SPSTEAMPULSELIVE ANALYTICS
Invasion Machine

Invasion Machine Steam metadata

Pixel Machine | Feb 26, 2020 | game

Released

1players observed · 7 October 2026 - 06:04:10 UTC

IndieSimulationStrategyEarly AccessMilitarySteam Store

  • Latest observed players1 · 7 October 2026 - 06:04:10 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)18,930
  • Revenue (VGI)$267,000
  • Review score66% positive

Invasion Machine metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 7 October 2026 - 06:04:10 UTC
  • SteamPulse tracked peak7
  • Units sold (VGI)18,930
  • Revenue (VGI)$267,000
  • Review score66% positive
  • Total reviews624
  • Release dateFeb 26, 2020
  • DeveloperPixel Machine
  • PublisherPixel Machine

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Pixel MachinePublisher: Pixel Machine

Top Steam chartsTop 100 gamesGame directorySteam Store page

Invasion Machine Steam metadata

Invasion Machine metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/964650/metadata
Steam Storehttps://store.steampowered.com/app/964650/
Steam Communityhttps://steamcommunity.com/app/964650
PCGamingWiki search
IGDB searchSearch IGDB for Invasion Machine

Reviews, pricing, and metadata

Review summary

Mixed

66% positive, 410 positive, 214 negative

Price and discount

$11.39 (40% off from $18.99)

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 26 February 2020

Latest Steam announcements

  • Small Hotfix Update - 28 December 2025

    Small Fixes and a QoL update The community has reported a bug related to the last update - in some cases it was possible for a single troop to soak up all ammo from a stockpile for themselves, exceeding their allowed max carried ammo count. This has now been fixed. Also, there's been consistent issues with troops getting stuck on the edges of the main road. That was caused by the road's collider mesh being too chunky at the edges. I've now replaced the whole collider with a smoother, simpler mesh, and the issue should now be finally fixed for good. As far as I know, this only happened around the main road, but please keep letting me know if there's another spot where it might occur. Changelog version 0.15 hotfix #1: * FIXED: there was a bug in the game, where a unit could stock up on more ammo than theoretically allowed, causing a single unit to soak up all available ammo from stockpile…

  • A small update to the Unit Dispatch window - 21 December 2025

    A small UI update I've re-designed the Unit Dispatch window to make it a bit more usable - it will now be permanently glued to the left side of the screen, like most of the other UI elements I've been adding recently. This gives me much more screen space for displaying more units at a time, which should reduce scrolling. I'm now also grouping the available units by type, and sorting them in a repeatable and more understandable way. Previously, the units could show up in this window pretty much in any order they wanted to, making it impossible to find what you wanted quickly. In the next update I will also introduce permanent assignments for passengers in the cars - the cars will remember who their last assigned driver was, and will let you skip finding a new driver each time you want to dispatch the car back to the map.

  • A long overdue update is now live - 30 November 2025

    I'm still here and kicking, as well as the game is. As some of you already know, I've been having some major health issues, and it completely ruined my (admittedly patchy) schedule of pushing updates to the game. I haven't been vocal about it recently, but I have been working to upgrade anything I could, nonetheless, in my recluse. Also, I've recently got better and if everything goes well, I should again be able to get back to more regular and meaningful updates. For now, I present you the summary update of all the things that I have been able to fix since the last major version got released. 1. the biggest change will probably be the newly added ammo management - I've always wanted to have more management elements in the game (if you leave your units deployed on the map, I'd want them to eventually get tired, hungry and run out of ammunition, forcing you to run ressuply convoys to the…

  • An experimental update in the test branch - allied patrols are back in the game - 20 October 2024

    Experimental changes I've been working on re-adding the Allied Patrols feature to the game - the independent patrols that are spawned and controlled directly by your Command. This this used to be a feature very early in the game, and later had to be temporarily disabled because of some major issues with AI. Basically, the patrols ran on a very primitive script, that couldn't do much more than take them from point A to point B on the map. Now, I've ported the code to the new AI behavior tree system that the rest of the game uses. This should allow them to react properly to any unexpected situations on the map. I'm still in the process of testing this change, and some support scripts might work improperly at times, hence - for now the update will remain in the Public Testing branch. How these independent patrols work They are supposed to ease the burden of doing some of the more tedious t…

