SPSTEAMPULSELIVE ANALYTICS
SCP: Blackout

SCP: Blackout Steam metadata

Mahelyk, TheClassifiedX | Mar 26, 2024 | game

Released

1players observed · 5 October 2026 - 13:40:00 UTC

IndieFree To PlayHorrorVRSurvival HorrorSteam Store

  • Latest observed players1 · 5 October 2026 - 13:40:00 UTC
  • SteamPulse tracked peak10
  • Units sold (VGI)5,792
  • Revenue (VGI)$78,636
  • Review score68% positive

SCP: Blackout metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 5 October 2026 - 13:40:00 UTC
  • SteamPulse tracked peak10
  • Units sold (VGI)5,792
  • Revenue (VGI)$78,636
  • Review score68% positive
  • Total reviews331
  • Release dateMar 26, 2024
  • DeveloperMahelyk, TheClassifiedX
  • PublisherTheClassifiedX

Genres: Indie, Free To Play

Company pages: Developer: Mahelyk, TheClassifiedXPublisher: TheClassifiedX

Top Steam chartsTop 100 gamesGame directorySteam Store page

SCP: Blackout Steam metadata

SCP: Blackout metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/963400/metadata
Steam Storehttps://store.steampowered.com/app/963400/
Steam Communityhttps://steamcommunity.com/app/963400
PCGamingWiki search
IGDB searchSearch IGDB for SCP: Blackout

Reviews, pricing, and metadata

Review summary

Mixed

68% positive, 225 positive, 106 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Tracked Controller Support, VR Supported, Captions available, Stats

Achievements

42

Platform releases
  • Steam 9 August 2019

Latest Steam announcements

  • SCP: Blackout is now FREE! Though it's due to the project files being lost. - 26 March 2024

    I believe this should be the last news on the game for a while! Psst: Join our Discord Discord Link For anyone new or curious: A ways back my pc crashed and I had to get new hard drives and copy data over. Some things were messed up, but most things were okay. I've recently tried to open SCP: Blackout and... well it's corrupted. I had a fear this was the case, so I've been too nervous to try for almost a year now. The hard drive with SCP: Blackout was corrupted, and the project files are gone. Since I don't feel right selling a game I don't consider fully finished or polished to the level I want, I don't feel quite right charging for it. So I've decided to release the game for free, forever. Moving Forward As things move forward TheClassifiedX will be rebranding to our new art style and new games. We've overhauled the Discord and our focus in it. I'm opening sections to help teach peopl…

  • Upcoming changes - 26 March 2024

    Hey all! Here's some good and bad news. So bad news first. A ways back my pc crashed and I had to get new hard drives and copy data over. Some things were messed up, but most things were okay. I've recently tried to open SCP: Blackout and... well it's corrupted. I had a fear this was the case, so I've been too nervous to try for almost a year now. SCP: Blackout was my first game, so this was back before I had source control or backups. I don't think I could have gotten the game back to where I could update it any time soon, but I finally gave it a fearful try and I found I couldn't anyways. It's gone, sadly. SCP: Blackout is no more, only what's on Steam. The hard drive with SCP: Blackout was corrupted, and the project files are gone. So for the "good" news, I'm going to take it out of Early Access and just make the game free for you all. It's not easy or fun to know the game is done, I…

  • An update on the progress of the game - 17 September 2022

    Hey everyone, It's been quite a while, so I figured I'd post an update so you guys, and future people who are considering buying the game know what's up. It's a long read, but if you're curious, it's all here. Current Status of the Game First off, the game isn't abandoned, but it IS still being shelved for a while. While I love the game, and I really want to finish it, and still plan to, I just can't justify spending another few hundred to a thousand hours (minimum) of my time to get it where I want when there is no increase in income. We are already struggling as is with me spending my freetime and weekends on freelance work and ventures for money. It sucks, but that's how the world works. I have some games and opportunities I've been working on the last year or two that may finally pay off within the next year, and if they do, you better believe I'll finish this game right away. I lov…

