- SCP: Blackout is now FREE! Though it's due to the project files being lost. - 26 March 2024
I believe this should be the last news on the game for a while! Psst: Join our Discord Discord Link For anyone new or curious: A ways back my pc crashed and I had to get new hard drives and copy data over. Some things were messed up, but most things were okay. I've recently tried to open SCP: Blackout and... well it's corrupted. I had a fear this was the case, so I've been too nervous to try for almost a year now. The hard drive with SCP: Blackout was corrupted, and the project files are gone. Since I don't feel right selling a game I don't consider fully finished or polished to the level I want, I don't feel quite right charging for it. So I've decided to release the game for free, forever. Moving Forward As things move forward TheClassifiedX will be rebranding to our new art style and new games. We've overhauled the Discord and our focus in it. I'm opening sections to help teach peopl…
- Upcoming changes - 26 March 2024
Hey all! Here's some good and bad news. So bad news first. A ways back my pc crashed and I had to get new hard drives and copy data over. Some things were messed up, but most things were okay. I've recently tried to open SCP: Blackout and... well it's corrupted. I had a fear this was the case, so I've been too nervous to try for almost a year now. SCP: Blackout was my first game, so this was back before I had source control or backups. I don't think I could have gotten the game back to where I could update it any time soon, but I finally gave it a fearful try and I found I couldn't anyways. It's gone, sadly. SCP: Blackout is no more, only what's on Steam. The hard drive with SCP: Blackout was corrupted, and the project files are gone. So for the "good" news, I'm going to take it out of Early Access and just make the game free for you all. It's not easy or fun to know the game is done, I…
- An update on the progress of the game - 17 September 2022
Hey everyone, It's been quite a while, so I figured I'd post an update so you guys, and future people who are considering buying the game know what's up. It's a long read, but if you're curious, it's all here. Current Status of the Game First off, the game isn't abandoned, but it IS still being shelved for a while. While I love the game, and I really want to finish it, and still plan to, I just can't justify spending another few hundred to a thousand hours (minimum) of my time to get it where I want when there is no increase in income. We are already struggling as is with me spending my freetime and weekends on freelance work and ventures for money. It sucks, but that's how the world works. I have some games and opportunities I've been working on the last year or two that may finally pay off within the next year, and if they do, you better believe I'll finish this game right away. I lov…
- OST on Spotify and other News! - 6 September 2021
Hey all you crazy D-Class! I know, I know, it's been a while. Those of you on the Discord may be up to speed, but for the rest, here you go. Tl;DR at the bottom for you busy folks. I got a bit busy with work so I could pay bills. Extra work and the baby left me with little time or energy to really get in to my own game dev projects since I do freelance game dev as a day job. So I was just kind of worn out for a good while. I ended up trying a small little 3 days project for fun, but it turned out to be pretty cool, so I worked on it more. I even assembled a small team to help me. Well now that little project is a full game, with planned release in October. I'll post more on that later though. But after this little horror game, Going The Distance, I'll be back on SCP: Blackout with full force, and with a team to help! I've learned so many skills from GTD and other projects, and I have so…
- News and Timeline Update - 22 March 2021
Hey all! This is just a quick update to keep everyone interested in the loop. I had planned to release a massive Xmas update following the Halloween one, but I got a little burnt out after 2-3 months of non-stop work with all of my free time. My family was complaining, I was getting up early and sleeping late to squeeze in more time, and I was losing a ton of money taking days off work to work extra on Blackout for that Halloween update. I thought I would be able to continue on and hit the Xmas update the same, but I just sort of fell out. Along with a bit of burn out, all this extra work and content doesn't actually bring in any extra sales or money, it's basically just for fun and for you guys. That being said, I realized I was waaay behind on bills, and then have had to spend the last months doing extra freelance work to catch up our bills. And compared to my old job as an electricia…
- The Massive Survival Update (1.4) is Here, bringing 3x as much content! - 28 October 2020
Happy Halloween Foundation personnel! This update has been a long time coming, and boy is it big. And this is only Part 1, the next massive chunk comes in December (more on that later). First off, I can give a summary for this update. A few new SCPs to play with. Bug fixes for almost everything reported (though there will be a heavier focus on VR for the Xmas update). 6 or 7 entire new locations. Around 3x or more new content for Survival Mode. Tons of updates and polish on different systems and mechanics in game, lots of QoL stuff. Lots of new story for the Survival mode. Things actually have purpose now, along with an antagonist. Added beta branches on Steam for some of the old important updates going back to launch, so you could go play some really old version of Blackout if you wanted to compare or see how much it has changed. The Xmas Update (Coming soon) I will post the change-log…
- Pre-Update Info - 20 October 2020
Hey all, with this update being so big, I just wanted to give you guys a quick rundown of some things you can expect! And this is just the end of Phase 1. Firstly, the overall survival story is more than twice as long. We reworked it so there is an actual plot, and takes you to a bunch of new places with a whole new antagonist, more cinematic events, and even a boss fight. If you are a streamer or youtuber with a good following, hit me up to talk about getting early access to the content maybe! There are basically 5 or 6 new maps and locations. Two or three were essentially remade from scratch, and the rest are new. A few other levels and areas also had major revisions, but you'll still be able to recognize them. There's some new SCPs. Nothing too major yet, most of the new SCPs and polish content will come with Phase 2, the Xmas Update. But there are some new things I think you'll like…
- Big Ole' Community Update! - 14 September 2020
