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Common'hood

Common'hood Steam news

Plethora Project | Nov 9, 2022 | game

Released

0players observed · 25 September 2026 - 10:08:50 UTC

IndieSimulationBuildingCraftingBase-BuildingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score51% positive

Common'hood news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score51% positive
  • Total reviews339
  • Release dateNov 9, 2022
  • DeveloperPlethora Project
  • PublisherPlethora Project

Genres: Indie, Simulation

Company pages: Developer: Plethora ProjectPublisher: Plethora Project

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Common'hood Steam news

Common'hood news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 🛠️ UPDATE 1.3.1.0 - SANDBOX STAGES - 9 October 2023

    Hello everyone, we have some nice new features for Common’hood; New Stages for the Multiplayer and Sandbox modes of the game. Now you can finally play creative mode in any of the areas of the factory; West wing, Pumping Grounds, Machine Room, Factory Entrance, Green House, Barren Lands and the Shipyard. You can build creations in these locations with your friends in multiplayer. We have also continued fixing bugs based on the feedback we have received. See below the update notes, we hope you enjoy the update. 🌱- New Sandbox and Multiplayer stages 🌱- Hold to pack feature (pack any machine, blueprint, or custom object) 🌱- Quick swap between UI/inventory panels on the controller (d-pad) 🌱- Inventory overflow (receiving items with a full inventory) now spawns boxes with the items 🌱- Split the look sensitivity slider into X and Y components 🌱- Blueprint breakdown now works on the contr…

  • 🛠️UPDATE 1.2.16.0 - Controller Support - 16 August 2023

    We are finally bringing all the recent console updates to Steam, including controller support and major improvements to gameplay, optimization, and many bug fixes. We are planning to continue developing updates based on the feedback we are getting on Discord. If you are not part of our discord community, you can join it with this link: https://discord.gg/2rgYBADm5j Here are the updates included in this patch: 🌱- Marketplace controller support overhaul: 🌱--On tap left / right triggers add / subtract 1 respectively from quick buy total 🌱--On hold left / right trigger, add / subtract 10 respectively every 1.2 seconds 🌱--Hold A to buy / sell 🌱--LB switches to buy tab (and moves cursor to buy window) 🌱--RB switches to sell tab (and moves cursor to player inventory) 🌱- Added look sensitivity slider 🌱-New language support: Traditional Chinese 🌱-New lighting setup for Main Lobby ⚡- Ico…

  • 🛠️PATCH 1.1.3.10 (03/10/2023) - 10 March 2023

    🛠️PATCH 1.1.3.10 (03/10/2023) Hi @everyone, we have been working hard resolving performance issues, bugs, and balance. We are happy to bring a new patch with major performance gains in many areas of the game. We felt that many players were experiencing performance issues, so hopefully, this helps. We have also been chasing many bugs that have been difficult to replicate, as they are error states that we have not seen on our end. Specifically, we have been working on the “End of Day” bug, and we have done many corrections and improvements that we think might fix some of the issues, but we are still trying to get to the bottom of it, so please let us know if issues persist. Besides that, here are the updates for this new version: 🌱-New lighting setup for Main Lobby ⚡- Performance improvements to Glasshouse ⚡- Performance improvements to Machine Room ⚡- Performance improvements to West W…

  • 🛠️PATCH 1.1.2.3 - 6 February 2023

    🛠️PATCH 1.1.2.3 (02/06/2023) Hi @everyone, we have been hard at work developing controller support and expanding our Sandbox environment. We have also started a streaming series where we play the sandbox and build interesting designs live. As for bug fixes, we have been chasing bugs related to time being inaccurate and we managed to find some imprecisions in the calculation of time in late-game save files, so hopefully, this update fixes some of these issues. Here are the updates for this new version: 🌱-Sandbox expansion! - a new outdoor area with easy access to resources. 🌱-Sandbox lighting has been rebaked ⚡- Memory optimization for sandbox 🐞-Time system update - should fix issues with time moving faster 🐞-Inputs added to the blueprint viewer window 🐞-Save / Load panel fixes ⚖️-New items added to the Sandbox

  • Live Stream with special guest Ryan Scavnicky - 3 February 2023

    Join us today at 4:30 pm EST for an exciting stream with special guest Ryan Scavnicky! We will play and discuss Common'hood, so don't miss out!

