- Coming next: A new character, weapon and map in the next big update - 23 October 2021
Hi ninja, It has been a while since the last time we post the dev log. Today, I'm glad to share some news to let you know what's coming next. As the title said,the new update would include a new playable character and a new weapon. Here is a screenshot of our new character with the new dual-wielding weapons. Since we don't have any dual-wielding weapons before, we decide to add one as our new weapon. This weapon attack style would be fast and quick with better VFX. We actually also improve all of our weapons' VFX at the same time. You can try once the new update is released. The new map, there are many stories I can share with you about how I create that. But in short, the map will 1:1 restore the actual castle in Japan: Nijo Castle. Although the castles in the game do exist in history, most of them have disappeared, or only the castle basement walls remain. Nijo Castle is different fro…
- Patch Note Jul.29 - 29 July 2021
Bug fixed: Update the logic of how the boss enters the battle, which prevents players enter the boss fight early. Fixed the bug when sometimes climbing the wall can cause the character to become no collision and disable input. Fixed the secret path of the Sumoto Castle level sometimes might block the player. New Function or adjustments: Add notice UI when an enemy can be assassinated. Add color notice if the hook can aim a target. Reduce the maximum range the hook hit. Adjust aiming settings to avoid sometimes it being blocked by the model. Slightly increases the damage of Kunai. Add a button tips on how to close the top tutorial scroll.
- Patch Note Jul.26 - 26 July 2021
Bug fixed: 1. Fix the bug when pressing "ESC" with Map opening or Animation playing can cause the game input system to be disabled. 2. English key bing image in the setting panel now can display correctly. New Function: Add a new function that the player can directly change crouch to sprint by pressing the SHIFT key.
- Welcome to test the latest version in the test brunch - 23 June 2021
Hi ninja, It has been a while since the last time we post the dev log. Today I'm glad to tell you most works of our new big update has finished—the new version has improvements including gameplay, graphic, animation and many other details improvements. Currently, the new version only supports English and Chinese. That's why we put the latest update in the test branch first. After all the other languages have been added (including the new Japanese translation), we will update the release branch. This test version still has some UI layout bugs and some missing translations, such as maps are not translated, but most of them should work well. How to enter the test branch? Found "Tale of Ninja" in the Steam library, right-click and select "Properties." In the "BETAS" panel, enter test code: "ton123456789" and click "Check Code." Then you will able to select "test- new version test branch." S…
- Meet our new characters! - 7 May 2021
Hi ninjas, First, please allow me to introduce our working progress. We almost finish all works for the next big update. Currently, we are still making map adjustments to make sure the environment looks much better than before. We are also doing the translation works. We expect to upload a new English version in the test brunch about ten days later. After that, maybe one or two weeks later, we can upload other languages' versions. Today I want to share our new characters in the next update with you. First is our new male ninja character. As you can see, the design gains some inspiration from Rikimaru (力丸). The NPCs' models are too less in the last version. We add more high-quality cloth models for them. New citizen New farmer New ninja That's all for today. I hope you like them. As always, if you have any questions or suggestions, please leave a reply in the comments section. The discus…
- Details we added in the next update - 16 April 2021
Hi ninjas, The new update is coming soon. Instead of a very long dev update log, I'd like to share something special today: details we added in the update. These things are not being spotted usually but developing them is quite interesting. So I feel it would be an excellent chance to write a little log to introduce some of them. Hit animation based on the direction and the weapon length. Instead of randomly playing hit animation, we add a system that characters will play hit animation based on the attack direction. Also, a long-length weapon will push the player further. In fact, not just animation, we also upgrade our sound effects to make the whole combat feels better. New 2D art The older UI elements are way too simple, which makes the game look very pool. We now update them with higher quality. Let's use a new map as an example. (Translated names on the map will update once we prep…
- What's coming in the next new big update - 24 March 2021
Hello Ninjas, It's been a long time since the last time we post the blog. Some players even think we abandon this project. But in fact, we are just too busy these days working on the new update. Sorry about didn't update more info to let you guys know the progress. Since we almost finished the new big update, I feel it's time to show you guys what's coming next. The new update contains new levels, a new combat system, a new male character, and much more. Let's talk about them one by one. First, three new levels are coming in the next update. Each of them will have a unique environment and story background. After playing all of them, you will find the storyline makes more sense. There is a screenshot of the level we are developing. Next, we updated our combat system. Instead of just polishing details, we add a brand new design for the combat. Players are now able to choose the different…
- Happy new year, and welcome to test the latest version in the test brunch - 5 January 2021
Hello Ninja, Happy New Year to you and your family! It has been a while since the last time we post the dev log. Today I'm glad to tell you most of our new system has finished—the new version has improvements including gameplay, graphic, animation and many other details improvements. Since we still need a few days to finish the map adjustment works. I think it would be a great chance to release the new version in the test branch. Currently, the new level 1 is playable. Level 2 should be available tomorrow, and level 3 expects a few days later. What's different between the test branch and future release version? For testing purposes, the number of useable items is much bigger than usual. For example, you have 99 kunai and 99 smoke balls. Also, the grappling hook's max distance is much longer. And since we redesign the final score pannel, the UI still needs translation. How to use the new…
- New stealth system development progress 03 - 3 December 2020
