SPSTEAMPULSELIVE ANALYTICS
The Dungeon Paradox

The Dungeon Paradox Steam metadata

Digital Software | Feb 5, 2025 | game

Released

0players observed · 22 September 2026 - 16:29:27 UTC

ActionAdventureIndieRPGDungeon CrawlerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)150
  • Revenue (VGI)$1,710
  • Review score100% positive

The Dungeon Paradox metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)150
  • Revenue (VGI)$1,710
  • Review score100% positive
  • Total reviews5
  • Release dateFeb 5, 2025
  • DeveloperDigital Software
  • PublisherDigital Software

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Digital SoftwarePublisher: Digital Software

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Dungeon Paradox Steam metadata

The Dungeon Paradox metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/969340/metadata
Steam Storehttps://store.steampowered.com/app/969340/
Steam Communityhttps://steamcommunity.com/app/969340
PCGamingWiki search
IGDB searchSearch IGDB for The Dungeon Paradox

Reviews, pricing, and metadata

Review summary

5 user reviews

100% positive, 5 positive, 0 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Stats, Family Sharing

Achievements

56

Platform releases
  • Steam 2 June 2020

Latest Steam announcements

  • Full release of v1.0 - 5 February 2025

    Today the game has finished its trip in Early Access and launched as a final game. Several new levels, monsters and challenges is added since the last update. With each level the challenge is harder and the likely-hood of needing to retry more than once to pass it is increased noticeably. Would like to thank those that have tried it and reported problems or given suggestions during the Early Access phase. Without you it would not have been 30 updates published. There is no planned content updates to the game, and absolutely no paid DLCs or any such nonsense, but if the game end up selling over a thousand copies there is a good chance for some additional candy to be introduced. For those that one day end up trying out the game - thank you!

  • EARLY ACCESS BUILD 30 - 19 May 2024

    Time to welcome in the warm weather with an important release - this adds floor level 06 in the dungeon and a new Monster - the soldier-version of the Gorgon. Full Changelog * Added Level 06 with enabled staircase down * Added ability to limit and set Frame Count Target to reduce stress on really fast graphics cards * Added new Monster Gorgon Soldier * Added dynamic light to Motion Mine * Adjusted light-effect range for Pulse mine * Improve light filter for Weapons and Operators * Several tweaks around up and down-stairs for overhead rendering cam * Fixed issue around particles for standing torch * Fixed some left-over issues with Mummy Monsters animation and colmesh heriarchy

  • EARLY ACCESS BUILD 29 - 1 January 2024

    This update to ring in the new year is aimed at improving performance. A lot of subtle changes has been done, trimming and optimizing effects, reduce items rendered in the overview cam and many other things, while the larger parts are noted in the changelog below. Full Changelog * Introduced Mipmap streaming to reduce memory loads of large textures * Repack all textures for streaming and improved compression, reducing build with around 25% in on-disc size * Re-worked torches and flashlights to improve performance * Tweaked performance-profile settings for Ultra, High and Low

  • EARLY ACCESS BUILD 28.1 - 1 May 2023

    Ice Mushroom's weapon now added, that they launch up to twice per round. It is a Ice Ball attack that launches 4x balls that each have an automatic 'Chilled' effect and also a chance for a second Chilled level impact depending on targets Willpower level. Each Applied Effect of 'Chilled' lasts for 2 rounds and gives -1 in Agility per effect. Two full blasts from an Ice Mushroom could in theory have a maximum impact of (2 launches x 4 balls x 2 impacts) 16x 'Chilled' Applied Effect entries. Enough Chilled entries that temporarily reduce a Character to 0 in Agility has the same effect as 'Frozen', as there is no Agility Points to spend in the round. Full Changelog * Added new Applied Effect 'Chilled', stackable, with impact of -1 AGI per * Added Ice Ball attack to Ice Mushroom * Adjusted some Resistance levels for Lava Golem, Metal Golem, Veteran Metal Golem, Ice (Blue) Mushroom and Poison…

