SPSTEAMPULSELIVE ANALYTICS
Rogue Fable III

Rogue Fable III Steam metadata

Pixel Forge Games | Dec 22, 2021 | game

Released

14players observed · 22 September 2026 - 20:25:54 UTC

AdventureIndieRPGStrategyTraditional RoguelikeSteam Store

  • Latest observed players14 · 22 September 2026 - 20:25:54 UTC
  • SteamPulse tracked peak49
  • Units sold (VGI)22,410
  • Revenue (VGI)$152,000
  • Review score93% positive

Rogue Fable III metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players14 · 22 September 2026 - 20:25:54 UTC
  • SteamPulse tracked peak49
  • Units sold (VGI)22,410
  • Revenue (VGI)$152,000
  • Review score93% positive
  • Total reviews733
  • Release dateDec 22, 2021
  • DeveloperPixel Forge Games
  • PublisherPixel Forge Games

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: Pixel Forge GamesPublisher: Pixel Forge Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rogue Fable III Steam metadata

Rogue Fable III metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/956450/metadata
Steam Storehttps://store.steampowered.com/app/956450/
Steam Communityhttps://steamcommunity.com/app/956450
PCGamingWiki search
IGDB searchSearch IGDB for Rogue Fable III

Reviews, pricing, and metadata

Review summary

Very Positive

93% positive, 679 positive, 54 negative

Price and discount

$9.99

Platforms

Windows, Mac

Categories

Single-player, Steam Cloud, Family Sharing

Achievements

18

Platform releases
  • Steam 28 December 2018

Latest Steam announcements

  • Rogue Fable IV Alpha - 21 August 2023

    Hello everyone! After the first month of testing I feel Rogue Fable IV is now ready for open alpha testing. Everyone is welcome to join in at the following links: Game: https://justin-wang123.itch.io/rogue-fable-iv Discord: https://discord.gg/dsKHHuFqkN Overview: https://sites.google.com/view/roguefableiv/home

  • Rogue Fable is a traditional roguelike you might ever actually finish - 2 January 2022

    Hello! Do you love the idea of traditional roguelikes such as Nethack , ADOM , Caves of Qud , or Cogmind ?.. Read more.

  • Post Release Hot-Fixes - 28 December 2021

    Will be logging hot-fixes here for the next few weeks as I deal with any remaining bugs, crashes or issues. If you find any new issues please let me know either here on Steam or on the Discord. Hot-Fix 2.0.1: Fixed victory achievements (derped out hard on this one and never even called the function on victory :P Fixed a bug in the main menu where the random scrolling backgrounds would eventually go black. Corrosive slimes now have a description of their weapon corroding attribute. Added descriptions to runes. Added descriptions to all unstable and slipper terrain. Hot-Fix 2.0.2: Looking at the code regarding achievements, I swear I must have suffered some sort of dropbox sync error at some point. A bunch of these problems have been literally missing function calls on stuff I know I tested at some point. Either that or I was drunk AF one night and carefully deleted a bunch of stuff for s…

  • Full Release! - 27 December 2021

    Hello everyone! Well, we finally did it! On December 22, 2021, after 3 and a half long years of work, Rogue Fable III finally reached full release status! I want to take this opportunity to give a big, from the bottom of my heart, THANK YOU to all of you have supported and encouraged me over the years, this would never have been possible without you! Over the course of this project, I've gotten married, had my first child, and had to deal with all the stress and uncertainty of the last 2 years, but throughout all of this, the project, and the community built up around it has been a stable anchor in my life. The positive reviews, the comments and feedback, the banter on Discord, its really kept me going through all the ups and downs, so again thank you all! Moving forward, the past week and the next few days have been very busy. Releasing around the holidays was always going to be a bit…

  • Update 1.41 - 27 November 2021

    Hello everyone! After nearly 3 years of development this is it, the final major update! Its been quite the journey and I'd like to thank everyone who has followed the game throughout its long and sometimes chaotic development. I can't fully express how much all of your continued feedback, support and just general enthusiasm has meant to me all these years. So thank you! I'll be hitting the final release button sometime in mid to late December at the start of the Steam Winter sales. Until then I'm going to be devoting my time to getting every last bug squashed and whatever final pieces of balance, polish or content I can fit in. I was planning adding achievements for this update but other things ended up taking more time than expected and I'd like a good month or so to just really focus on getting the game completely debugged before release. I will be continuing with the occasional updat…