Hello Ninja, Today is the last dev log about the progress we have made for the new stealth system so far. First, we redesign the battle part of the maps. For example, this is the new design of the village's head's yard. Same as the second level and the third level. The screenshots only show the design, and we are now working on decorating the maps according to the design to make it become the real maps. Second, we add The kuji-in (Chinese: 九字印), also known as Nine Hand Seals, as the stealth kill award. Once players collect all nine characters, the weapon will upgrade. Also, we add a few new stealth kill animations again. and update some minor functions such as auto retract the weapon. That's all for this dev log. We are planning to release the new version to the test brunch someday in the next week. And we will post another log once it ready. As always, if you have any questions or sugg…
- New stealth system development progress 02 - 19 November 2020
Hello Ninja, Today is another dev log to show you some progress we have made for the new stealth system so far. First, we add the ledge climb system. The player can use it to climb the walls and make their stealth way. Also, the grappling hook has been added. For some walls might be too tall to climb directly, you may want to use the grappling hook. Animations in both of them are just for testing and will update in the future. For people who asked for customization accessories, we added few masks for customization. Next, we will update the in-game item system. Players will be able to throw kunai to attack the enemy and use consumable items to restore the health. That's all for this dev log. Please notice these functions are not updated into the released game yet. We will add them once all the stealth related systems finished. As always, if you have any questions or suggestions, please l…
- New stealth system development progress - 5 November 2020
Hello Ninja, Today I want to show you some progress we have made for the new stealth system so far. First, we add the stealth cover system. The player can use it to observe the corner without being seeing. Next, we will add a grappling hook and ledge climb system. Also, we add some new stealth kill animation. That's all for this dev log. Please notice these functions are not updated into the game yet. We will add them once all the stealth related systems finished. As always, if you have any questions or suggestions, please leave a reply in the comments section. The discussion boards are also welcome
- Patch note v0.1.2 - 29 October 2020
Hello Ninja, The map info system is now available. Use the "M" key to open the map. This system currently does not support the controller yet; we will add that in the future update. As discussed in the previous blog, the map system can record the main information that players have found. For example, if you have chatted with the doctor at the first level, the map will show this place as the doctor's home. Then next time you want to buy the medicine for the merchant, you can check the map to locate the doctor. Also, the map will show that the merchant needs medicine after you talked with him. We also made some other minor updates, such as new crouch animation. That's all for this update. We are currently working on the new stealth and battle system, which might take a longer time than the map system since it's a bigger update. As always, if you have any questions or suggestions, please l…
- Patch Note v0.1.1 - 26 October 2020
Hello Ninja, We made a small update to fix some bugs. Here is the list: 1. Fix the bug that the Portuguese language option is not working. 2. Remove two temp robot models in level one. 3. Fix the text overlap in the tutorial level. 4. Fix some text lost translation. We also update the UI elements in the game, including the main menu, health bar, etc. And some characters' portraits are also updated. That's all for this small update. We are currently working on the new map info system, as I posted last time. As always, if you have any questions or suggestions, please leave a reply in the comments section. The discussion boards are also welcome.
- System update plan - 25 October 2020
Hello ninja, Thank you so much for buying this game at the current EA stage and for all the feedback. According to the feedback we got, there are two main problems: the battle/stealth system is too simple. Lack of clues record function. so we are planning to add the following updates in the future: 1. battle system/stealth system Add a stealth system like Tenchu 3. Many people talk about missing Tenchu and be disappointed when our game system is far away from it. Don't worry. We are now working on it! We will update the stealth and battle system fellow Tenchu 3 (Which is my personal favorite in the Tenchu series). You can expect systems such as wall covering, grappling hook, and so on. With the system update, the map design will also need adjustment. Update time: We plan to update the system in about two weeks. After that, we will adjust the map design. 2. Map info system For now, playe…
- Real place in game 02: Sumoto Castle - 4 September 2020
Hi Ninjas, After we enjoyed the Arima Onsen, we come to the second scene: Sumoto Castle. Nowadays: The castle was first founded on this site by Atagi Haruoki in 1526. When the Awaji area was conquered by Toyotomi Hideyoshi, he assigned Sengoku Hidehisa as lord of the castle. The stone parts of the castle are still there, but the “main keep” is rebuilt. The castle is not famous, but it’s not bad to visit it. Ingame: Atagi Haruoki assists Miyoshi family after the death of Sogo Kazunari and Miyoshi Yukiyasu. He is your next target. (At present, the game is still under development and adjustment, and the screenshot is not the final result) In history: After the death of Sogo Kazunari, Miyoshi Yukiyasu, and Miyoshi Yoshioki, Atagi Haruoki determines to assist Miyoshi Nagayoshi. However, on May 9, 1564, his elder brother Miyoshi Nagayoshi called him to Limoliyama castle and forced his suicide.
- Real place in game 01: Arima Onsen - 17 August 2020
Hi ninjas, As you might notice in the store page, the game story is adapted from real history. In the "Tale of Ninja", all the maps have the actual places in Japan. From today, I will introduce these places to you. It's also a great chance to share some screenshots in the game with you. Hope you feel interested in these backgrounds. Let me introduce our first map: Arima Onsen. Nowaday: Arima Onsen (有馬温泉) is a famous hot spring town within the city limits of Kobe but on the opposite side of Mount Rokko from the city center. The town lies in a natural mountain setting, yet is close enough for Kobe and Osaka residents as a natural and popular day trip or weekend getaway. In history: In December 1560, Sogō Kazumasa (a member of Miyoshi clan, fourth son of Miyoshi Motonaga) went to Arima Onsen to recuperate but fell from the horse on the way. After that, his body becomes weak and eventually…