  • A long overdue update - 22 September 2024

    I've just made a long overdue update active for all the players To start off with an explanation - due to multiple health and personal issues mounting up, I was unable to make any serious progress with the game for the past months, and the project was pretty much stuck. Fortunately, this seems to be behind me now, and I've just made a new patch public, collecting all the bigger and smaller fixes that were waiting for their finishing touches and publication. The most important change some of you will notice, is that the longer gameplays will now feel less "dead" - the game will continue to spawn more AI activity, than before. Previously, for some of you at least, the game would continue to activate less and less AI missions the longer you played. Full changelist: version 0.14: * FIX: the game previously featured a very restrictive limit on the number of AI missions running at the same ti…

  • A minor update - rebalancing of the player units, more aggressive AI - 17 December 2023

    Minor update Before I continue working on the next updates to the high value targets system, I wanted to make some small fixes and very needed fixes to two areas of the game - the player vehicles and the AI responses in combat. Player Vehicles will now be driving noticeably faster - I've tuned their engines to increase the acceleration and responsiveness, cause I always was finding myself sending the helicopter everywhere instead of the ground vehicles in playtests, since I didn't want to wait for the sluggish cars to arrive where I sent them. Every player car will now be (a little) snappier, The enemy AI in combat was getting too confused in the latest builds, causing many of the enemy units not to shoot back at you at all, when engaged. This was caused by them trying to do multiple reactions too often, or eveb at once - trying to flank you, run away, shoot back, but find a better plac…

  • The long overdue update 0.12 is out - 3 December 2023

    Foreword The project hasn't had any updates for a long time, last year, so it's high time to explain what's going on. The delays were due to my health problems - I had been seriously ill in recent months, and it has completely halted any serious progress on the project for a while. Now, however, as my health is slowly returning to normal, I can start working again. The project's status has not changed - it is not canceled and new content will be introduced again, in the future. Current update I released a new build of the game to all branches (since the main one was already rather outdated) - the new version 0.12 includes the first version of the "case building" game loop - from now on, villages on the map will sometimes house high-value targets - special enemy units that can directly trigger and spawn AI missions against your forces. Your goal will be to identify and arrest these HVTs…

  • New test build: fixes for the casevac system - 2 April 2023

    Casevac - Bugs in the older versions It turns out the older builds of the game have a bug that prevents you from successfully evacuating your wounded. In almost all cases the game will just declare them DOA as your vehicle leaves the map. In other cases, it will not register the wounded enemies or civilians evacuated from the map, and therefore will not reward you with Command Points, for your troubles. Fix #1 - a new "bleed out" logic for the wounded The game will now tell you exactly how much time you have left for the evacuation of your wounded, before they perish. This should let you do proper triage, if you want to (leave those who'll never make it in time, and focus on those who still have a chance). In previous builds the "bleeding out" mechanic was hidden from the player, and rather unpredictable (the wounded could just randomly die at any point in time), making the whole medic/…

  • Version 0.10 is now live - 26 March 2023

    The 0.10 update is now live In this build, I've focused on fixing many of the small annoyances and long-standing bugs (engagements abruptly ending for no reason, units getting stuck in traffic, units being unable to leave the map), as well as merging the changes from the last two hotfixes (related mostly to the broken logic of arrests). New features I'm in the process of reworking the Command Missions - this part of the game consists mostly of the oldest code in the entire project, and has been written in a way that didn't allow me much flexibility. Some of you may remember that at some point I've decided to completely disable the allied patrols, because their units were constantly getting lost on the map. In the future builds, I will gradually re-create the code needed for making these missions work more reliably, and will soon be able to add these patrol missions back in. "Black Bird…

  • A small hotifx and update on the stalled development, recently - 15 January 2023

    In the previous post, I've promised to focus on a couple of game issues and start working on the next content updates for the game. The updates were supposed to start coming out before the end of (last) year, and clearly - that didn't happen. I'm sorry about this delay. Because of a bunch of health issues, I've been unable to work on the game at all for the past couple of weeks, so no real progress has really been made recently. The good news is, it seems that I'm now back to normal and was able to resume the development. I know this shouldn't be an excuse, but this game is a solo development project - when I'm down, the development plans always suffer. For now, I've made two fixes that a lot of players complained about, and made them public in the default branch: 0.9 HOTFIX 2: * FIX: it was previously no longer possible to manually control any cars (the input was being registered wrong…

  • Hotfix release, fixing the loading issues and searches of houses - 4 December 2022