  • Update 1.40 - 31 October 2021

    Hello everyone! Getting close to the end of development and I’m pleased to say that everything is going according to schedule. The main theme of this update is a complete overhaul of the player races along with some final balancing and tuning. I was a bit nervous going into this update as I had not touched races since they were very hastily added way back in alpha. Until now I’ve almost exclusively done all my playtesting with human and so this felt like less of a rework and more like starting completely from scratch. I’m happy to say that it went very smoothly and I’m quite pleased with the results, so much so that now I find myself wondering why I’d ever play human when there is so much more interesting complexity with the various race/class combinations. I think this should really add a nice additional layer of depth to the game. Going forward the next update which should be done by…

  • Update 1.39 - 19 September 2021

    Hello everyone! It’s finally here! The last major zone rework in what's ended up being a nearly 2 year long journey. This time its The Vault of Yendor so for the first time, the game actually has a proper end game that doesn't make me wince every time I reach it! I'm quite excited :) The next few months will be a lot of clean-up and polish as well as lots of additional content filling in obvious holes. A complete race rework is the first major priority and I’d also like to add an additional class or two. Achievements are definitely also on my ‘must have’ list and I'm sure there's some other important stuff. The current plan is to have the game totally finished with an official end to Early Access by mid December in time for the Steam winter sale. I'd love to hear from you all what sort of things you'd like to see in these next updates that you think should really be in the final game. S…

  • Update 1.38 - 6 August 2021

    Hello everyone! Another big update today. Last time I mentioned I was ready to start working on completely reworking The Vault of Yendor and I figured that I'd spend the first week or two cleaning up some bits and pieces across the rest of the game. Well those bits and pieces sort of grew, as they always seem to do, and as the weeks turned into months I figured it would be better to just make this a big clean up and all around content update. I had a bunch of help this time from a friend who's worked with me before (Zellyna on the Discord server). He did a ton of new vaults and levels, vastly increasing the amount of dungeon content in the game. So big shout out to him, we'll be continuing to work together for future updates as we wrap this project up. I also want to give a big shout out to Random595 (also on Discord) who has recently posted some quite frankly insane challenge runs to Y…

  • Update 1.37 - 7 May 2021

    Hello everyone! Update 1.37 is finally here after a long development cycle but I'm very pleased with this one. The main thrust of this update is a complete rework of the Branch-II zones (Forge, Arcane, Crypt) and the addition of new end zone bosses. Along the way I added an absurd number of new vaults and special levels throughout the game and generally fine tuned the balance in many places. After this, I'm planning a final major update for The-Vault-Of-Yendor which is looking pretty lame now in comparison to all the levels that come before it and then its just a number of final clean-up updates before I'm calling the project complete. Dungeon Generation and Content: Zone Expansion: Due to the new boss levels generally consisting of a single large room, I've expanded the length of the two branch zones (Sewer/Core/Ice and Arcane/Forge/Arcane) to 5 levels. So there are now 4 standard leve…

  • Update 1.36 - 25 September 2020

    Hello everyone! Big update today with lots of new content, talent reworks, balance tweaks and general improvements. The big focus of this update was to finish the bosses for The Core, The Ice Caves, and The Sewers, continuing my slow march through the dungeon, finalizing all the content for the finished game. Along the way I did a bunch of balancing and tweaking to player attributes and talents, trying to get everything pretty close to how I'd like it for the final version. Of course lots of bug fixes, interface improvements and general clean up. NEW-BOSSES: All bosses have been given unique drops and at least 3 variations of their boss levels. The old end-levels have either been removed or have been reworked to be standard static levels that can generate anywhere. The Sewers - The Krakken: has a bunch of tentacles that act as independent monsters but move alongside the main body. The S…

