- "We're in the business of making great big hits", Take-Two CEO says after shuttering good studios and selling good indie publisher Private Division to a mystery buyer - 7 November 2024
Remember when it looked like Take-Two was shutting down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World only for Take-Two CEO Strauss Zelnick to then say that it "didn't shutter" those studios? Well, Take-two's now confirmed those shutterings, as well as the sale of indie publisher Private Division. Read more
- KSP2 Release Notes - Update v0.2.2.0 - 11 June 2024
Bug Fixes Construction Fixed: Moving stages around in the extended staging stack is difficult Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel Fixed: Loading a craft file with parts surface-attached to other surface attached parts causes parts to show on the floor of the vehicle assembly building Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel Flight & Map Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break Adjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes Revised parachute drag numbers to provide a more consistent experience Fixed: Parachutes that are staged via t…
- Kerbal Space Program 2 producer confirms mass layoffs, contradicting CEO's remarks - 29 May 2024
A producer on Kerbal Space Program 2 has confirmed that those working on the space flight sim are being laid off en masse. We already knew that the developers at Intercept Games would be losing their jobs thanks to a closure announcement from Washington State . Until remarks from Strauss Zelnick, the CEO of Take-Two Interactive, muddied the waters. Zelnick refused to acknowledge that the studio was being closed when asked by a reporter, even going so far as to claim the opposite. "We didn't shutter those studios," he told IGN . But it seems clear from one producer's testimony that Zelnick's remarks are inaccurate. Read more
- Do you understand what Take-Two CEO Strauss Zelnick is saying here about Roll7 and Intercept? Someone make it make sense - 17 May 2024
Ok, so, you remember when it looked an awful lot like Take-Two was shutting down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World - earlier this month? Well, Take-Two CEO Strauss Zelnick has now said that it "didn't shutter" the studios, leaving us all wondering whether they still, er, actually exist. Yes, this is a thing. If you're out of the loop, the shutterings - hinted at by internal documentation from Roll7 and a notice filed with the Washington State Employment Security Department - were reportedly part of cuts Take-Two revealed plans for via an SEC filing in April . Naturally, both people in the industry and players weren't exactly pleased to hear either bit of news, but Zelnick now seems to have cast some doubt over what's actually happening in pretty baffling fashion. In response to IGN asking during yesterday's…
- Увольнения продолжаются: Take-Two закроет разработчиков OlliOlli и Kerbal Space Program 2 - 2 May 2024
Take-Two планирует в рамках реструктуризации закрыть две свои внутренние студии. Согласно документам, попавшим в распоряжение Bloomberg, под полное сокращение попадут Roll7 и Intercept Games , входящие в состав издательского лейбла Private Division .
- Rollerdrome and Kerbal Space Program 2 studios to be shut down by Take-Two as part of mass layoffs - 2 May 2024
Take-Two Interactive, the company behind GTA developer Rockstar Games - is reportedly set to shut down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World . According to a report from Bloomberg , these shutterings are part of mass layoffs at the company, with plans for Take-Two to cut just over 500 jobs and cancel some in-development projects by the end of 2024 having been revealed via an SEC filing last month . This news also comes after Take-Two recently acquired Borderlands developer Gearbox Software for $460 million . Both Intercept and Roll7 - based in Seattle and London respectively - were part of Private Division, Take-Two's indie publishing label, which has produced some pretty cool stuff since its creation, as indie publishing labels often do. According to a note to staff at Roll7, those affected there will be offer…
- Rollerdrome and Kerbal Space Program 2 studios to be shut down by Take-Two as part of mass layoffs - 2 May 2024
Take-Two Interactive, the company behind GTA developer Rockstar Games - is reportedly set to shut down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World . According to a report from Bloomberg , these shutterings are part of mass layoffs at the company, with plans for Take-Two to cut just over 500 jobs and cancel some in-development projects by the end of 2024 having been revealed via an SEC filing last month . This news also comes after Take-Two recently acquired Borderlands developer Gearbox Software for $460 million . Both Intercept and Roll7 - based in Seattle and London respectively - were part of Private Division, Take-Two's indie publishing label, which has produced some pretty cool stuff since its creation, as indie publishing labels often do. According to a note to staff at Roll7, those affected there will be offer…