    I've been made aware that some players (maybe even most players?) had issues with loading their newest game saves, as well as issues with searching houses in the villages (where the game wouldn't let you finish a search or remove your units from houses at the end). There's now a hotfix build in the main branch, addressing these problems. Full changelog (version 0.9 HOTFIX 1): * FIX: the game couldn't be loaded in some cases, when saved in the previous build 0.9. Thix is now fixed. * FIX: the game previously wouldn't let you finish the searches for contraband and get your units out of the searched houses, sometimes * FIX: sometimes too many Command Mission windows buttons would show up, obscuring other parts of UI * FIX: the game would previously calculate your Command Points wrong Some people have been reporting an issue with vehicles assigned to transporting vehicles getting... corrupt…

  • The changes related to a new game menu are now in the public branch. - 20 November 2022

    The 0.9 update is now live in the main branch. This patch introduces a slightly improved main menu, various small bug fixes and the basic configuration for keyboard bindings. Some of the fixes are related to optimization of the pathfinding system, and the game should now run noticeably smoother. Full change log: * NEW: a different main menu, along with an initial version of the "new game" screen, allowing you to customize some basic settings for new campaigns. * the "new game" window will be extended in the future, the idea is to let the player tailor the style of the game to his needs * NEW: you can now customize the key bindings (or reset them back to the default settings) * optimizations - removed the traces of the old navigation system (which was still slowing the game down slightly, even though it was no longer used by the AI), updated the new navigation system for some performance…

  • Update in the experimental branch - optimizations and changes to the main menu - 13 November 2022

    If you're playing the game using one of the experimental branches, you'll now see an updated main game menu. I started working some more on the customizability of the game, starting with a rudimentary "new game" window. You'll from now on be able to select a number of basic settings for your new campaigns - the placement of pre-positioned enemy units on the map, the amount of command points earned for your actions, and so on. In the future updates I will gradually be adding more settings and customizations here, with the idea being to eventually allow you to adjust the style of the gameplay to the way you like to play. The game will now also boot into the main menu instead of going directly to a pre-populated game map. In other news, the experimental build has some additional optimizations - I've removed traces of the old pathfinding system (which, though no longer used, slowed the game…

  • Update 0.8.4 - enemy radio communications, I-Com, AI changes - 23 October 2022

    Version 0.8.4 is now live The new patch adds a few new features, as well as a lot of very important fixes to the game. The thing you might notice right away is that the enemies will now call for reinforcements, and in many cases - coordinate their attacks better. This is because the game now simulates radio communications for them. Enemy radio calls can be intercepted with the new I-Com vehicle (as long as you have an interpreter to pair it with). It should help a lot with locating the mortar teams, and in general tell you a little more about what the AI is planning. The other thing I focused on was the balancing. All the basic units now cost less CP, the menu for buying new units will now actually show up even if you have less than 50 points. The enemy mortars have been nerfed - they will no longer respond to calls from the opposite side of the map, and their accuracy will be much, muc…

  • Update in the test branch - radio communications, I-Com - 16 October 2022

    There's a new update in the test branch - adding radio communication to AI units As I said the last time, I always wanted to add some sort of communication devices to the game, where the unfriendly civilians and the enemy teams could start using their radios to organize bigger attacks, share the locations of your troops, etc. This is what I started working on with this update of the game. As usual, I'm first releasing the update into the test branch of the game. I plan on pushing it into the main release channel next week. From now on, (almost) all the enemy patrols and ambush missions will have units carrying a radio. In various situations, they're gonna use it to request reinforcements and coordinate with other teams. In most cases this means that if you attack an enemy patrol, you may soon find yourself defending from multiple enemy teams, coming to their help. I've also rebuilt the…

  • Update in the public branch - the changes to civilian simulation are now live - 25 September 2022

    I've released all the changes mentioned in the previous update to the public branch. The simulation of the towns is now rebuilt, and supports much more extensive changes for the features I have planned for the future. I have also added the water wells, as promised before. Each house on the map will now expect to have access to water from a well. You can select to build the wells from the "Build Structures" menu. Full changelog: * NEW: rebuilt the civilian life simulation. The villages will be becoming much more important in the future versions of the game, with the locals doing many more activities, and their attitudes to you affecting the game more. * step one of this rebuild is making the locals care about their food and money levels, and allowing them to work in the stores in villages. * Civilians will now buy food in the markets located in their villages * Civilians might now start…