  • Update 1.35 - 30 June 2020

    Hello everyone! Another pretty big update with some new content and lots of bug fixes and general polishing. The main area I was focusing on with this update was The Orc Fortress and The Dark Temple, getting their bosses setup with appropriate new loot, adding a few additional enemies, vaults, special levels etc. This continues the work I've being doing in the past few updates, going down the dungeon from top to bottem and filling in any content 'holes'. At the same time I'm working hard to get the game as bug free as possible and trying to catch any little details that need polishing. As is always the case, I'll be spending the next week or so responding to any new bugs or issues that have cropped up with this update so please let me know if you spot anything, or something doesn't seem right. With that out of the way, onto the update! Dungeon Structure: A lot of this is just reintroduc…

  • Update 1.34 - 23 May 2020

    Hello everyone! Update 1.34 is here with a bunch of new content, bug fixes and some changes (reverts really) to character development. Thank you everyone who commented on the recent feedback request regarding which char-dev system we should use going forward. Much like my own thoughts on the issue, it looked like there were some mixed opinions with a reasonable bias towards the old attribute system. So that being said and since, after a bunch of playthroughs I think I prefer the old system as well myself, we'l be reverting to attributes and working with them going forward. Obviously there's a lot of kinks to work out and balancing to be done but I think the game definitely feels better overall with the attributes rather than the skills. I'll be continuing to release updates reasonably quickly I think going forward, each one with a bit more content, bug fixes, and polish. Since we're get…

  • Attribute Feedback Request - 21 May 2020

    Hello everyone! Been reading through a lot of the comments on the latest update and many people have raised issues w/ the changes made to character development specifically with regards to the removal of attributes. Since this was already something that I was back and forth on myself I figured it'd be great to just get some specific feedback on this aspect of the game. There's definitely a balance I'm trying to hit here between having builds feel distinct and requiring a little bit of planning and strategy on the players part vs being able to adapt to and utilize whatever loot the RNG is throwing at you. I'm trying to avoid the situation where 50% of the equipment or talents that drop are just immediately useless if they don't fit within your build. So the main question is really just: Do you prefer the game w/ attributes, encumbrance, and talent requirements or do you prefer the new, l…

  • Update 1.33 - 2 May 2020

    Hello everyone! Update 1.33 is finally here after nearly 4 months of work! This one is pretty massive so I won't be going into full details on all the changes and additions since this post would just turn into a wall of text. We're getting pretty close to the point where I'll be calling the game complete with a tentative final release date of August 30th 2020, so I'm working hard on cleaning everything up, adding lots of little bits of content and just generally balancing and finalizing things. So there's a massive amount of new content, tweaks and improvements but generally speaking they fall into two categories: Level Generation and Dungeon Content: This is really the bulk of the update and what I spent the vast majority of time on. All of January and February were spent overhauling the mess of spaghetti code that level-gen had devolved into and I now have a pretty clean system in whi…

  • Update 1.33 News - 8 March 2020

    Hello everyone! Update 1.33 is taking quite a bit longer then expected so I figured I'd let everyone know what I've been working on and what the delay is! For those who are just interested in knowing when it will release, I'm aiming for Friday, March 27th. As I think I mentioned in the previous update notes, my plan for 1.33 was to do a big clean up, improvement and expansion of all the dungeon content, namely: level-generation, unique vaults, special levels, terrain features, monster types and bosses. Basically make the stuff we already have better and add lots new stuff. So this is what I was working on for the better part of January until I got fed up with a lot of the underlying code that controls level generation, vault placement, population of levels etc. Some of this code was really old and had just sort of accumulated over the years without any real structure. Generally speaking…

  • Update 1.32.1 - 2 January 2020

    Just a bunch of bug fixes, should have some more tomorrow. Thanks everyone who's been reporting these! The following is now all fixed: Fixed shield wall always activating and making you effectively immune to melee. Equipping a Charm of Fire was causing a hard crash. Strafe attack was attacking Crystal Golems (or other reflective enemies) with range attack. Crossbow sprite was missing. Tough and fast elites were not getting the appropriate bonuses. Merchant was not spawning in his little throne room vault. The chest that spawned in the ant hill vault was causing a hard crash when opened. Trying to sprint while constricted was causing a soft lock. Same idea w/ bear traps. There was a missing portal in one of the Arcane Tower end levels. Changed the description of Swiftness to indicate it adds movement points. Additional levels of swiftness add more movement points. Thurg the High Shaman w…