  • Base Building Fest - 24 January 2023

    In celebration of the Base Building Festival, we are discounting the game and we will be doing a series of Streams. The Dev Build series will be running throughout the week where we will answer questions, discuss the roadmap, and build amazing architecture within Common'hood. Let us know what you would like to see us build. We will also have special guests playing the game with us. Out latest update came out yesterday, check out the latest changes: Features: 🌱-Engine Upgrade - New Input System 🌱-Key Rebinds in the Setting Panel 🌱-Setting - Invert mouse Y 🌱-Settings - Hold Shift to Sprint 🌱-Settings - Default Rotation 90 degrees 🌱-Settings - Flip action bar Scrolling 🌱- Blueprints cannot be placed without having all ingredients 🌱- Settings - allow for old blueprint placement system Bug Fixes: 🐞-Travis Mission fixed for players that lost quest line 🐞-Fixed error with missions co…

  • 🛠️UPDATE 1.1.1.6 (01/23/2023) - Engine Upgrade! - 23 January 2023

    🛠️UPDATE 1.1.1.6 (01/23/2023) - Engine Upgrade! Hi @everyone ! We finally have our engine upgrade patch ready. This has been a big push to make sure all the inputs of the game are working well with the new version. With this update, we finally have a lot of accessibility and quality-of-life features that were difficult to do before. Here are the updates for this new version: 🌱-Engine Upgrade - New Input System 🌱-Key Rebinds in the Setting Panel 🌱-Setting - Invert mouse Y 🌱-Settings - Hold Shift to Sprint 🌱-Settings - Default Rotation 90 degrees 🌱-Settings - Flip action bar Scrolling 🌱- Blueprints cannot be placed without having all ingredients 🌱- Settings - allow for old blueprint placement system 🐞-Travis Mission fixed for players that lost the quest line 🐞-Fixed error with missions completing prematurely 🐞-Fixed Ruby’s questline 🐞-Fixed environmental glitches in Machine R…

  • Devblog AMA - 14 January 2023

    Common’hood is now two months old and we couldn’t be more grateful for your support. Thank you for continuing to engage with us closely on our community platforms and being patient with us! 🎉 Although we have been working hard to actively fix recurring bugs and common issues, we know there have been hiccups along the way. In our efforts to provide quick solutions, we have released nine patches to date. We know that sometimes these patches are capable of introducing new issues. Going forward, we want to be more mindful of thorough testing before releasing new patches. 📢 We are currently working on a big engine update and we want to hear how we can improve your gameplay experience. We are holding an #AMA session live on our Discord server on 14 January 2023, Saturday at 1 pm ET/10 am PST. You can join the conversation with our Director, Jose Sanchez on upcoming updates, challenges faced…

  • 🛠️PATCH 1.0.12 (12/29/2022) - 29 December 2022

    🛠️PATCH 1.0.12 (12/29/2022) The latest patch is now live! Small patch this week, fixing a few bugs reported by the community. We are still working on the accessibility update and hope to have that ready soon. Happy Holidays and Happy New Year! Changes: 🐞- Robots using extra materials when saving while in progress 🐞- Travis clear debris mission should be fixed for all players 🐞- Fixed an issue with navigation serialization Working on: -Accessibility options in the settings panel -Key remapping -Controller support

  • 🛠️PATCH 1.0.11 (12/22/2022) - 22 December 2022

    🛠️PATCH 1.0.11 (12/22/2022) While the holiday season is here, we continue addressing issues that we have picked up from the bug reports. Still, most of our energy is going for a larger accessibility update that will be ready soon. In the meantime, here is a list of fixes from this latest patch. Happy Holidays! Changes: 🐞-Errors when sorting blueprints 🐞-NPCs research Level 3 🐞-Quicksave system revisions to avoid corrupted save files 🐞-Game resolutions setting defaulting back to 1920x1080 Working on: -Accessibility options in the settings panel -Key remapping -Controller support

