- Next title is in develop - 26 October 2022
If you want to join beta, make comment below. It took 60days to develop this state, and it will take about extra 50 days to start alpha test.
- bugfix 200114 - 14 January 2020
Panbagnat and Kartoffel vehicle reload speed bug fixed. need re start Max weapon speed has cap. Temple manager tutorial repeat fixed. Change - Added continue game selection at ending.
- launching character sky high bug solution found - 10 January 2020
Most critical bug making condition found. Don't make a situation below until the game updated. Player character is dead ragdoll + press tab to retreat + but actually not retreat by pressing no button. than physics explode. It will be fixed in 12 hours. After update, retreat window won't stop time. It is updated.
- Crashfix - 8 January 2020
Removed multi-threaded functions. It lowers 3% frame rate but maybe fix crushes. But because game does not crushes on my PC, I can not check this fix works. If you don't want this fix, you can select old build 'beforemultithreadedremove' in beta selection.
- Full release next weekend, sale - 1 January 2020
It will graduate early access state on January second weekend. Because the price has been increased before translation update, there will be discount so that people can buy same price of before price increasement. About 20 more armors updated. they have better design than others.
- Chinese update, sale, prologue audio, mod - 16 December 2019
Chinese language is updated. you can select both dialogue and interface language in option tab. Interface translation could have strange words. If you'd like to check, download this. https://drive.google.com/file/d/1tbi0i49x8dvsMcLfIcyqw0MHBf43Zr20/view?usp=sharing I recommend you buy about a month later because I will run a sale with full release. You will be able to buy this game with same price of before price increase. I am uploading prologue audio. It was planned as start mission but fail to follow plan. There is mod support branch in beta selection. If you are very famillier with UE4 cracking, you will be able to change body and clothes and hair models. If you activate mod support branch, game start loading time will be much longer.
- Update 191028 - 27 October 2019
To use save file made before this update, you should load your game and press 'sync old save file' button in system tab. don't press twice. You should set 'character never fall below time option' more than 3.5 seconds. Eastern conqueror soldier roaster added including war elephant and camel rider. They can be recruited by Monaka in Trequartistar with aliqus stone. Monaka exchange epic grade item with aliqus stone. General flag size is proportion to general's power Chariot can be upgraded from imperial melee cavalry Tanks and gunners try to keep 22m distance from enemy Better face mouse morph. Guns have bullet trail. Throwing weapon reload works better. Melee soldiers sometime do jump attack. Character rotation always follow player camera rotation when attacking. AI faction has delay to follow player civilization. Fast travel mode does not change time speed. Block and light source makes…
- Update 190829 - Block - 29 August 2019
https://youtu.be/myDP6CaFyM8 Block based building system added. The number of block has nothing to do with frame rate. You can build more than 10,000 blocks. The only matters is dynamic light source like lanterns. It drops much frame rate. You can export your buildings so that bring old saved game buildings to new game. You can share your exported building file. No more major update for a while because I have to ready to update main stories. It will take about 2 more months for translation, voice act record for scenario left. If there is update, it will be described in below, not in new notice. Update 190826- Enemy tank has different color. Allocated additional shop and soldier manager to some castle. Tank treads moves faster. Added reload key - . It changes magazine and drop left bullets. Added reload and bolt action sound. Player and companion physics not explode when spawned with tan…
- Update 190823 - World war 2 - 24 August 2019
https://youtu.be/vKV6r95cJO0 Mechanized age updated to main branch. Compass system for track quest object location added. Improved AI of tanks and field guns. Most tanks have machine gun. It finds and kills nearby enemy infantry. Spawn sound when vehicle cannon reloaded. Vehicles generate dust in high speed. Each automatic rifles have it's own fire interval. East of the world is desert. Lantern turns on automatically when night. Added difficulty selection when start new game. changes - VRAM allocation option moved to video tab and default value is 2700. bugfix- Landscape don't stop loading. Tested with 8GB RAM. Draw outline option works again. Generals not fight each other forever when they have similar power. Multi soldier squad item may not fall below land when spawned in battle field. Newly added factions has own flag in battle.
- Beta update 190822 - 21 August 2019
New vehicle - Cromwell Tank,Jagdpanther L70,KV-1,KV-2,M10 Wolverine,M12 gun motor carriage,M4 Sherman,M8Greyhound,Mortar 60mm,Panzer 5 Panther,Panzer 6 Tiger,Ram Tank,SdKfz124 Wespe,Sherman Firefly,Sturm Tiger,SU-76,T-34-85 New weapon - MP40,STG44,MG42,Kar98,PPSh41,M1Garand,DP28,Sten,M1928A1Tompson,M39Eihandgranate,Panzerfaust,Rifle Grenade All mechanized age soldiers before this update is removed. This update will be main branch after adding tank attached MG function and improving close tank combat. *This Beta branch is unstable because I am testing only about landscape load bug.
