- BASED Demo is out Now! - 13 May 2026
My next game is a online co-op platformer called BASED. It's a small project meant to bring platform fighter players and some more casual gamers together. Please try it out!Combo the moon online with up to 4 players! Tell your friends!Tell us what you think or find teammates in discord:https://discord.gg/osfeDon't forget to follow and wishlist the game!FEATURESAscend with up to 4 friends6+ Unique weapons with different playstylesElemental attacksTether to your friendsGrow and race your petsOnline co-op and offline single playerHope you guys enjoy the new game!-Thomas https://basedgame.com/
- Saffron joins Re;Match on Kickstarter! - 3 March 2026
Saffron is joining the table in RE;Match as a guest character!Using mana and deckbuilding, you can pull off powerful combos to KO your opponents. She comes with 12 unique spells, acrylic standee, mana tokens and custom boards!Re;MATCH is an arcade themed puzzle fighter board game where you'll input your attacks by clearing connected and matching marbles from a shared arcade machine.I've played Re;Match on Tabletop Simulator quite a few times: It's cleverly designed, taking the mind games and game states from fighting games, and translating them to the table. There's plenty to think about and strategize while being super easy to pick up and play!Saffron is also faithfully implemented, with deckbuilding mechanics and spells only she can use! Not to mention the awesome art and components (IRL Spell cards!?). The board game is being created by Brother Ming an indie board game developer, who…
- Shopkeeper Plushie DROP! + New Merch store! - 22 August 2025
Shopkeeper Plushie is now available for Pre-order!If you can't beat em, buy em! We partnered with Makeship to create our second ever plushie! We went through a bunch of different iterations and landed on a design that kept some of her personality plus some plushie smugness. ːEdenOhohoːShe's only available for a limited time so it's now or never!Makeship - Shopkeeper Plushiehttps://www.makeship.com/products/one-step-from-eden-shopkeeper-plushOnline Merch StoreWe also have some other merch like stickers, posters, and shirts available at our store! The store won't be up forever so if you want anything get it now! ːEdenThumbsUpːOSFE Merch Store!https://ristaccia.com/Hope you enjoy the goods!-Thomas
- Duelists of Eden is out now on Steam for $4.49! - 8 March 2024
Duelists of Eden is finally here! I always wanted to make a PvP experience inspired by Battle Network but with modern mechanics and style. This is one of my dream games and I think it offers a really unique experience. It is a HARD game! Please take learning slowly. I would recommend finding a friend to play matches with so you can learn together. I've always had the most fun doing that! https://store.steampowered.com/app/1664200/Duelists_of_Eden/ We've even done crossovers with indies like Maiden and Spell, Quantum Protocol, Rivals of Aether, and Freedom Planet as their own unique characters! I hope you enjoy the game! Clip from one of our demo tournaments! Here's one of the new characters, Harissa! Q: Is Duelists of Eden a sequel to One Step From Eden? A: It is NOT a roguelite! It's more of a card-fighting-game spinoff and plays and feels quite diffent. You can perform combos with hit…
- Patch v1.8 - New Saffron and Reva sprites! Three Year Anniversary! - 27 March 2023
Well it's been three years since the release of One Step From Eden. I appreciate all the love and support and players still excited about the game and playing and even making mods to this day. We've finally wrapped up the character sprite updates for the cast with Saffron and Reva! I've been working full time on Duelists of Eden which is an online PvP card/fighting game. The game has been rebuilt from scratch and the mechanics are a bit different and catered to be exciting and fun for PvP! Release is planned for 2023-2024. Please wishlist it here: https://store.steampowered.com/app/1664200/Duelists_of_Eden/ Patch Notes 1.8 | 3-26-2023 Step Slash dmg 100->80 (so it doesn't kill hostages) New Sprites: Saffron Reva Bugfixes: Readability mode no longer shows locked card descriptions Leaving PvP with a saved run no longer deletes the saved run Selicy Holiday skin can now only be unlocked in…
- Patch v1.7.1 - 27 April 2022
Patch Notes 1.7.1 | 4-27-2022 Spell Changes: Ambient Burst - removed anchor Barrier - rarity raise from 0->1 Chrono Sphere - mana cost reduced from 2->1, dmg raised from 20->40 Excalibur - lands 3 tiles away instead of 4 so it can at least be activated without stepslash Explosion - dmg raised from 500->666 Flamberge - on hit dmg raised from 10->30 Gambit - dmg raised from 30->50 Guillotine - mana cost reduced from 4->3 Hellfire - dmg raised from 80->100 Ice Spikes - dmg raised from 60>90 Ion Cannon - dmg raised from 100->120 Step Slash - dmg raised from 80->100 Step Pierce - dmg raised from 80->120 Sunder - now only hits enemies to match the description Swords of Light - dmg raised from 10->20 Sword Row - dmg raised from 10->20 Thunderstorm - dmg raised from 50->80 Artifact Changes: Anvil - shield gained on being hit by Flame now scales with SpellPower since Flame dmg scales with SpellP…