- Kerbal Space Program 2 is "safe" despite layoffs at Take-Two - 1 May 2024
Games publisher Take-Two is laying off 70 employees in the Seattle area, which appear to include some or possibly all of Intercept Games, the Seattle-based developer of Kerbal Space Program 2 . However, for the time being at least, Take-Two plans to continue supporting the game through Private Division, its "indie" publishing label. Read the rest of the story... RELATED LINKS: Kerbal Space Program 2's For Science update adds new Exploration mode Kerbal Space Program 2 release date, new planets, multiplayer and more Kerbal Space Program 2 early access impressions - aim for the stars
- Kerbal Space Program 2 feared cancelled as 70 layoffs reported at Take-Two's Seattle offices - 1 May 2024
Last month, GTA 6 publishers Take-Two Interactive announced plans to "rationalize" their "pipeline" by laying off five per cent of their workforce - around 580 people - and cancelling various games. As part of that, they're reportedly now doing away with 70 positions at their Seattle offices - Seattle being the home of the Take-Two-owned Intercept Games, the current developers of space sim Kerbal Space Program 2. Read more
- Kerbal Space Program 2 feared cancelled as 70 layoffs reported at Take-Two's Seattle offices - 1 May 2024
Last month, GTA 6 publishers Take-Two Interactive announced plans to "rationalize" their "pipeline" by laying off five per cent of their workforce - around 580 people - and cancelling various games. As part of that, they're reportedly now doing away with 70 positions at their Seattle offices - Seattle being the home of the Take-Two-owned Intercept Games, the current developers of space sim Kerbal Space Program 2. Read more
- Some Improvements on the Way - 25 April 2024
Hello! It’s been a while! I know that many of you have been wondering about the status of KSP2, so I thought I’d give you an update on how things are going. We have an incremental update on the way! The v0.2.2.0 update will address a number of common user experience issues, some of which have been causing frustration for quite a while. In many cases, a thing that was reported as a single bug (Delta-V calculations being incorrect, or trajectory lines being broken) were actually half a dozen or more closely related bugs. We identified a series of issues that we believed were negatively impacting moment-to-moment gameplay and the first-time user experience, and we dug deep into those bug clusters to make meaningful improvements. Some of those issues include: Parachutes don’t deploy reliably (doubly true when fairings are in the mix) Fairings don’t protect their contents from heating Trajec…
- Developer Insights #23 - Black Hole Sun - 5 April 2024
Hey! I’m Jon Cioletti, the Senior Technical Artist focused on lighting and VFX here at Intercept Games! In celebration of the upcoming total solar eclipse, today we are looking at some of the lighting tech around eclipses in KSP2 - but first we have to talk about eclipses in REAL life! To help with that, we reached out to one of our friends over at NASA: Senior Visualization Designer AJ Christensen. AJ works at NASA's Scientific Visualization Studio (SVS), where he develops visualization techniques and designs data-driven imagery for scientific analysis and public outreach. AJ was kind enough to take some time out of his busy day to answer a few questions to kick this Dev Diary off right: Can you describe an eclipse and why it is a special event? There are a lot of objects in space that pass between the Earth and the Sun at various times. We usually call it a “transit” when something th…
- One Year of Kerbal Space Program 2 - 23 February 2024
This weekend marks one whole year since the Early Access launch of KSP2. How is it that a year can fly past in a heartbeat while also containing so much stuff? In that time, our team has released a total of 11 updates and knocked out more than 2441 bugs. We’ve brought new physics systems online (re-entry heating, more rigid rockets) and we’ve added new features (Exploration Mode, Science collection, and Missions). As good as it’s felt to work through our feature list, the most satisfying part of the release process has always been the "day-after basking," where we take in all the unexpected ways the community is taking advantage of new gameplay possibilities. This has only gotten more exciting since the arrival of the Science and Mission features - not only are your vehicles getting more ambitious, but the missions themselves are starting to get pretty elaborate. The ways you’re getting…
- Kerbal Space Program 2: Tutorial - Space is the Place - 8 February 2024
Kerbonauts! So you want to go to space...have you tried rockets? Introducing animated tutorial Space is the Place! Found in-game, this and other tutorials aim to improve the onboarding experience for new and returning players, while learning about various space concepts. They are the introduction to game concepts, after which players experience interactive tutorials to further learn the concepts shown. This tutorial explores the concept of rockets - from launching to landing. Be sure to check your staging! Check out the animated tutorial below! Keep up with all things Kerbal Space Program 🚀 KSP Forums KSP Website Facebook Twitter Instagram Intercept Games Discord KSP YouTube