- Update 190812 - 12 August 2019
*This update add some underground structures. To use save file made before, press 'load landscape' button in last saved game. But that will remove all your edited landscape and make it default. Game execution bug fixed for Window 7 but not tested. Lip-sync system works better. Added two more villages and a location for quest. Field generals have 15 seconds of revive delay when retreated battle. Motion blur amount graphic option added.
- Bugfix and old savefile support - 190807 - 7 August 2019
To use old save file made before yesterday update, open UI > system tab and press 'update old save file for faction info' Critical bug that world loading stops now fixed. World loading speed become faster.
- Update 190807 - 6 August 2019
Added a variety of armors and costumes and hairs. Sometimes neutral heroine faction general appears. They are unique generals like faction leaders. Log will show you when they raise army. They hide out again after a few days. Unique generals drop 'aliqus stone' if you win. Aliqus stone can be exchanged with precious items and needed for further updated story. There is a NPC called Nepias in some location. She will exchange aliqus stone with upgrade ticket. Which improves current selected character status permanently. But newly added NPCs have no script. Scenario re-writer said all stories left will be refined until September 10. With that, I am planning to finalize this game until middle of November. Traders and Non-unique genrals have random generated face. Added auto height adjust button in customization. Changes - Character face cosmetic color changed. Lowered Item drop chance in hig…
- Update 190801 - Tank - 1 August 2019
https://youtu.be/ZSvk3_y4yHs Added 3 kind of tanks. Both for equipment vehicle and hired soldiers. Added 13 kind of soldiers for Industrial Age. New weapons - MP18, LugerP08, BrowningM1918, Colt1911, MosinNagant, Winchester1873, BundleGrenade, Stielhandgrenade, T-Gewehr, LewisGun Enemy spawns in farther distance after gunpowder age. Bug fix- Horse charge works better. -Grass culling method changed so that not generate stuttering in high altitude.
- update 190721 - Technology tree - 20 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34066119%2Fdaf56085993995963ad320f328df54feb215c6bf.png Player can purchase perks by investing civilization point. AI generals can generate gunpowder age soldiers if player unlock that age. New gunpowder age soldiers- Gotikke pistol cavalry, Litania sharpshooter. New weapon - pistol, triple barrel pistol, baker rifle. Each ranged weapons have their own recoil value.
- bugfix 190719 - 19 July 2019
-No chance of fast travel outside of village locked. -Enemy general don't chase player inside village anymore. -Removed stuttering when changed from fast travel to TPS mode -Dead wild animal gives only 1 hide. -Field general dialogue character don't have two lash now. -Eye movement in dialogue applied again
- Update 190718 - customization - 17 July 2019
Trader sells costumes for free. You can use old save files but companions and unique characters have default customization settings. If you updated this patch form old version, you should load old save game file and press export landscape button. or you will see ' critical bug : landscape not found' message box when start new game. Player have to adjust height manuelly. I will add auto adjust button soon. https://youtu.be/qq2wY8P7UTA
- Beta update 190712 - customization - 11 July 2019
*This beta branch is not recommended for actual play because all faces and body proportions of characters are same now. Save file will be corrupted and with that save file, you will suffer same problem even after main update. https://youtu.be/WEZJeWpgmhE You can set pattern, color, UV transform, material, clothes transform, attached bone of dresses. You can set cosmetic and face morph of all companions. You can set body proportion of each companion. but I forgot to add height adjust option.
- update 190624 - 24 June 2019
New video option - draw outline this option draw outline of characters but lowers frame rate by 7%. disabled as default. Landscape material and foliage system changed. Please report if game crashes when climb up to high altitude. bug fix- E key and ESC locked at start option screen.
- update 190617 - 17 June 2019
Pole part of polearm and axe have collision. unlike blade part, pole part gives only impact damage. Flag holder in night battle has light source which don't cast shadow. A little change on quest. The location of Panbagnat changed. Melee combat ballance changed. hammer is effective to heavy armor whereas sword is effective to light armor. Weapon size does not scaled by character size. bugfix- pierce damage is not scaled by lower torque anymore. litania spear soldiers find optimal distance to enemy properly.