  • 🛠️PATCH 1.0.10 (12/9/2022) - 9 December 2022

    🛠️PATCH 1.0.10 (12/9/2022) We have been tackling larger issues that are taking more time, and some bugs are also more difficult to recreate, as they are more edge case issues. We are planning a larger update with a lot of new accessibility features soon, but we need to make sure that all new UI options are translated into all languages. Still, in the meantime, here are some fixes and updates for this current patch: Changes: 🐞-Glasshouse debris Mission now should complete correctly 🐞-Glasshouse exploit fixed 🌱-New digging animation and sound ⚖️-Re-phrase some missions for clarity ⚖️-Localization update Working on: -Accessibility options in the settings panel -Key remapping -Controller support

  • 🛠️HOTFIX 1.0.9.2 (12/3/2022) - 3 December 2022

    🛠️HOTFIX 1.0.9.2 (12/3/2022) We realized that some changes from the last patch were not fully implemented due to issues with UI dropdown menu. We have corrected this and now 21:9 resolutions should be available. Changes: 🐞-Support for different screen resolutions such as 21:9 (revised) ⚖️-Antena is now available on Shop tier 3 Working on: -Bug reports of items disappearing -Accessibility options in the settings panel -Key remapping -Controller support

  • 🛠️PATCH 1.0.9 - 1 December 2022

    🛠️PATCH 1.0.9 (12/1/2022) We continue fixing and addressing issues that we are picking up from your feedback. We are facing some larger items such as key remapping, that might take us a bit more to have done in good form. In the meantime, here are the current patch notes: 🌱-Support for different screen resolutions such as 21:9 🌱- Added hover tips for machine panel resources 🌱- Added notification if blueprint is placed without enough resources to finish 🐞-Nav-mesh recalculated for more precision - so that NPCs are able to reach higher areas without problems. (The navmesh updates dynamically, so you might need to remove an object and re-locate the object to see the update, we are looking at how to update all already saved navmeshes) 🐞-Revised broken blueprints that were missing dependencies Working on: -Accessibility options in the settings panel -Key remapping

  • PATCH 1.0.8 - 24 November 2022

    PATCH 1.0.8 (11/23/2022) We are tackling some larger issues regarding our saving system and the AI system that drives NPC behavior. We have realized that there are many edge cases that we had not accounted for, so we expect to roll out several fixes in the coming weeks. If you encounter a bug, please help us by reporting it and sharing your save file or instructions of how to recreate it. Here are the notes on this patch: -New Tooltip that shows what machine crafts an item (Community suggestion) -New Tooltip that shows what items are needed for NPCs to craft items (Community suggestion) -Return Home button (in case of trapped by environment) -Reviewed an issue where NPCs stop short from performing jobs at machines -Localization review of missions -Localization review of Rhett's dialogs -Review of localization import/export system -Localization review of Mo dialogs -Localization review o…

  • PATCH 1.0.7 - 18 November 2022

    PATCH 1.0.7 (11/18/2022) We continue our journey by doing extensive reviews of the game and revisions of your feedback. We want to be careful not to introduce new bugs, so we will have to test new updates more before releasing them, especially for larger fixes. We still think we can keep up a weekly cadence of patches hoping to address all major issues in the next couple of patches. Here are the notes on this patch: -NPCs farming bug addressed (unable to access water tanks) -NPCs consuming additional materials for construction. -Items re-appearing in the environment (serialization issues fixed) -Research Nodes exploit fixed (not considering pre-requisites) -Sandbox mode bug fixed -FPS limit (60 FPS) available in the settings panel - reduce GPU usage -Balance of Solar panel requirements -Machine tools added to merchants Working on: -Concrete Tunnel Colliders (trap) -Loading of large area…

