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Train Metropolis

Train Metropolis Steam news

Crystalline Green Ltd. | Mar 28, 2025 | game

Released

0players observed · 25 September 2026 - 15:20:50 UTC

CasualSimulationStrategyIdlerCity BuilderSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Train Metropolis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews8
  • Release dateMar 28, 2025
  • DeveloperCrystalline Green Ltd.
  • PublisherCrystalline Green Ltd.

Genres: Casual, Simulation, Strategy

Company pages: Developer: Crystalline Green Ltd.Publisher: Crystalline Green Ltd.

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Train Metropolis Steam news

Train Metropolis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devlog 4: Slotting In - 10 October 2025

    Slotting InTrain Metropolis upgrades system has been adjusted to add greater challenge and depth. Plus in this devlog other minor changes are detailed: Upgraded UpgradesFor a while, I've felt like the train upgrade system in Train Metropolis was a bit undercooked. On the surface it provide lots of different choices for specialising trains and thus interesting decisions about how to spent your hard earned in-game cash. However, it never quite felt like it was really giving players reason to think. I realised that since there was no limit to the number of upgrades a train can have, players can just spend on whatever upgrade is immediately useful and affordable, and know it'll give immediate progress, plus probably pay itself back fairly quickly. In the latest update to the game, trains are now limited to 4 upgrade slots (types of upgrades). Each upgrade slot can be levelled up itself, so…

  • Devlog 3: Bumpy Ride - 6 April 2025

    Works on the Line Since Train Metropolis came out, I've fixed a lot of bugs and made some major changes to the UI. Thanks for all the feedback and bug reports in the last week. Here's all the changes made: Coach Class It all started with the best of intentions. Two days before launch I had finished working on the game. It had been thoroughly tested and the stable build was uploaded and ready for launch day. So I decided to make a few minor improvements that had been annoying me personally. Big mistake! First I made carriages/wagons reflect what was actually being carried in them. This should have been a purely cosmetic change, but because of the way I was recycling carriage models when trains change cargo type, it caused players an error soon as they tried to sell a train. Embarrassing, but I managed to fix this on launch day within a few hours of it being reported. Zoom Even more probl…

  • Build 25 patchnotes - 28 March 2025

    Fixed bug with selling trains (sold trains carriages were not being properly recycled). Fixed issue with shortages notification. Previously there was no indication when stations ran out of goods/passengers. Trains would just run empty, not overload and earn no money. Now a popup shows when station supply reaches zero, and when the player clicks to overload.

  • Devlog 2: Take Off - 28 March 2025

    Take Off Train Metropolis comes out today. Thanks for all the people who gave feedback on the demo! In this blog I'll detail what improvements I've made, what else made the cut, and what's still to come post-launch. All Aboard The game now has save and load, both for the full game and the demo. I also more than doubled the number of different districts. Both Spaceport and Arcology districts allow you to "win" the game, and there's a variety of ways to unlock and then level them up for victory. I added a "tech tree" style guide showing how all the districts upgrade to/from and what they make and need. Hopefully this will make planning a route to success easier. As well, the game now has an "aims" UI to give suggestions on which districts to focus on next. They're totally optional, but should help anyone who is a bit lost coming off the end of the on-rails tutorial. With playing the game…

  • Devlog 1: Road to Release - 14 February 2025

    Arrival Train Metropolis has arrived at its first station. There is now a demo available on Steam. As well in this devlog I'll go into some of the plans for the full game. Branch Line What you can expect from the demo: The demo is set on an island and as such has a limited number of new districts that can be founded. As well it only has a subsection of the different district types that'll be available in the full game. As with the main game, the demo can be "won" by reaching an end goal, but it's possible to continue after that. First Passengers The demo is now on Steam. I was thinking to do a playtest first, but due to the imminent arrival of the Steam NextFest (less than two weeks at time of writing), I figured might as well launch the demo now and get some feedback on it directly. If you have any comments on the game difficulty or pacing, I would be super grateful to hear them. As we…

Patch notes and updates

S.noRelease datePatch nameGID number
128 March 2025Build 25 patchnotes1795283637856133

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