  • Update in the test branch: resources management for the civilians, other news - 28 August 2022

    New update in the public test branch I will be focusing more on making the villages (and the villagers) more important in the game. Their simulation is still very basic, and in the future having control over them should be the main focus of the game. Your goal should be to control the villages, build support in them, and to try and make the life better for the locals. So far it's not really working. I've released the first update trying to address this in the test branch. The villages now have proper resources management, with the civilians buying food (and consuming it, which wasn't the case before), going to work more regularly (if they have work), and in general - being much more active. In the future updates, I will also add basic utilities - water, electricity and telecommunications. The player will be responsible for reconnecting and maintaining them. The update will go public in…

  • Fog of War and enemy mortar teams now part of the main game build - 5 June 2022

    Released version 0.8.2 - including fixes and new content The fog of war The biggest and most noticeable change, if you weren't playing on one of the test branches - is the fog of war. From now on, you will not be able to see enemy or civilian units, unless you have your own men positioned nearby. You can still see the details of the houses, events in the villages, and so on, but all the cars and men will remain hidden. Enemy mortar teams The enemy AI is now able to call in mortar strikes on your units. The way this works, is if the AI spotter (some enemies on the map have a "spot any player units and report back to the AI commander" tasks assigned) finds your men, he'll now most likely call in a mortar strike on you. That is, a new (or an already pre-positioned) mortar team will head your way and open fire. Mortar teams will remain firing for a set amount of time (or until engaged), and…

  • Fog of war added to the test branches of the game - 2 May 2022

    Testing a new feature - the fog of war The test branches of the game now feature the fog of war system. From now on, you'll only be able to see the enemy and civilian units on the map if you have your own men positioned near them. How the system works: If the camera is moved too far away from your nearest unit, the neutral and enemy units will disappear from the map. I've also added a slight visual effect to make this more obvious when it happens. Any enemies that have already been confirmed (those with the red enemy icon active) will clear the fow the same way your units do (because otherwise it would be hard to target them). Why: I don't want the players to be able to find and destroy every single enemy unit on the map, as soon as it appears. The AI is always trying to issue some missions to it's units (like finding out where your units are, working on their relations with the locals…

  • Small hotfix - amending the issue with dispatching vehicles - 24 April 2022

    Some of the players reported an issue where the vehicle dispatch would stop working for them, after the game's been left running for a longer while. This was due to the dispatch script trying to find unit that should no longer actually be there (dead or otherwise gone from the map). Fixed now. I will also push the fog of war update soon, but at first - I will only release it the test branches - I'm afraid it might still need some more testing, before it's safe to deliver it to the general public.

Patch notes and updates

S.noRelease datePatch nameGID number
128 December 2025Small Hotfix Update1819386365111400
221 December 2025A small update to the Unit Dispatch window1819386365099550
330 November 2025A long overdue update is now live1817483467043790
420 October 2024An experimental update in the test branch - allied patrols are back in the game6212244583186704710
522 September 2024A long overdue update6341720536512903229
617 December 2023A minor update - rebalancing of the player units, more aggressive AI5409450219983692996
73 December 2023The long overdue update 0.12 is out5395937983671828188
815 January 2023A small hotifx and update on the stalled development, recently5035620840542301696
94 December 2022Hotfix release, fixing the loading issues and searches of houses4979322040027321988
1020 November 2022The changes related to a new game menu are now in the public branch.4789043687484466439
1113 November 2022Update in the experimental branch - optimizations and changes to the main menu6368680725432803203
1224 April 2022Small hotfix - amending the issue with dispatching vehicles4348797798086142548
1317 April 2022A small hotifx - fixing the issue with units stacking up in front of the houses5493837466490970300
1410 April 2022New hotfix available4353300134235809171
1526 March 2022Hotfix released - fixes the issue with "rotating soldiers"4258723269515721073
1620 June 2021Small fixes for the testing branch released4056035920065534103
1726 April 2021Buildable structures were just updated, for now still just in the beta branch4074045244019582295
1830 March 2021First buildable structures are now available in the test branches4026755437317106394
194 July 2020New hotfix build released3444640809404848748

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID964650
Live current players1
SteamPulse tracked peak7
Live count (today's peak floor)1
Price$11.39 (40% off from $18.99)
Free to playNo
Discount40%
Original price USD$18.99
Current price USD$11.39
Release dateFeb 26, 2020
DeveloperPixel Machine
PublisherPixel Machine
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeMixed
Positive review percent66%
Positive reviews410
Negative reviews214
Total reviews624
Steam recommendations613
AchievementsNot available
Average playtime forever602 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/964650/

Short description

Modern-warfare RTS/sandbox game inspired by the real conflicts in the Middle East. Fight a counter-insurgency war, protect the civilian population, casevac your wounded and decide how the world sees your struggle. And remember - no one gets left behind.