  • OST on Spotify and other News! - 6 September 2021

    Hey all you crazy D-Class! I know, I know, it's been a while. Those of you on the Discord may be up to speed, but for the rest, here you go. Tl;DR at the bottom for you busy folks. I got a bit busy with work so I could pay bills. Extra work and the baby left me with little time or energy to really get in to my own game dev projects since I do freelance game dev as a day job. So I was just kind of worn out for a good while. I ended up trying a small little 3 days project for fun, but it turned out to be pretty cool, so I worked on it more. I even assembled a small team to help me. Well now that little project is a full game, with planned release in October. I'll post more on that later though. But after this little horror game, Going The Distance, I'll be back on SCP: Blackout with full force, and with a team to help! I've learned so many skills from GTD and other projects, and I have so…

  • News and Timeline Update - 22 March 2021

    Hey all! This is just a quick update to keep everyone interested in the loop. I had planned to release a massive Xmas update following the Halloween one, but I got a little burnt out after 2-3 months of non-stop work with all of my free time. My family was complaining, I was getting up early and sleeping late to squeeze in more time, and I was losing a ton of money taking days off work to work extra on Blackout for that Halloween update. I thought I would be able to continue on and hit the Xmas update the same, but I just sort of fell out. Along with a bit of burn out, all this extra work and content doesn't actually bring in any extra sales or money, it's basically just for fun and for you guys. That being said, I realized I was waaay behind on bills, and then have had to spend the last months doing extra freelance work to catch up our bills. And compared to my old job as an electricia…

  • The Massive Survival Update (1.4) is Here, bringing 3x as much content! - 28 October 2020

    Happy Halloween Foundation personnel! This update has been a long time coming, and boy is it big. And this is only Part 1, the next massive chunk comes in December (more on that later). First off, I can give a summary for this update. A few new SCPs to play with. Bug fixes for almost everything reported (though there will be a heavier focus on VR for the Xmas update). 6 or 7 entire new locations. Around 3x or more new content for Survival Mode. Tons of updates and polish on different systems and mechanics in game, lots of QoL stuff. Lots of new story for the Survival mode. Things actually have purpose now, along with an antagonist. Added beta branches on Steam for some of the old important updates going back to launch, so you could go play some really old version of Blackout if you wanted to compare or see how much it has changed. The Xmas Update (Coming soon) I will post the change-log…

  • Pre-Update Info - 20 October 2020

    Hey all, with this update being so big, I just wanted to give you guys a quick rundown of some things you can expect! And this is just the end of Phase 1. Firstly, the overall survival story is more than twice as long. We reworked it so there is an actual plot, and takes you to a bunch of new places with a whole new antagonist, more cinematic events, and even a boss fight. If you are a streamer or youtuber with a good following, hit me up to talk about getting early access to the content maybe! There are basically 5 or 6 new maps and locations. Two or three were essentially remade from scratch, and the rest are new. A few other levels and areas also had major revisions, but you'll still be able to recognize them. There's some new SCPs. Nothing too major yet, most of the new SCPs and polish content will come with Phase 2, the Xmas Update. But there are some new things I think you'll like…

  • Big Ole' Community Update! - 14 September 2020

    The video below will explain just about everything, but plenty cool stuff to come pretty soon! Aside from all the events, giveaways, and weekly contests to get your work in to SCP: Blackout, we are also going to MASSIVELY rework the Patreon so there are actual rewards that are worthwhile. I even hired someone to maintain it so it stays relevant and awesome with cool rewards! Also, as some of you may be aware, our Patreon page (https://www.patreon.com/user?u=14787740) has been pretty neglected for some time. Noticing this, we have decided to completely overhaul the page and system, and we would like your input on how it should turn out. I've even hired someone to work on managing this exclusively so it will stay maintained while I focus on adding new content! The first step is to design the theme, so below is a link to a poll where you can vote on the name set you would like to see us us…

  • An Update on Updates (Good news!) - 2 September 2020

    Attention Foundation Staff, The channels have been quiet for a while. But no longer! Now I have updates on where I've been, what's going on now, and what to look forward to! (TL;DR, gained lots of skill doing freelance work, and also massive update for Halloween, plus some other stuff) I'm finally back to work on Blackout, and I even brought in a new(ish) developer, Jory Stultz! But wait (you might say), he's already been part of the game for a while? Yes, dear researcher, but mostly as a voice actor for a ton of characters and awesome writer. But while we've been away, he's been training and turned out to be pretty awesome at level design! So now he has access to the project to do some stuff to, so I'm finally not doing it all solo. I also finally got ALLLLLL of the story documents, sticky notes, documents from in game, misc ideas, and sorted them out on a single program so it's tidy a…

