Welcome to Graymount news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- DeveloperMidnightCoffee, Inc.
- PublisherMidnightCoffee, Inc.
Genres: Action, Adventure, Indie
Company pages: Developer: MidnightCoffee, Inc.Publisher: MidnightCoffee, Inc.
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Welcome to Graymount Steam news
Welcome to Graymount news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- [READ] - The Future of Welcome to Graymount - 10 July 2020
It has recently come to my attention that Graymount doesn't work on Valve Index. Plain and simple. Because I don't have the Index hardware, there is no way for me to try and fix this problem. Additionally, I am using a version of SteamVR 1.x in Unity, with no way to upgrade to 2.x without breaking the entire project, so even then I couldn't generate the proper actions to work with Index's input. I specifically omitted Index support from the Steam page, but of course this doesn't prevent Index users from purchasing/downloading the game. It runs well on Oculus, seeing as that's what it was developed on, so for the time being we will be doing two things: 1) Due to these problems, as well as a few others with our version of Unity, and overall project direction, MidnightCoffee, Inc. has made the decision to distance itself (at least 6 feet!) from Graymount for a little while so work can be…
- Welcome to Graymount Dev AMA - 18 June 2020
Want to know more about the mysterious island of Graymount? You're in the right place! Join the Welcome to Graymount Discord and chat with both the Dev and the community! Follow this link: discord.gg/Graymount Looking forward! - Judah
- About Welcome to Graymount Demo - 16 June 2020
The Welcome to Graymount Demo features a new, small, standalone environment that demonstrates some of the main game mechanics to the player--all of which will be significantly expanded on in later demo releases and, of course, the full game. The whole demo takes a little under 15-20 minutes to play through. For developer commentary, insights, and game info, check out the Welcome to Graymount Devlog Playlist Here! -- Read more at the MidnightCoffee, Inc. Blog! "As a professional magician for over ten years, creating a game revolving around that premise was a given. The challenge was how to make it feel authentic--that's where VR came into play. Additionally, featuring music composed by my brother Eli, was something that I was super excited about. Those two factors make Graymount a very personal project for me." -- Judah Mantell, Developer and CEO.
- Physics-Based Telekinesis added to Demo! - 25 May 2020
This post is accompanied by a YouTube video below. Previously the "force" mechanic was so you can grab objects from afar--more of a quality-of-life feature than anything. But, in a game where you play the part of a magician, being able to use magic should be a bigger deal, right?! So that's exactly what I added, a new section at the beginning of the demo level that teaches you how to use one of the abilities featured in the full game. In the past, when I was messing with the force-like powers in Graymount it felt more robotic than magical, which wasn't what we wanted. So, to put it super simply (watch the video for more dev-details!), I attached a physics joint to your "magic cursor," making levitated objects feel more bouncy, magical, and fully driven by physics--something that we all love in VR. I'm super excited for everyone to play the demo, starting June 9th for the Steam Summer G…
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