About this game

Introduction Invasion Machine is a blend of a sandbox manager and RTS . Your goal is to command troops in an occupied province, in an effort of bringing back peace and order. Kill your enemies, help the civilian population, preserve the resources and the lives of your own soldiers. The Setting What led to our recent occupation of this land is still at the center of a heated political debate. What followed the invasion, was the worst scenario we may ever have imagined - we hoped we’d be able to instill better leadership and let this country rebuild itself. But that’s not what happened, though. Our toppling of the local government created a power vacuum in the area - which is now quickly leading to an unprecedented rise of new powers - the druglords, locally known as Guerrillas. If we don’t stop this transformation, this entire country is gonna explode. We were not preparing for this kind of wae, and it seems it’s the last moment when we can still turn things around. You, as the Commander of this Peace Force are tasked with restoring order and preparing ground for a new, legitimate government. The Mission If we’re to ever leave this land, we must first win over the hearts and minds of the local population. The locals think we’ve ruined their lives and quite frankly - most of them hates us. In order to win their trust - we must do our best to push out the criminal element , neutralize the remaining opposition and offer humanitarian help to them. The Real Mission Politicians run wars, and politicians only care about one thing - getting re-elected. In other words - your real job as the Commander is to make this war look good to the folks back home . Don’t get your soldiers killed, don’t lose too much equipment, and most importantly - don’t let the press see anything that would contradict the official story. And the official story? It’s obviously that we’re winning. The Campaign Divided into 8 chapters. The game takes you through the entire story of the invasion, starting right after the main battle of the war ends . At the beginning you are given just a handful of troops and old, derelict equipment. Unarmored, soft-shell transporters on the frontline? Check . Woodl…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Medo Atos criminosos Linguagem imprópria Drogas ilícitas
steam germany16Drogen Drastische Gewalt Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 7, 2026 to Oct 7, 2026
  • Lowest observed: $11.39
  • Highest observed: $11.39

Invasion Machine's USD price history spans from Oct 7, 2026 to Oct 7, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.39, the highest is $11.39, and the first visible tracked price is $11.39. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -40%
  • Latest sale window: Oct 7, 2026 to Oct 7, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -40%, with a lowest recorded final price of $11.39 during rows named Steam sale. The latest recorded window starts Oct 7, 2026 and ends Oct 7, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.39, from Oct 7, 2026 through Oct 7, 2026. The latest run records $11.39 for 1 day of uninterrupted daily tracking with a listed discount from $18.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.39
  • Current list price: $18.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Invasion Machine at $11.39 in USD, with a listed base price of $18.99 and a -40% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.39$18.9940%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.39.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.39$11.39No change40% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.39.

DateCurrent priceOriginal priceDiscountSource
2026-10-07$11.39$18.9940% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2638,4817 October 2026 - 07:20:04 UTC1,818,368
2Once Human11,9477 October 2026 - 05:22:29 UTC231,343
3Wallpaper Engine79,3947 October 2026 - 06:38:56 UTC150,271
4Dota 2498,6657 October 2026 - 07:18:25 UTC1,291,328
5Human Fall Flat6016 October 2026 - 23:21:02 UTC127,516
6Battle Teams 22357 October 2026 - 04:08:18 UTC7,966
7Brotato7,4567 October 2026 - 05:49:06 UTC23,754
8LoveChoice2807 October 2026 - 06:33:02 UTC1,139