  • Tutorial Release, Save Points, Performance Increases, a New Game, and more! - 21 May 2020

    It's been a while for Blackout, but a new update is out! Along with a massive back end change to the loading menus, a bunch of fixes, some performance updates, and other the tutorial is finally done and out! Who knew tons of custom made UI movies and dozens of voice lines would take a while to get done? The tutorial isn't super long, but there is a short story and two endings, along with two more collectibles to...collect. The tutorial currently is designed for desktop. VR will be coming, but we do have to redo a bunch of the videos and lines to fit, so.... Some of the changes: Tutorial mini-story! Bug fixes! Saving system, just find a console (one in each area), and you can save your progress. If you need to leave, or die, just reload! New animated level transition/loading system. Sounds small, but it was actually a massive amount of back end work, entirely redesigning the way the game…

  • Finally, back with a new update! (1.3.4) - 27 February 2020

    Hey guys/gals, this update has been slow coming out due to me being in a work accident. I healed up, but it took nearly a month for me to be able to get back to work. There have been a lot of small changes and fixes, and a good bit of stuff i did but forgot to write down (as usual). Most of the work has been behind the scenes, like the story and tutorial, but you'll be able to notice some of the other changes (new collectible system, map change, performance, ect). Here are some of the bigger summaries, followed by the changelog. -A lot of small changes and fixes have been added, be sure to check out the changelog on Steam or Discord if you want to see them all! -Most of the time has been doing a ton of work on the tutorial. It's not done yet, but its coming along well, and I think you guys will like it once it's done! -I moved the warehouse/transit area in to their own map and reworked…

  • Back to work after almost dying! - 13 February 2020

    So for those of you who don't know, I was in an accident at work. As an electrician, I was working above an automated garage door that wasn't allowed to be kept off properly. I can't really talk about details, but it eventually went off while I was up there. At the top it stores it in this spiral pattern, so when it went off it caught me and pulled me in to the spiral and crushed me in the like 4 inches of space. After a few seconds the pressure knocked me unconscious. Thankfully people were around and someone was able to open the door. It dropped me like 10 feet on to my head, but I was out. I came back to consciousness and was taken to the hospital. No broken neck or spine thankfully, but I did get a several inch gash on my head that was stitched up, a few broken ribs, and bruising all over and some damage to the muscles on my back. Anyways, I thankfully didn't die, and I've been heal…

  • Update V 1.3.2 - 29 December 2019

    Quick fix from some things people reported or wanted. This next update may take a bit as I focus heavily on fixing performance issues and optimizing so people can play better, so I wanted to get these changes out first. V 1.3.2 -Fixed various reported bugs -Added VR height adjuster in main menu -Slowed down VR movement -Decreased center dot brightness -Changed VR rotation to eased snapping -Removed keycard indicators on Hard and Blackout -Reworked the dead bodies, will now highlight to show can be looted -VR can now loot bodies -Added more D-class -Updated/fixed the end run level -Fixed slight subtitle bugs where names appear or dissapear at wrong times -Added intro subtitles for prisoners -Added intro subtitles for cinematic -Added gas can mechanics for generators -Fixed warehouse door from being able to open after already opened -Redesigned warehouse a bit

  • VR Overhaul, Awesome New Intro Redesign, and Christmas! - 24 December 2019

    IT IS TIME. The new major update is finally out! Featuring a major overhaul for the VR systems (More to come yet though as we add new mechanics). There are now functional controls for the Valve Index, Oculus, and Vive. A new cinematic sequence with some big level reworks (more to come, as we've seen how cool it is and plan to move the game direction to more of that. And lots more in the patch notes below. I think you'll like the changes, and a bunch more like it (along with new mechanics, puzzles, SCPs, and story) are to come! Also some minor Christmas stuff, but we didn't have the time we needed after adding the other things. We also had an awesome Christmas song coming along, but the audio files got corrupted at the last minute and we lost it all. Aw well, next year I suppose. Merry Christmas! P.S. We are big enough that we're comfortable attempting to add some "real" SCPs from the wi…

  • Back from the wedding/honeymoon, now the VR overhaul begins! - 13 November 2019

    Now that I'm married to the girl of my dreams, it's time to start the long awaited VR overhaul. I'll be working on just VR for the next few weeks (or month, if it takes a while) to overhaul the VR interactions, the VR UI, adding/reworking controller support for the Vive, Valve Index, and Oculus Rift S. Soon, the game will be where a VR game should be. We will also soon be doing weekly dev blog videos, including Patreon shout outs and events!