- v0.2.1.0 Patch Notes - 30 January 2024
Bug Fixes Flight & Map Fixed: Shielded docking ports cannot be undocked after a reload Fixed: Shielded docking ports can dock when closed Fixed: Orbital drift compensation did not take axial tilt into account consistently, leading to additional drift near Celestial Bodies with axial tilt Fixed: Orbital drift compensation decreases in quality over time Fixed: Vessel collision with water often only destroys the first part Fixed: Heat shield automated fairings cause aerodynamic occlusion to parts near them Fixed: Decouplers require two clicks to stage Fixed: Vessel becomes active and the scene is switched automatically to flight view of the vessel Fixed: Jet engines cannot be deactivated until throttled down to zero Fixed: LT-5 "Bandioot" landing legs collapse to minimum length when any weight is applied Fixed: Surface teleport tool doesn't work in non-English languages Fixed: Surface tele…
- Patch v0.2.1.0 arriving next week - 1/30 at 10am PST - 27 January 2024
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- You Can't Spell User Interface Without U & I - 22 January 2024
Greetings! I'm Ness, the Art Director here at Intercept Games - let's talk about KSP2's User Interface, the most meta of all game art disciplines! UI must surface moment-to-moment information and actions to players in either text or clever visual shorthand. When making a simulation game like KSP, an even greater burden of information is placed on the UI, since we need to supply players with a mountain of information and choices without overwhelming either the player or their screen’s real estate. It’s a fascinating and sometimes frustrating balance to strike; and I am consistently impressed by our UI/UX team’s ability to analyze abstract, un-implemented features and translate them into visuals. Jordan and Colton from our UI/UX team at Intercept work tirelessly to make rocket science digestible and slick-looking! Before we dive into future plans for KSP2’s UI, I’d like to first take a qu…
- A New Chapter - 5 January 2024
Hello Kerbonauts, happy new year! We had a lot riding on the For Science! update that we released two weeks ago - it's been a long first year of Early Access, filled with the arduous and mostly unglamorous pursuit of bugs, stability improvements, and performance gains. This update, the first of our major roadmap updates, had to achieve some big new goals for KSP2: Round out the core game loop with re-entry heating and buoyancy Introduce a whole new progression system via the R&D Center and Mission Control Introduce Science collection, Science parts, and dozens of new points of interest Continue to deliver quality of life improvements (like banishing wobbly rockets) and performance improvements Also: there are boat docks now! In a nutshell, the additional of Exploration Mode transformed KSP2 from a sandbox experience into a proper long-form game. With working on something with many movin…
- ULA Helps KSP Create the Vulcan Rocket - 20 December 2023
Hello Kerbonauts! With the imminent launch of the Vulcan Rocket, Creative Director Nate Simpson paid a visit to the experts over at United Launch Alliance (ULA) HQ to get their help in his own Vulcan attempt in KSP2. You can join in on a limited time challenge to create your own Vulcan Rocket in KSP2 and complete an ambitious mission (the more ambitious, the better!) with the potential to win some exciting goodies. Post your videos/images on X or Instagram, tag @ULAlaunch and @KerbalSpaceP, and use #KSPVulcanRocket. Tory Bruno, CEO at ULA, will pick out his favorite! You have until January 5! Thank you to ULA and the Vulcan team! Keep up with all things Kerbal Space Program 🚀 KSP Forums KSP Website Facebook Twitter Instagram Intercept Games Discord KSP YouTube
- For Science! OUT NOW! - 19 December 2023
KERBONAUTS, WE HAVE LIFTOFF! 🚀 The time is now - For Science! is now available! We're so excited to release this major content update to everyone. Full release notes for v0.2.0.0 can be found here. We'd love to hear from you about feedback and bug reports on the update - please submit them to the KSP Forums. Dive into and explore For Science! – and don’t forget to share with us your creations, accomplishments, and discoveries. To celebrate the release of For Science!, Kerbal Space Program 2 is 20% off until January 4th, 2024 at 1PM ET. The For Science! update comes with a brand-new campaign type - Exploration Mode, which adds progression and Science collection through missions, experiments, and journeying through the Kerbolar System. Collect and transmit Science from unique locations and redeem it back at the Kerbal Space Center's (KSC) newly opened Research and Development Center to u…