- The First World War: Ukrainian Language Release - 6 September 2024
With the assistance of our Ukrainian community, we have finally completed a Ukrainian language version of Making History: The First World War.
- Quick Fix for French Version - 11 April 2023
Repaired broken strings in French release that prevented some unit order interactions. Also fixed errors in some City names.
- First World War: Now in Turkish - 7 April 2023
We are very happy to announce that the Turkish language version of Making History: The First World War is now ready. While we are calling this our Ottoman Release, all Lobby, Hud and Event text has been localized to contemporary the Turkish alphabet. We will continue to offer new translations in the near future. Polish, Portuguese, Japanese, Bulgarian and Italian are high on our list. Feel free to make requests.
- The First World War: French Language Release - 31 March 2023
We have now completed translating a French language version of Making History: The First World War. Plus, we have included a Turkish language localization option that is currently still in being tested.
- The First World War: Spanish Language Release - 16 March 2023
We have now implemented a Spanish version of Making History: The First World War. All text content for both have been localized but there will likely be errors or poor translations in some places. Additionally, there are strings that do not fit well in the UI. We will over time address the problems that are fixable. The next localization will be French. And as we stated before, we'd like to eventually add Portuguese, Italian, Turkish, Bulgarian, Japanese or Polish and others if possible. We'll soon be turning our attention back to both gameplay & content for this game and The Second World War. Translations will be added to SWW in the near future.
- Der Erste Weltkrieg - Первая мировая война - 5 March 2023
For the last several months our focus has been on localizing The First World War into different languages. We released an early Chinese version a few weeks ago and now have a working build that adds both Russian and German. We've decided to make these imperfect translations available to all players while we continue to work on improvements. All text content for both have been localized but it's very rough in many places. This includes poor translation and in some cases, strings that do not fit well in the UI. We have native speakers helping us cleanup the over 15,000 lines of text for each language. There are also Spanish and French versions in progress and we intend to follow that up with possibly Portuguese, Italian, Turkish, Bulgarian, Japanese or Polish. We’ll be deciding that in the near future and the plan is to also make translations for The Second World War. Feedback is welcome.
- First World War Update - 17 February 2023
Quick patch to fix missing strings in The July Crisis scenario.
- First World War: Chinese Language Version Released - 14 February 2023
The Chinese language version of Making History: The First World War is now ready to share. All Lobby, Hud and Event text has been localized to Simplified Chinese. This is a large amount of text - over 10,000 lines of translations. The Events alone were over 7,000. So there's a good chance we may have messed somewhere. Please let us know if you find issues and we'll try to fix them for the next build. Coming up... Russian Language translation release. This is currently being reviewed and tested. Should be ready for release in the very near future.
- First World War Chinese Version In Progress - 23 July 2022
A Chinese version of Making History: The First World War has been requested by multiple community members. We just wanted to let our Chinese players know that a translation is being worked on. We've completed most of the UI and are beginning on the many events and units. We will update you when the translation is ready.
- Making History: The First World War - Post Release Update #5 - 2 April 2022
In this update we fixed several user reported bugs and content errors. A few modifications were made to some Events which we believe is the source of a troublesome save bug that some users have experienced. There are not many changes to the game at this stage, however we are planning to begin releasing more content related updates since the overall game is mostly set. We received many suggestions over the months since we first released the game. These have been filed and we’ll review them all. In the meantime, thanks for providing bug reports and game feedback. Release Notes: Altered the MexicanTejano_PlanDeSanDiego event to prevent a game stall bug Changed Kiautschou Nationality to Northern Chinese, they now build German style hardware Fixed bug in content that allowed Koenigsberg to have more than 1 recruitment facility Fixed Marines Unit model display for several Nations Added new re…
- Making History: The First World War - Post Release Update #4 - 29 October 2021
In this new update we focused on fixing some known bugs that were all reported by the community. One big issue involved the Editor. The bug prevented users from creating naval units in mods. This problem was resolved and should now be in working. Since the initial release of The First World War the game soundtrack has received its fair share of negative feedback. That’s not particularly surprising given that musical tastes are highly subjective. Still we understand that some music might be considered less appropriate, more annoying or highly monotonous et cetera, et cetera. We’ve removed one song that stood out as a likely offender and added about 8 new tracks to dilute the repetitiveness. While we hope the soundtrack updates improve the in-game experience, for some players - maybe most, turning the music levels down is the best solution. Very often a community member will reach out to…
- Small Fix For Making History: The First World War - 20 August 2021
Minor update to the game lobby. The nation icons for the new scenario Clash of Continents have been added to the Select Nation panel.