  • New Spooky Halloween Update! - 14 October 2019

    Happy October you dirty D-Classes. I come bearing tricks and treats! Along with some bug fixes and updates, I gave parts of the game and some enemies a new special look, some nice new music and sounds, and bit of dark secrets and fun bits to find! If you don't like the changes (or if it's too hard on your computer with the new stuff), you can turn it off with a switch in the main menu. I didn't really get to do as much as I had wanted with the wedding stuff coming up, but I'll be trying to fix some bugs and adding story content behind the scenes in the next weeks. Then once I'm back in November, I'll be spending it all reworking unique controls for the Vive, Index, and Oculus Rift S. I'd also like to overhaul the VR menus, VR mechanics, and other stuff to bring it up to par to where a VR game should be. Here is a brief change list. I'll be honest though, I forgot to write down a lot of…

  • OST Volume 1 is released! - 20 September 2019

    Hey all! I'm very excited to present SCP: Blackout's Volume 1 OST release. All of the work was done by Jory Stultz putting it together, and music by him and all of the amazing artists who helped! I will include the release trailer and link below! Trailer: https://youtu.be/HB2CTqZrntM Link: https://store.steampowered.com/app/1162190/SCP_Blackout_OST_Volume_1/ Also, I've been working and fixed some more bugs and content in the last few days. I plan to shift back to the story mode again next. I may or may not have as much time to work on the game coming up. I'm starting to get in trouble for not helping on my wedding that's basically a month away, so... priorities. But I'll continue to work on the game anyways (Except for the honeymoon of course!) V 1.1.2.6 -Added music to TSCA HUB -Lowered card swipe/log in sound volumes -Updated some switch sounds -Fixed up some sounds that didn't have t…

  • Update finally done, all caught up! - 16 September 2019

    Hey all, it's been a long few weeks working on the back-end changes. There is still more things I need to do, like the AI, but that would take another week on its own. I found out, after it was too late, that there was occasionally a game breaking bug, so I closed everything back up, got things running again (as far as I can tell), and got the issues fixed. That being said, there have been a lot of system changes. Ideally, you guys shouldn't notice much difference. But if anything seems wildly different or broken, please let me know so I can patch it up! The patch list looks pretty short, but that's because I didn't write down all the things I did (I forgot). I do still plan to focus more on the story side before I add more new content. And the VR is a bit broken right now. I'll fix a few things, but the major VR overhaul should come in November after I can get the Index controllers and…

  • Another Friday Update! Performance increase, and new SCP - 30 August 2019

    Hey all, It's Friday, and time for another update! This one has some big changes, breaking the level into smaller parts for performance. It should help a lot, for desktop and VR. But I still need to do more, and that'll likely be my goal every week endlessly. There's also a new SCP, and some area changes. For the next few weeks I'm probably going to be shifting to working more on the story mode instead of new content. I'll still be fixing bugs and such, but overall you won't see as many new things. There may be some new machines or mechanics that seem random, but they tie in to the story mode. All in all, this level system took a whole lot of time and work, especially with the limited time I have due to my day job, but now I should be able to add new areas and content much more quickly when I need to, and I do have plans for whole new areas and SCPs in the future. I also still plan to r…

  • News and Updates for this week - 23 August 2019

    Hey all, I'm actually going to have to postpone the weekly update this time. I've made a few changes and fixes, but the bulk of the work has been on breaking the game into more levels. To do this, I pretty much had to break the game to rebuild it. From my tests so far, performance has EXTREMELY increased so far, so that's pretty exciting. The flow will be broken up a little unfortunately, but with some of the areas being broken up, I can expand those areas and add new content much more easily. I already have quite a few new areas designed and SCPs to add in them! I do think I'll have the bugs fixed by next Friday with the new level stuff, plus some other things (a new utility SCP for Safe Storage. I just don't want to post broken content to the public and get hit with all of that backlash. If the new content is something you're really after, you can join the BleedingEdge beta branch, an…

Patch notes and updates

S.noRelease datePatch nameGID number
112 August 2019First quick update and news2412160539867447953

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID963400
Live current players1
SteamPulse tracked peak10
Live count (today's peak floor)1
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateMar 26, 2024
DeveloperMahelyk, TheClassifiedX
PublisherTheClassifiedX
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent68%
Positive reviews225
Negative reviews106
Total reviews331
Steam recommendations215
Achievements42
Average playtime forever5,131 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/963400/

Short description

A VR/Desktop game where you are a new D-Class personnel in secret SCP Research Site-50 when everything falls apart. Use what you can find as you explore the facility, access logs to learn about the SCP entities in containment, and run for your life from the SCP entities that have escaped.