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2498,6657 October 2026 - 07:18:25 UTC1,291,3282,758,031Valve
Slay the Spire 251,7077 October 2026 - 06:37:53 UTC574,638199,438Mega Crit
Don't Starve Together32,4807 October 2026 - 07:17:05 UTC122,662531,182Klei Entertainment
Total War: WARHAMMER III32,1917 October 2026 - 05:13:03 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 327,8877 October 2026 - 07:19:42 UTC875,343836,282Larian Studios
Hearts of Iron IV26,1817 October 2026 - 07:16:14 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI25,4987 October 2026 - 06:35:06 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld22,1977 October 2026 - 07:07:49 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord21,7237 October 2026 - 06:59:30 UTC248,034297,199TaleWorlds Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Yu-Gi-Oh! Master Duel17,1607 October 2026 - 05:43:03 UTC262,33398,126KONAMI
7 Days to Die16,6407 October 2026 - 03:49:53 UTC124,449401,451The Fun Pimps

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat161,6287 October 2026 - 07:14:49 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS79,1867 October 2026 - 06:32:21 UTC399,748Not availableBULKHEAD
Stardew Valley48,6867 October 2026 - 05:59:50 UTC236,6141,016,067ConcernedApe
War Thunder38,1937 October 2026 - 06:35:41 UTC125,317781,076Gaijin Entertainment
Project Zomboid36,4467 October 2026 - 06:56:04 UTC122,811467,999The Indie Stone
VRChat34,7037 October 2026 - 06:42:49 UTC74,217269,026VRChat Inc.
Dressmaker33,9457 October 2026 - 01:38:37 UTC37,946Not availableelyaradine, raithza, oomsarel
Don't Starve Together32,4807 October 2026 - 07:17:05 UTC122,662531,182Klei Entertainment
How to Fish26,4117 October 2026 - 06:45:35 UTC373,97130,342Dazed Games
Hearts of Iron IV26,1817 October 2026 - 07:16:14 UTC93,196377,014Paradox Development Studio
Escape from Tarkov25,8947 October 2026 - 07:20:26 UTC46,24962,122Battlestate Games
RimWorld22,1977 October 2026 - 07:07:49 UTC95,851239,107Ludeon Studios

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat161,6287 October 2026 - 07:14:49 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine79,3947 October 2026 - 06:38:56 UTC150,2711,008,495Wallpaper Engine Team
WARDOGS79,1867 October 2026 - 06:32:21 UTC399,748Not availableBULKHEAD
TBH: Task Bar Hero60,4417 October 2026 - 07:00:28 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust54,6757 October 2026 - 07:17:07 UTC259,6461,403,838Facepunch Studios
Valheim54,2717 October 2026 - 06:51:55 UTC498,478533,888Iron Gate AB
Slay the Spire 251,7077 October 2026 - 06:37:53 UTC574,638199,438Mega Crit
Stardew Valley48,6867 October 2026 - 05:59:50 UTC236,6141,016,067ConcernedApe
The Outlast Trials43,4357 October 2026 - 07:01:52 UTC93,891101,323Red Barrels
Deskrawl: Idle ARPG39,2726 October 2026 - 23:28:18 UTC46,509Not availableFirst Day Games
Palworld37,2117 October 2026 - 06:34:43 UTC2,101,535451,088Pocketpair
Project Zomboid36,4467 October 2026 - 06:56:04 UTC122,811467,999The Indie Stone

RTS

GameLatest observed playersTracked peakReviewsDeveloper
VRChat34,7037 October 2026 - 06:42:49 UTC74,217269,026VRChat Inc.
Rocket League®20,9357 October 2026 - 01:41:02 UTC146,902580,272Psyonix LLC
EA SPORTS FC™ 2720,7427 October 2026 - 05:59:22 UTC90,706842EA CANADA, EA Romania
Football Manager 2615,1007 October 2026 - 07:12:43 UTC82,75036,155Sports Interactive
EA SPORTS FC™ 2614,9257 October 2026 - 05:04:40 UTC159,35063,186EA Canada, EA Romania
NBA 2K2710,8847 October 2026 - 07:15:09 UTC31,139Not availableVisual Concepts
Russian Fishing 410,6527 October 2026 - 05:20:06 UTC27,90689,773FishSoft LLC
Forza Horizon 610,4487 October 2026 - 07:15:25 UTC302,645100,307Playground Games
eFootball™8,3347 October 2026 - 06:56:19 UTC33,925108,764KONAMI
STAR WARS: Galactic Racer™8,2747 October 2026 - 05:35:12 UTC11,600Not availableFuse Games
Football Manager 20248,0837 October 2026 - 06:13:18 UTC88,89428,373Sports Interactive
NBA 2K267,0567 October 2026 - 03:45:30 UTC52,86321,330Visual Concepts

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