  • PATCH 1.0.6 - 16 November 2022

    PATCH 1.0.6 (11/15/2022) We have taken the time to read and parse all the comments and suggestions. We are making our way through critical and most occurring bugs in order to guarantee that everyone has a good experience of the full game. Patch notes: -Elevator update -Missing NPCs update -End of Day Sequence update -Technology Tutorials Improved -Technology tutorials triggered sooner -Beehive corrected -Localization of verbs and actions -Wheat item added to shops -Performance improvements to Barrenlands -Loading system improved -Localization Update to Machine Panel -Localization Update to some verbs -Wood Chipper Corrected -Endgame contracts update Working on: -Concrete Tunnel Colliders (trap) -Loading of large areas optimization -NPCs Navigation & AI revisions

  • PATCH 1.0.5 - 12 November 2022

    PATCH 1.0.5 We continue our launch patches revising issues based on the community's feedback. While there are some larger issues that will take us a few more days to correct, we are trying our best to correct oversights and bugs as quickly as possible. Patch notes: -Revision and correction of economy exploit -Fixed bug occurring with Chinese dialogs -Localization fixes Working on: -Screen settings -Localization verbs, debris, blueprints - on actions -Tutorial revisions, onboarding communication

  • PATCH 1.0.4 - 11 November 2022

    PATCH 1.0.4 We have been working hard on doing a quick patch that fixes several oversights in our language systems. These are all the fixes we could complete on day 1, but we intend to further improve the language implementation in days to come. We are committed to continuing polishing any further issues that may arise. Patch notes: Localization: -Fixes to End of Day Tally - text truncated -Revision to decorations description -Fixes to French Localization - Revision of Machine names, descriptions, and interaction verbs Gameplay Fixes: -Colliders revised for areas that would trap the player -Revision to machines access points for NPCs

  • Common'Hood Now Available! - 10 November 2022

    Release day has come! Common'hood is Now Available on Steam! We're hopeful that you'll love the game as much as we loved making it. From us here at Plethora Project, thank you for your support and interest! Join us in our Discord!

  • Release Date Announcement - 24 October 2022

    After years of work, the time has come; Common’hood has a release date! https://youtu.be/j8kIFsMWQNY Come November 10th, you’ll be able to dive into our community building and economy management game and get your hands on Common’hood’s unique set of customizable base building tools. Our story mode is complete, presenting with an emotional, challenging journey alongside Nikki to unravel the mystery of the abandoned factory. The full release will also come alongside a creative multiplayer mode for you to cooperatively build with your friends, come up with new designs and express yourselves freely. We want to thank our community, as this has only been made possible through your support and assistance, from the simple act of wishlisting our game to those brave few who helped us test the game and deal with bugs, balancing and general feedback. The Plethora Project team hopes you’ll love the…

Patch notes and updates

S.noRelease datePatch nameGID number
110 March 2023🛠️PATCH 1.1.3.10 (03/10/2023)5070528810296390932
26 February 2023🛠️PATCH 1.1.2.35035622743895583905
323 January 2023🛠️UPDATE 1.1.1.6 (01/23/2023) - Engine Upgrade!5035621474426092815
429 December 2022🛠️PATCH 1.0.12 (12/29/2022)5000716037469519396
522 December 2022🛠️PATCH 1.0.11 (12/22/2022)5000716037443208486
69 December 2022🛠️PATCH 1.0.10 (12/9/2022)4980448574112277150
73 December 2022🛠️HOTFIX 1.0.9.2 (12/3/2022)4979322040024021763
81 December 2022🛠️PATCH 1.0.94979322040017583465
924 November 2022PATCH 1.0.84836332027653611262
1018 November 2022PATCH 1.0.74789043687478670898
1116 November 2022PATCH 1.0.64789043687468719937
1212 November 2022PATCH 1.0.56368680725426567177
1311 November 2022PATCH 1.0.46368680725423321258
145 March 2020Demo update v00.01.107f32579938650924564055

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