- Patch 1.7 - Sprite Updates! - 30 November 2021
Patch Notes 1.7 | 11-29-2021 Visual: Updated the default character and boss sprites for Selicy, Hazel, Gunner, and Shiso. Taunts added for all characters/skins. (Press "Shuffle" + "Remove" on the same frame to taunt, default is Spacebar and G) Bugfixes: Fixed positioning parameters for PlaceBeing console command Sfx changed for Resonate spell Text input fields now have to be confirmed on to start typing to avoid nav issues This is just a small final touch on the game, since some of the sprites felt weak in comparison to the others. @jtangc did an amazing job creating new default sprites for us! The update should be live on all platforms now. Thank you for playing! -Thomas
- Patch v1.6 - One Year of One Step From Eden! - 27 March 2021
Happy 1 year anniversary of One Step From Eden's release! I decided to work on a very small update for the anniversary which includes co-op improvements and a very simple run history! Patch Notes 1.6 | 3-26-2021 - Co-op Improvements & Run History Co-Op Changes: Players now have separate health pools Healing is still shared between players Dead players will now respawn with 100 HP at the end of each battle Quality of Life: Runs will now be kept if the game crashes/quits unexpectedly! Maximum Artifacts increased from 48->56. A lot of people have mentioned this and things can get pretty messy and boring with too many artifacts, but here's a small increase, for fun. Run History: The last 10 runs will now be tracked and stored in the Statistics Page. This includes your seed, character and zone reached. Modding: Added mod load order/priority, set it in the mod's WorkShopItemInfo.xml under Rev…
- Quantum Protocol - Crossover (New Hazel Skin) - 15 March 2021
The deckbuilding game Quantum Protocol just added a One Step From Eden set to their game! They managed to reflect the mechanics unique to the characters and systems from OSFE, and have some really cool new sprites to match! It's quite a unique card game, if you're interested be sure to try out the Eden content out too! https://store.steampowered.com/app/1328530/Quantum_Protocol/ We've also added a free Queen (from Quantum Protocol) skin for Hazel, you can unlock it by being at unlock level 15+ and finishing a run. Thanks to JtangC again! OSFE cards in Quantum Saffron using Thunder and Step Slash Check out some more gameplay here: https://www.youtube.com/watch?v=JsTEWYHpVOw There will be at least one more update coming to One Step From Eden with some reworks for co-op. The goal is to make it more forgiving for an inexperienced partner and increase independence for each player!
- Быстрый карточный рогалик: Обзор One Step From Eden - 15 January 2021
Карточные рогалики продолжают победоносное шествие по всем игровым платформам, предлагая схожие игровые механики и по-своему уникальные отличия. One Step From Eden от Томаса Канга использует базовые элементы Slay the Spire , но переводит бои на поле в 4×8 клеток в режим реального времени. Сюжет здесь примитивный, лишенный проработки и детализации.
- Deck-building fast-paced battler One Step From Eden gets a huge free expansion update - 7 December 2020
Mixing in elements inspired by Mega Man Battle Network along with the popularity of deck-building, One Step From Eden is quite a highlight from earlier 2020 and now it's bigger and better. Read the full article here: https://www.gamingonlinux.com/2020/12/deck-building-fast-paced-battler-one-step-from-eden-gets-a-huge-free-expansion-update
- Patch v1.5 - Expansion - 4 December 2020
Patch Notes 1.5 | 12-4-2020 This is the biggest content patch since release! I wanted to focus on the health of the game and make it more accessible. There's also a few easter eggs not mentioned here... (Hotfixes at the bottom of the notes) Featuring: +29 New Spells (Calamity for all Brands!) +32 New Artifacts Mod sandbox Lots of Accessibility settings ("easy" mode, hold movement, readability) Profiles/Save slots Pick and Choose Hell Passes New Saffron Bossfight It'll most likely be hitting consoles sometime next year. --NEW Spells-- Absorb Ambush Barrier Cataclysm Chrono Sphere Deck Shield Downfall Haven Holy Ground Inverter Jackhammer Jam Shield Meltdown Overload Paragon Ramjet River Salvo Sawstorm Shadow Shift Silo Sleight Slice Spike Strip Stinger Sunbeamer Sunder Weed Wacker Wonder --NEW Artifacts-- Anvil Bolt Action Censor Bar Cobra Care Cryophage Curacao Delta Golden Cat Ice Scul…
- Free Content Update preview! (Nominate us in the Steam Awards!) - 25 November 2020
^Vote for us in the Steam Awards! (Click above)^ (Even if you're actually good at the game) Also ironically, easy mode is coming. Anyway the biggest patch since release, Patch 1.5 is coming December 4th! The focus of this patch is the health of the game through rounding out the item pool and adding lots of new features! Featuring: +29 New Spells (Calamity spells for all Brands!) +32 New Artifacts Pick and Choose your Hell Passes Mod/testing sandbox Profiles/Save slots Lots of Accessibility settings ("easy" mode, hold movement, readability) Completely new Saffron Bossfight! Exclusive Holiday Skin! Beat Holiday Selicy Before the year ends to get her Holiday skin! Angel mode adds a damage and enemy speed modifier that increases by 2% on death, up to a max! It can be toggled at any time and you can still get all achievements with it. Your character also gets a halo while it's on! Some new s…