About this game

Disclaimer! You can play this game with or without VR! It is designed to be playable both ways. About the Game READ THIS! SCP: Blackout is no longer being developed, that is why it is now free! The hard drive that had the project got corrupted, so I no longer have the project or any backups to be able to work on it! The game is fully playable, though VR will likely slowly go out of date. I'm sorry if you run into bugs or small issues, I won't be able to fix them, I'm sorry. Overview: SCP: Blackout is a Desktop/VR game. It is a surreal horror game with a branching narrative. As a new D-Class transferred to Site-50, you must decide what you want to do as you navigate through the facility trying to survive various malicious SCP entities, determining what choices to make, and collecting pieces of the story to truly understand what is going on. Features: VR (Vive and Oculus) OR normal desktop. An immersive horror atmosphere. Branching narrative with semi-rouge-like features to ensure every play through is different. Different story lines resulting in eight different endings. Choices that impact the game world itself, rewarding or punishing the player for their actions. Over 10 SCP monsters to learn and evade. Different back stories on SCPs to collect and learn about through written, audio, and computer logs. Secondary story arcs and mysteries to uncover about the site, the true motives of Dr. Slate and Dr. Millar, and more. Multiple gamemodes. Tons of secrets to uncover and keep you busy and guessing. -Licensing- Content relating to the SCP Foundation, including the original SCP Foundation logo, is licensed under Creative Commons ShareAlike 3.0 – the base concept originates from the SCP Wiki and its authors. SCP: Blackout, being derived from this content, is released under Creative Commons ShareAlike 3.0 The source files of Unreal Engine 4 and all other third party software are the properties of their respective owners and not released under CC-BY SA. In addition, certain third-party and first-party assets are the properties of their creators and not released under CC-BY SA

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
52Tracked Controller Support
53VR Supported
13Captions available
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Temas sensíveis Linguagem imprópria
steam germany16Horror Derbe Sprache
igrs18Horor Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: Free
  • Highest observed: Free

SCP: Blackout's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

SCP: Blackout's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records SCP: Blackout at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-05FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,117,5655 October 2026 - 14:35:04 UTC1,818,368
2Dota 2801,3965 October 2026 - 14:36:01 UTC1,291,328
3Wallpaper Engine108,2885 October 2026 - 14:35:13 UTC150,271
4Once Human19,1555 October 2026 - 13:17:49 UTC231,343
5Escape From Duckov3,1965 October 2026 - 04:50:52 UTC301,322
6火炬之光:无限2714 October 2026 - 04:20:53 UTC7,911
7 War of the Three Kingdoms3094 October 2026 - 23:56:00 UTC2,601
8Sanctum:Whispers of Qingcheng00

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat173,8555 October 2026 - 13:13:50 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS143,1945 October 2026 - 14:22:29 UTC399,748Not availableBULKHEAD
Rust118,7065 October 2026 - 14:20:16 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine108,2885 October 2026 - 14:35:13 UTC150,2711,008,495Wallpaper Engine Team
Valheim105,0325 October 2026 - 14:05:25 UTC498,478533,888Iron Gate AB
Slay the Spire 284,8825 October 2026 - 14:25:33 UTC574,638199,438Mega Crit
Stardew Valley82,9375 October 2026 - 13:35:38 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero75,8245 October 2026 - 12:30:01 UTC546,13043,714Nugem Studio, Tesseract Studio
The Outlast Trials69,2635 October 2026 - 12:30:38 UTC90,646101,323Red Barrels
Palworld60,4535 October 2026 - 13:57:34 UTC2,101,535451,088Pocketpair
How to Fish53,3625 October 2026 - 12:53:50 UTC373,97130,342Dazed Games
Don't Starve Together49,1495 October 2026 - 14:34:50 UTC122,662531,182Klei Entertainment

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