- Making History: The First World War - Clash of Continents - 12 August 2021
Factus Games announces the release of a new scenario for The First World War called The Clash of Continents. It has a non-historical setting with sandbox style gameplay inspired by the classic board game Risk and it’s available free for all owners of the game. There are 6 major factions each representing the continent where they begin the game. They start off controlling only a single region but receive significant advantages over the much larger minor factions that dominate the land masses. This allows for easy conquest early on against the mostly defenseless neighbors. The scenario immediately becomes a race to expand across the globe before the other major continental powers get their first. Clash of Continents is meant to be a less serious endeavor. The aim for this scenario was to create something focused entirely on conquest that might be a better experience for multiplayer games.…
- Making History: The First World War - Post Release Update #2 - 28 May 2021
Since the game's release back in March we’ve been collecting input from the community on bugs and feature improvements. Many of these have been addressed in this new update. There are still unfinished items on our task list but we felt it was time to offer what we have so far. Most of the changes are content related involving bugged events and simple misspellings. There was one potential crash bug resolved and some overall game balancing. In general, our goal is to get these minor game issues out of the way before making any new significant features or additional game content. Work on a 4th scenario has begun. We’ll have more information on that in a future post. Thanks for providing feedback and reports on game issues. We will continue making improvements and appreciate the support from the community. Update #2 Release Notes: Rebalanced some Naval Unit Combat properties Fix to changing…
- Making History: The First World War Released - 12 March 2021
Factus Games announces the official release of Making History: The First World War. All the primary gameplay coding is finished and the main content has been added to the game. Leaving Early Access does not mean the game is no longer in development. There are still improvements planned and we expect bugs will be found as the game is exposed to a wider audience. We’ll continue to stay active on the forums and make changes to the game whenever necessary. Our first Post-Release Update includes a few small changes to the game and a few bug fixes. The UI now has a colorized graphical strip on the Main Menu associated with the nation you play. This is a minor UI embellishment that provides a little more distinction between playing different nations. We’ve also begun revising some of the in-game sound FX that we were not too happy with. The game manual is currently in production. You can link…
- Making History: The First World War - Early Access Update #10 - 4 March 2021
The latest update is mostly focused on cleaning up the game in preparation for the transition to a final release. Since all the key gameplay coding is complete and the primary content is in game, we feel it is time for Making History: The First World War to exit Early Access. This does not mean the game is out of the development stage. There are still aspects that need improvement and we expect more bugs will be found as the game is exposed to a wider audience. But from a playability perspective, the game has received a lot of testing and we think it’s ready. Unless some issue alters our decision, Update #10 will likely be our final Early Access update for The First World War. After we announce the official release version, we’ll continue looking at ways to further improve the game. While in this release we were able to squeeze in a few new UI features from the community generated Wishl…
- Making History: The First World War - Early Access Update #9 - 20 February 2021
In this latest game update for the Making History: The First World War we are exposing the full set of Steam Achievements. Last release had just two. Now the game offers the total maximum allowed, 100. They’re mostly conquest milestones measured by taking control of a specified list of regions. Some are based on actual national goals like the Greek plans to retake Constantinople and the Anatolian coastal regions. Still others use ideas from alternative history to provide challenges to players that offer outcomes that might have been. Most of the Achievements can be activated from any scenario but about 25% are limited to certain scenarios. You can see the associations by viewing the details on the stats page. Other items in this release include fixes on several bugs in the Notification system and events. It’s not certain that any of these errors caused fatal issues but it is always a po…
- Making History: The First World War Early - Access Update #8 - 1 February 2021
In this update we unlock a 3rd scenario: The Russian Revolution. It starts in the weeks prior to the collapse of the Central Powers. The early game is mostly focused on the surrender of the Bulgarians, Ottomans, Austro-Hungarians and ultimately the Germans. What follows is all the chaos that results from the disintegration of Austria-Hungary and partition of the Ottoman Empire. The end of The Great War is just the beginning as suppressed nationalities rise up and fight to establish independent nations. In Russia, the Soviet Red Army goes on the offensive from Ukraine to Vladivostok spreading the doctrine of Communism and revolution. For the victorious Allies, dividing the spoils and redrawing the national borders of your defeated enemies could lead to more war and domestic unrest. The Russian Revolution is likely our most orchestrated scenario in terms of creating a roughly historic exp…
- Making History: The First World War - Early Access Update #7 - 11 December 2020
This release is a major update that offers several big feature activations. To begin with the Making History: The First World War Editor is now available. A starter mod scenario called Empty World has been included. This is basically a clean map with no assets or nations. We did leave the cities and demographic data on the regions but these can be removed and altered at will. With the editor now active, we’ve enabled Steam Workshop so players can begin creating and sharing mods and other assets. We’ve held off on providing access to the editor since during Early Access, game updates have a higher chance of breaking compatibility. There is still a possibility that future updates could break saved games and mods but we think that is less likely going forward. Go here to access Making History: The First World War Steam Workshop https://steamcommunity.com/app/959150/workshop/ Achievements h…
- Making History: The First World War - Early Access Update #6 - 20 November 2020
The update this week unlocks the Multiplayer feature. Players can now Host & Join games in using The First World War game lobby. We’ll soon be adding Editor and Steam Workshop support. These two features are best left for the final stages since game changes can easily break mods. That means we are getting closer to a final release. But there is still quite a bit to do before we can say it’s done. Besides MP, this release has a number of bug fixes. One area we spent time on was trying to improve the historical flow to The Balkan War scenario. A lot of players have seen repetitive non-historical play from some AI nations, namely Bulgaria, Italy and to some degree France. As some here understand, the event code is quite dense and it’s very difficult to trackdown where things might be going wrong. On top of that there are two competing systems at work, the generic AI and the customized, nat…