SPSTEAMPULSELIVE ANALYTICS
Beat Boxers

Beat Boxers Steam news

BYU Animation - Class of 2018 | Oct 23, 2018 | game

Released

0players observed · 25 September 2026 - 07:44:27 UTC

ActionFree To PlayFree to PlayFightingRhythmSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score48% positive

Beat Boxers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score48% positive
  • Total reviews89
  • Release dateOct 23, 2018
  • DeveloperBYU Animation - Class of 2018
  • PublisherBYU Center for Animation

Genres: Action, Free To Play

Company pages: Developer: BYU Animation - Class of 2018Publisher: BYU Center for Animation

Top Steam chartsTop 100 gamesGame directorySteam Store page

Beat Boxers Steam news

Beat Boxers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 5 - Solo Mode!!! - 15 April 2019

    Sorry for the wait, but Beat Boxers now has a solo mode where you can fight against an AI/CPU opponent! In addition, I fixed a handful of bugs and made some balance changes. Full patch notes can be found here: added a single player mode against an AI/CPU opponent high bpm songs (>120) have their BPM highlighted red (on a gradiant) to indicate their difficulty added white flash to on-beat block to better clarify that it's a counter added clash vfx adjusted zoom timing on parry Maestra back dash and getup anims shortened fix: disabled musical sting for supers playing during custom track matches fix: fixed characters rotating before their attack anims finish (eg Riff's quarter circle attacks if the opponent jumps over) fix: fixed Riff's qcf and qcb missed grabs to last the length of the animation fix: blocked attacks no longer halt vertical momentum fix: clashed attacks in air no longer se…

  • Patch 4: Looping Songs - 6 February 2019

    -Added song looping. It automatically loops back to the first beat once the song file ends or you can specify a custom end time to loop back to the beginning at. The beat stays consistent during the loop so while you can't get super precise with a looping section (there's not a loop start time), timing for attacks cant get messed up -Replaced all references of "block" with "counter" when referring to the RPS button of blocking on the beat, so players don't think it's just a dedicated block button but hopefully instead as damaging as a grab or string of hits -Fixed overlapping back/accept buttons in basic how to play 3rd screen ---------------------------------------- Sorry for the lack of updates, the previous update was right when I started my current job. That studio had a holiday release for a game with a bunch of crunch time. Following that was some time I was with family both visit…

  • Patch 3: improved composer screen timing - 28 October 2018

    -improved global song start offset timing on composer screen to better match in-game -added bg to controls select

Patch notes and updates

S.noRelease datePatch nameGID number
115 April 2019Patch 5 - Solo Mode!!!3763229740655890128
26 February 2019Patch 4: Looping Songs2461683368380691780

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.