  • Update 1.32 - 24 December 2019

    Hello everyone! Didn't have enough time to finish this one to the extent that I had planned but since I'm going to be quite busy in the next week or two with holiday and family stuff I figured I'd upload what I've currently got and finish up the remaining bits in the new year. The gist of this update is to clean up, rework and generally improve all aspects of character development and many of the core game mechanics. The project has now reached the point that I have enough of a mass of code and content that I feel like I can quite quickly and easily move stuff around and start trying to get everything into something at least vaguely resembling a finished form. This will be a continuing work in progress, likely with some missteps and experimentation along the way but generally speaking I'm feeling pretty good about many of the changes made with this update. There's a ton of stuff I haven…

  • Update 1.31 - 8 November 2019

    Just a big bunch of bug fixes with this one. Wanted to clear out some of these issues before moving onto the next major update. First major fix, that was seriously effecting a small number of people: There is some kind of issue that is causing save files to corrupt which made the game load to 99% then freeze. Console window would display something along the lines of 'failed to parse a token at '. Reinstalling would sometimes not fix this issue since depending on how the reinstall works, it might not clear the save files. So the game will now at least popup a window letting you know whats occurred and direct you to the directory where you can delete the offending file, and point you to the pinned bugs and crashes thread here in the forums where you can leave some information. I've never seen this occur myself so will need help tracking down the source of this issue from anyone who is eff…

  • Hot Fix: 1.30.X - 2 November 2019

    Just a quick hot fix to deal with a few critical crashing issues: 1.30.2 Switching to text based hit point display will no longer break the game i.e. crash on startup. Charm now works again Fixed crash with the Swamp Siren (she kept 'luring' the player onto occupied tiles) Fixed crash when mousing over hell portals 1.30.3 Fixed javelins (and other throwing weapons) consuming double ammo Fixed another crash regarding hp text (would occur when changing levels, also occurred on the main menu when the background would switch). Fear now working correctly on enchanter Fixed Elemental Magic Focus ex. Fire Focus, exceeding the III cap and displaying incorrectly. I'm thinking of devoting the next update (a quick 1-2 week one) to taking an axe to the overgrowth of bugs and crashes reported here on Steam and Discord. I figure its been awhile since I focused on 'stability' and I think its nice to t…

  • Update 1.30 - 28 October 2019

    Hello everyone! Absolutely massive update today, probably the largest I've ever done in terms of sheer content. As is generally the case, some of this stuff falls into the "changes or additions in preparation for future changes or additions" so I'll try to make it clear when this is the case. Also, as always, a ton of bug fixes, quality of life improvements and general polish. With that out of the, on to the update! Dungeon Expansion: This is the biggest piece of the update and also the piece that falls most into the "preparation for future updates category". I'll be slowly increasing the size of the game in the next couple of updates so this is mostly just laying out the backbone for this expansion. Extended the length of tier III zones (Orc Fortress and Dark Temple) to 6 levels. This gives more room for the entrance vaults, special levels, special branch levels etc. described below. T…

Patch notes and updates

S.noRelease datePatch nameGID number
12 January 2020Update 1.32.12592316573899437819
22 November 2019Hot Fix: 1.30.X2451574645866014035
318 July 2019Update 1.282413284533093111179
412 July 2019Update 1.27.12436927798952734390
512 July 2019Update 1.27 - Finally!2436927798950709249
62 June 2019Update 1.302400895196213691575
724 May 2019May-24-2019 - Update 1.292408775863524287424
818 May 2019May-18-2019 - Update 1.282905297189255971170
912 May 2019May-11-2019 - Update 1.27 - Finally...2405396896218643576
1013 April 2019April-13-2019 - Update 1.263763229740651033857
116 April 2019April-05-2019 Update 1.252508976515648604163
1230 March 2019March-29-2019 - Update 1.242465065785303548018
1326 March 2019March-26-2019 - Update 1.23 - Hot Fix2543878145190320135
1425 March 2019March-24-2019 - Update 1.232543878145184737909
1513 March 2019March-13-2019 - Update 1.222539373912624083039
1611 March 2019March-11-2019 - Update 1.212530366080610427775
177 March 2019March-07-2019 - Update 1.202530366080596039888
185 March 2019March-05-2019 - Update 1.19 - Hot Fix2534869043322914463
194 March 2019March-04-2019 - Update 1.192534869043319306012
201 March 2019March-01-2019 - Update 1.182534869043308576996