The video below will explain just about everything, but plenty cool stuff to come pretty soon! Aside from all the events, giveaways, and weekly contests to get your work in to SCP: Blackout, we are also going to MASSIVELY rework the Patreon so there are actual rewards that are worthwhile. I even hired someone to maintain it so it stays relevant and awesome with cool rewards! Also, as some of you may be aware, our Patreon page (https://www.patreon.com/user?u=14787740) has been pretty neglected for some time. Noticing this, we have decided to completely overhaul the page and system, and we would like your input on how it should turn out. I've even hired someone to work on managing this exclusively so it will stay maintained while I focus on adding new content! The first step is to design the theme, so below is a link to a poll where you can vote on the name set you would like to see us us…
- An Update on Updates (Good news!) - 2 September 2020
Attention Foundation Staff, The channels have been quiet for a while. But no longer! Now I have updates on where I've been, what's going on now, and what to look forward to! (TL;DR, gained lots of skill doing freelance work, and also massive update for Halloween, plus some other stuff) I'm finally back to work on Blackout, and I even brought in a new(ish) developer, Jory Stultz! But wait (you might say), he's already been part of the game for a while? Yes, dear researcher, but mostly as a voice actor for a ton of characters and awesome writer. But while we've been away, he's been training and turned out to be pretty awesome at level design! So now he has access to the project to do some stuff to, so I'm finally not doing it all solo. I also finally got ALLLLLL of the story documents, sticky notes, documents from in game, misc ideas, and sorted them out on a single program so it's tidy a…
- Tutorial Release, Save Points, Performance Increases, a New Game, and more! - 21 May 2020
It's been a while for Blackout, but a new update is out! Along with a massive back end change to the loading menus, a bunch of fixes, some performance updates, and other the tutorial is finally done and out! Who knew tons of custom made UI movies and dozens of voice lines would take a while to get done? The tutorial isn't super long, but there is a short story and two endings, along with two more collectibles to...collect. The tutorial currently is designed for desktop. VR will be coming, but we do have to redo a bunch of the videos and lines to fit, so.... Some of the changes: Tutorial mini-story! Bug fixes! Saving system, just find a console (one in each area), and you can save your progress. If you need to leave, or die, just reload! New animated level transition/loading system. Sounds small, but it was actually a massive amount of back end work, entirely redesigning the way the game…
- Finally, back with a new update! (1.3.4) - 27 February 2020
Hey guys/gals, this update has been slow coming out due to me being in a work accident. I healed up, but it took nearly a month for me to be able to get back to work. There have been a lot of small changes and fixes, and a good bit of stuff i did but forgot to write down (as usual). Most of the work has been behind the scenes, like the story and tutorial, but you'll be able to notice some of the other changes (new collectible system, map change, performance, ect). Here are some of the bigger summaries, followed by the changelog. -A lot of small changes and fixes have been added, be sure to check out the changelog on Steam or Discord if you want to see them all! -Most of the time has been doing a ton of work on the tutorial. It's not done yet, but its coming along well, and I think you guys will like it once it's done! -I moved the warehouse/transit area in to their own map and reworked…
- Back to work after almost dying! - 13 February 2020
So for those of you who don't know, I was in an accident at work. As an electrician, I was working above an automated garage door that wasn't allowed to be kept off properly. I can't really talk about details, but it eventually went off while I was up there. At the top it stores it in this spiral pattern, so when it went off it caught me and pulled me in to the spiral and crushed me in the like 4 inches of space. After a few seconds the pressure knocked me unconscious. Thankfully people were around and someone was able to open the door. It dropped me like 10 feet on to my head, but I was out. I came back to consciousness and was taken to the hospital. No broken neck or spine thankfully, but I did get a several inch gash on my head that was stitched up, a few broken ribs, and bruising all over and some damage to the muscles on my back. Anyways, I thankfully didn't die, and I've been heal…
- Update V 1.3.2 - 29 December 2019
Quick fix from some things people reported or wanted. This next update may take a bit as I focus heavily on fixing performance issues and optimizing so people can play better, so I wanted to get these changes out first. V 1.3.2 -Fixed various reported bugs -Added VR height adjuster in main menu -Slowed down VR movement -Decreased center dot brightness -Changed VR rotation to eased snapping -Removed keycard indicators on Hard and Blackout -Reworked the dead bodies, will now highlight to show can be looted -VR can now loot bodies -Added more D-class -Updated/fixed the end run level -Fixed slight subtitle bugs where names appear or dissapear at wrong times -Added intro subtitles for prisoners -Added intro subtitles for cinematic -Added gas can mechanics for generators -Fixed warehouse door from being able to open after already opened -Redesigned warehouse a bit
- VR Overhaul, Awesome New Intro Redesign, and Christmas! - 24 December 2019
IT IS TIME. The new major update is finally out! Featuring a major overhaul for the VR systems (More to come yet though as we add new mechanics). There are now functional controls for the Valve Index, Oculus, and Vive. A new cinematic sequence with some big level reworks (more to come, as we've seen how cool it is and plan to move the game direction to more of that. And lots more in the patch notes below. I think you'll like the changes, and a bunch more like it (along with new mechanics, puzzles, SCPs, and story) are to come! Also some minor Christmas stuff, but we didn't have the time we needed after adding the other things. We also had an awesome Christmas song coming along, but the audio files got corrupted at the last minute and we lost it all. Aw well, next year I suppose. Merry Christmas! P.S. We are big enough that we're comfortable attempting to add some "real" SCPs from the wi…
- Back from the wedding/honeymoon, now the VR overhaul begins! - 13 November 2019
Now that I'm married to the girl of my dreams, it's time to start the long awaited VR overhaul. I'll be working on just VR for the next few weeks (or month, if it takes a while) to overhaul the VR interactions, the VR UI, adding/reworking controller support for the Vive, Valve Index, and Oculus Rift S. Soon, the game will be where a VR game should be. We will also soon be doing weekly dev blog videos, including Patreon shout outs and events!