- Patch v1.4 - C# Mod Support - 15 April 2020
Hotfix 1.4.3 | 4-27-2020 Fixed a bug where money hostages were not throwing money Money drops will now update text when it reaches the target Changed Sunglasses trigger chance from 50% to 25% Fixed some issues where certain duplicate artifacts could still show up Last letter and Pyroblast secondary damage will now scale off of base damage Moved "Gain 1 Trinity" to properly show the order of effects Removed horizontal spawn position from Vivisection Added visual updates to Gate turrets to better show their tile positions Fixed an issue where killing a boss with Leech would not heal the player Fixed an issue where certain spells could cause players to get stuck in co-op Increased Viruspell anchor from 0.05->0.1 Excalibur damage will properly deal 300 dmg instead of 200 LioFire Gunner weapon reduced travel time and decreased cooldown slightly Fixed a bug where a combination of frost artifa…
- Patch v1.3 - Boss Rewards and Systems - 7 April 2020
Patch Notes 1.3 | 4-7-2020 --Systems-- Boss rewards will now also give a rare+ Spell choice Boss rewards will now give a rare+ Artifact choice I've gotten a lot of feedback saying boss kills didn't feel rewarding enough. I agree, getting a common artifact felt pretty meh. Hopefully this not only feels better, but also open up new synergies to explore since they're some of the more powerful items! New Shuffle time addition: 0.1s (max 1s) Every time you shuffle in a battle, the total shuffle time will be increased by 0.1s, up to a cap of 1s. This makes decks that blaze through their all their cards a bit less good, but shouldn't feel too noticeable or bad in general. For reference, default shuffle time is 2.5s. The shield decay change also makes this addition less punishing. Removed 0.01s shuffle increase per card This should help counteract the new multiplier in some cases Deck size mana…
- Patch v1.2 - Chaos Control - 3 April 2020
Patch Notes 1.2 | 4-3-2020 First of all I want to state my intentions as a game designer. My biggest goal is to make the game as fun and interesting for players as possible. That is what I personally want. I'm not trying to make a hard or easy game. I'm trying to make a game that challenges players and allows them to explore combos and mechanics and have fun with them. Please know I have the best intentions in mind even if I may make design mistakes here and there. If I make a bad change, I'm willing to admit it and find another solution. Sometimes it should be hard to help push you towards improving but this has to be done very carefully. Sometimes it should also be chaotic to throw a rush of excitement and panic at a seasoned player, but this scenario is rare and should not be an every-battle occurence like it can be now. --Difficulty Changes-- 1. The chaotic part of the game (mainly…
- Patch v1.1 - Flow rework - 30 March 2020
Hey everyone, I got a really quick patch out fixing some major issues and making a few balance changes. The response has been amazing so far! Patch Notes 1.1 | 3-30-2020 --Spells-- All spells with Gain 1 Flow : "Gain 1->2 Flow" Flow was too hard to keep going unless you had only Flow spells. Gaining 2 Flow per spell gives you a nice amount of wiggle room for other synergies. This should also help Flow artifacts see more use outside of Flow builds. Earth Prayer Gain Flow: 3->4 Rock Cycle Gain Flow: 1->0 Damage: 40->60 Rock Cycle was a bit too spammable infinitely. This still lets you spam Rock Cycle with the right build, just not forever. Waterfall Damage: 80->50 Gain Flow: 1->0 Anchor: No->Yes (also added a green glow when you have flow) Waterfall did way too much damage without any risk. Adding anchor gives some tradeoff for the terrible terrible damage it can deal. Hopefully this help…
- One Step From Eden is a creative blending of fast-paced action and deck-building out now - 26 March 2020
One Step From Eden developed by Thomas Moon Kang and publisher Humble Bundle is out today and it might just be my new favourite game of 2020.
- The Humble Brag - Spring 2020 - 24 March 2020
Check out some exclusive new clips of One Step From Eden and other awesome upcoming indie games published by Humble Bundle! Thanks to InkCurry for their awesome Hazel banner art! We are just 2 days away from release! March 26th!
- Coming to Steam and Nintendo Switch March 26th, 2020! + 10 min Gameplay Preview! - 20 March 2020
Check out 10 minutes of exclusive gameplay in One Step From Eden! We've been wrapping development up and testing and making so final balance tweaks. Everything's finally approved and set for launch! Thank you everyone for all the support. It's finally happening, just 1 more week! Stay tuned for some more character skins! Let us know in the comments if there's anything else you want to see!