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID956450
Live current players14
SteamPulse tracked peak49
Live count (today's peak floor)14
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateDec 22, 2021
DeveloperPixel Forge Games
PublisherPixel Forge Games
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent93%
Positive reviews679
Negative reviews54
Total reviews733
Steam recommendations725
Achievements18
Average playtime forever5,391 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/956450/

Short description

Rogue Fable III is a traditional rogue-like game which combines the depth, complexity, and challenge of the genre classics with a shorter, more tightly focused game length.

About this game

The legendary Goblet of Yendor, some say it grants immortality, but others say its infinite power will drive you to madness. Rumored to be made of solid gold, inlaid with gems of incredible beauty and size, it will surely fetch a fortune on the black market. Many a rogue and scoundrel, lured by dreams of endless riches, have set out to steal the illusive artifact from the depths of the Dungeon of Dread. None have survived, will you be the first to succeed? Rogue Fable III captures the challenge, tactics, depth and complexity of classic roguelikes but with a modern interface that minimizes the learning curve for new players, and allows veteran roguelike fans to quickly get up to speed. The game was designed to be winnable in under an hour while still retaining the deep gameplay and wealth of content that the genre is famous for. While very challenging at times, every run is ultimately winnable and a true test of player skill and knowledge. Key Features: 10 classes, each with a unique set of talents, abilities, strengths and weaknesses. 8 distinct races, each with a special twist on the core gameplay. Flexible character development that allows and encourages experimentation as you adapt your build to the challenges and treasures found in each dungeon. Over 60 unique talents and abilities. Raise the dead, blast enemies into pits, electrocute a pool of water, surround yourself in a shield of fire and much much more! 13 dungeon branches. From haunted crypts, to putrid swamps and into the very heart of a volcano, Rogue Fable III offers a massive variety of distinct environments. 200+ monsters each with their own abilities, behaviors, strengths and weaknesses. 50+ special bosses often spawning in special vaults or levels. 200+ unique items to discover Game Demo: To try the game out right now check out the free web demo on Kongregate, NewGrounds or Itch.io. The web version is now many updates behind but is completely playable from start to finish and does a good job of showing off the core mechanics of the game.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Rogue Fable III's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rogue Fable III's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rogue Fable III at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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Rust69,12222 September 2026 - 22:33:07 UTC259,6461,359,516Facepunch Studios
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Baldur's Gate 344,09022 September 2026 - 21:57:12 UTC875,343836,282Larian Studios
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Diablo® IV32,61022 September 2026 - 21:30:59 UTC64,51869,242Blizzard Entertainment, Inc.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero71,85022 September 2026 - 19:30:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust69,12222 September 2026 - 22:33:07 UTC259,6461,359,516Facepunch Studios
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
PUBG: BATTLEGROUNDS118,87122 September 2026 - 22:40:50 UTC3,236,0272,744,193PUBG Corporation
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust69,12222 September 2026 - 22:33:07 UTC259,6461,359,516Facepunch Studios
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North
NARAKA: BLADEPOINT56,78522 September 2026 - 13:05:10 UTC385,770302,33024 Entertainment
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2474,36222 September 2026 - 22:40:50 UTC1,291,3282,758,031Valve
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Baldur's Gate 344,09022 September 2026 - 21:57:12 UTC875,343836,282Larian Studios
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Don't Starve Together30,24422 September 2026 - 15:53:50 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
7 Days to Die25,13522 September 2026 - 17:26:11 UTC124,449398,822The Fun Pimps
RimWorld22,56922 September 2026 - 21:27:04 UTC95,851239,107Ludeon Studios

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