- New Spooky Halloween Update! - 14 October 2019
Happy October you dirty D-Classes. I come bearing tricks and treats! Along with some bug fixes and updates, I gave parts of the game and some enemies a new special look, some nice new music and sounds, and bit of dark secrets and fun bits to find! If you don't like the changes (or if it's too hard on your computer with the new stuff), you can turn it off with a switch in the main menu. I didn't really get to do as much as I had wanted with the wedding stuff coming up, but I'll be trying to fix some bugs and adding story content behind the scenes in the next weeks. Then once I'm back in November, I'll be spending it all reworking unique controls for the Vive, Index, and Oculus Rift S. I'd also like to overhaul the VR menus, VR mechanics, and other stuff to bring it up to par to where a VR game should be. Here is a brief change list. I'll be honest though, I forgot to write down a lot of…
- OST Volume 1 is released! - 20 September 2019
Hey all! I'm very excited to present SCP: Blackout's Volume 1 OST release. All of the work was done by Jory Stultz putting it together, and music by him and all of the amazing artists who helped! I will include the release trailer and link below! Trailer: https://youtu.be/HB2CTqZrntM Link: https://store.steampowered.com/app/1162190/SCP_Blackout_OST_Volume_1/ Also, I've been working and fixed some more bugs and content in the last few days. I plan to shift back to the story mode again next. I may or may not have as much time to work on the game coming up. I'm starting to get in trouble for not helping on my wedding that's basically a month away, so... priorities. But I'll continue to work on the game anyways (Except for the honeymoon of course!) V 1.1.2.6 -Added music to TSCA HUB -Lowered card swipe/log in sound volumes -Updated some switch sounds -Fixed up some sounds that didn't have t…
- Update finally done, all caught up! - 16 September 2019
Hey all, it's been a long few weeks working on the back-end changes. There is still more things I need to do, like the AI, but that would take another week on its own. I found out, after it was too late, that there was occasionally a game breaking bug, so I closed everything back up, got things running again (as far as I can tell), and got the issues fixed. That being said, there have been a lot of system changes. Ideally, you guys shouldn't notice much difference. But if anything seems wildly different or broken, please let me know so I can patch it up! The patch list looks pretty short, but that's because I didn't write down all the things I did (I forgot). I do still plan to focus more on the story side before I add more new content. And the VR is a bit broken right now. I'll fix a few things, but the major VR overhaul should come in November after I can get the Index controllers and…
- Another Friday Update! Performance increase, and new SCP - 30 August 2019
Hey all, It's Friday, and time for another update! This one has some big changes, breaking the level into smaller parts for performance. It should help a lot, for desktop and VR. But I still need to do more, and that'll likely be my goal every week endlessly. There's also a new SCP, and some area changes. For the next few weeks I'm probably going to be shifting to working more on the story mode instead of new content. I'll still be fixing bugs and such, but overall you won't see as many new things. There may be some new machines or mechanics that seem random, but they tie in to the story mode. All in all, this level system took a whole lot of time and work, especially with the limited time I have due to my day job, but now I should be able to add new areas and content much more quickly when I need to, and I do have plans for whole new areas and SCPs in the future. I also still plan to r…
- News and Updates for this week - 23 August 2019
Hey all, I'm actually going to have to postpone the weekly update this time. I've made a few changes and fixes, but the bulk of the work has been on breaking the game into more levels. To do this, I pretty much had to break the game to rebuild it. From my tests so far, performance has EXTREMELY increased so far, so that's pretty exciting. The flow will be broken up a little unfortunately, but with some of the areas being broken up, I can expand those areas and add new content much more easily. I already have quite a few new areas designed and SCPs to add in them! I do think I'll have the bugs fixed by next Friday with the new level stuff, plus some other things (a new utility SCP for Safe Storage. I just don't want to post broken content to the public and get hit with all of that backlash. If the new content is something you're really after, you can join the BleedingEdge beta branch, an…