. (Feels better, still arcadey). - Player looks a lot more visually appealing (changed the body, and skin colors) - Various level backgrounds to make the player/enemies look a little clearer (I can only do so much without just re-doing all the art (though a lot of it ended up getting recolored) - Recolored a lot of Assets.... - The weapon holding sprites are a little different. - Walking Sound Effect - Default Gunshot Sound Effect - Music On/Off option - X, not > for exit. - Re…

  • NOVEMBER 2023 | DEAD REVAMP PART 2 - 19 November 2023

    This is part 2 of the revamp. there are 2 more parts. Below is the list of all additions, updates, and changes made to my game DEAD in the past couple of days. Updates - Changed Path finding for all Enemies as well as their speeds. l. - Level Selection Screen Overhaul 5: There kept being stuff wrong, so I redid it again. - Options Automatically Save to whatever you set them to, and Load Automatically. - Cat Launcher, Aura Bow, Slow Gun, and Ric Gun no longer suck. - Music: Readded Main Menu Music, Changed Ash Level tracks Minor Tweaks/Bug Fixes - Updated Steam Version - Added "Top 30" text to steam leaderboard. - Redid a lot of code. - Tweaked Location of Bullet Creation (If a zombie is right next to you, it'll actually hit it now). - Fixed Steam Screenshots not working (nobody cared but still) - Options Text was bad, now it's not. (Visually and Alphabetically) Added Bugs: - Going to th…

  • 2023 Revamp - 8 August 2023

    I have updated the game today, I also plan to go over a few things: In the last 3 months this is everything changed including stuff changed today: -Main Menu Redone: Leaderboards working properly, navigation working well -Escape Menu Fixed: -Enemy Spawning Tweaked for slower fast-paced gameplay (more tweaks to come with feedback) -Costs reajusted and prices fixed -Enemy Drops Changed -Enemy spawnrates changed -Explosive enemy explosive properly exploding visual These may seem like stuff that should've been fixed and now they are.

  • DEAD2023 Revamp - 12 July 2023

    Changelog: -Proper Pausing (Sorry, I didn't have this before) -Revamped Main Menus (Works way better, if you can about the original, change the game version) -Updated Performance.

  • Quick How-To/Announcement - 2 July 2023
  • 2 Months Later - 12 March 2023

    A few things to keep the people updated for those interested: The Sandbox game is going strong, we switched back to our primary engine simply so we can get things done faster, * Our multiplayer system can hold any amount of players we desire up to 100,000 (basically overkill and unneeded but good to have). * Animations look dope and I am proud of what I have done. Currently we are building the Inventory system, the building system, and we have just finished up our first pass on a new path finding system that updates automatically with blocks broken. (the ai is 100x harder to break compared to DEAD). The next thing to do with the A.I is make it more... dynamic? Cooler. Expect something by April.. probably a private test build and a steam/epic store page.

  • What's coming in 2023 - 9 January 2023

    in 2019 I started work on an idea for a game that revolved around digging and mining underground with your friends. That turned into me writing a 30 page binder in study hall in my highschool about an infinite and dangerous labyrinth where people are sent to die/live out their days. Well that game faded away and it never got done. It always stuck in the back of my mind. In fact it got far enough along that it basically had everything but multiplayer so I ended up turning all of those assets into a singleplayer introduction to an idea of what I wanted. Basically a an advanced prototype - Published Here: https://gamejolt.com/games/gigastructure/506534 - and I left it alone. I came back to a few projects and even made a post about my history in failures a few months ago. Now, I am finally coming back to it, from scratch, and with a set time and plan in mind (working with a programmer that…

Patch notes and updates

S.noRelease datePatch nameGID number
128 December 2024Map Addition1786573930901124
226 May 20245/26/2024 Ash Update5741605105617508919
36 July 2022DEAD 2 Beta Spawn Speed Changes LIVE4474904295777899628

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID952700
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateJul 31, 2020
DeveloperHidden
PublisherHidden
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent89%
Positive reviews76
Negative reviews9
Total reviews85
Steam recommendationsNot available
Achievements40
Average playtime forever183 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/952700/

Short description

a classic arcade shooter game. You can play with up to 4 people locally, or using Steam Remote play.

About this game

What is DEAD and what do I do? This game is designed as a classic arcade shooter game. You can play with up to 4 people locally, or using Steam Remote play. Your goal is to clear out as many enemies as you can, and earn the highest score. Updates? This originally came out in 2020 as a fun, 1 month long project I developed and It has continued to be updated as of 2026. Currently I am revamping all available maps so if one was available and is not.. it will be. Please keep updated via the announcements tab in our Steam Community. Issues? If you find any bugs, have a feature, quality of life idea, or anything else you might want/need: please write up a discussion in the community hub for the game. I see all. This is preferred over a negative review. I go out of my way to fix anything wrong with the title whenever I get the chance! Good luck! Last updated: (03/10/2026).

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
9Co-op
38Online Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
22Steam Achievements
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
59Steam Input API Support
25Steam Leaderboards
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

DEAD's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

DEAD's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records DEAD at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.