  • EARLY ACCESS BUILD 28 - 1 February 2023

    The main headline of this release is the inclusion of the full Level 5, with ability to finish it. This level contains some new Monsters introduced not seen in earlier levels and extensive use of the breakable level props. Any feedback on the current difficulty would be highly appreciated. Full Changelog * Added new Monster variants Metal Golem, Veteran Metal Golem and Veteran Lava Golem * Added new Monster Spider Eggs, that can hatch spidelings * Added new Monster Poison Plant * Added third section to Level 05 with enabled staircase down * Added new breakable Actors; Large Barrel, Medium Barrel, Large Wooden Crate Open, Large Wooden Crate Closed, Medium Wooden Crate Open, Medium Wooden Crate Closed * Added support for Specials on TakeDamage for all Units * Added new effect for Hypno Applied Effect * Added support for visually cueing stackable Applied Effects * Added basic turn-IK for U…

  • EARLY ACCESS BUILD 27 - 3 July 2022

    What's new in this build is the support for Ranged and Close Combat weapons to have secondary damageType's, allowing for weapons that apply two kinds of damage - and optionally also apply Applied Effects, such as 'Poisoned' after being hit by the acid spit from Green Mushroom or striking a Monster using the 'Longsword - Flame of Nur' to apply 'Burning' on the target. The chance for the Applied Effect triggering the target, no-matter if from primary damageType or secondary damageType, is a straight roll of 'damage done' vs 'Willpower'. Another QoL improvement done - and inspired by a Youtube video of a play-through - is that any Attack Order done will now, if it is the last Order in the queue, automatically repeat if the Target is still alive. This came about after noticing that several players was applying 'aimed shot' and other Ranged Attacks only once even though they had Action Point…

  • EARLY ACCESS BUILD 26 - 22 June 2022

    In this update the framework is laid for more functionality in the engine with regards to coming usage intended for coming Monsters, with one of them shown - animation-triggered events - for example allowing for dynamic and flexible approaches to special events when some Monsters die, while they have multiple different die-animations etc. In this update the BomberBug has a 1/4 chance of playing out an animation when defeated that shows the Monster exploding in pieces flying apart and a toxic poison cloud pushed out in the near area. This will apply the Poisoned State (an Applied Effect) to any operators within 2.5m of the body. The poisoned state triggers a health-decrease every 30 ticks (every half second of Action phase time) at the rate of 3.5% of the Operators max health. Two Quality of Life additions was added this build; first of when an Operator is Downed, hovering over one when…

  • EARLY ACCESS BUILD 25.1 - 31 May 2022

    * Added support for Shields and Special Armour on Monsters, where projectile can penetrate and lose force without damaging the Monster * Added support for Shield-specific impact effects, separate from the Monsters defined blood * Added decals to Blood Red impact effect * Added physics material definitions to a lot of Actor probs * Added more tailored collision meshes to non-static non-convex objects * Increased power transfered when projectiles hit debree * Adjusted level up gain from 1 to 2 attribute spending points * Adjusted Standing Lever animation to avoid wall-clipping * Adjusted so any piece that is pre-removed from a dyanmically damaged object is de-coupled and no longer triggers Actor interactions * Fixed a bug with the physical distribution of pre-damage on some props not being pushed out of properly * Fixed a regression where floor-impact effect from projectiles was not showi…

  • EARLY ACCESS BUILD 25 - 23 May 2022

    We have reached 25 Early Access builds - which may be seen as some sort of a milestone. It is days short of 2 years since the game entered Early Access, after 1.5 years in private Alpha, and there is still improvements finding its way into the game. In this update we are introducing the first fully destructible environment items, such as tables, chairs, benches, barrels and so on, that will both appear in the levels at different levels of damaged (random for each playthrough within specified instance-unique parameters) but that can also be further destroyed by Operator or Monster interactions. The most direct way this will affect the gameplay is that this both allows for more 'level clutter' to be introduced, but also to allow for dynamic adjustments of cover and concealment, where an item that starts out giving good cover can be destroyed to such a degree that it no longer function as…

  • EARLY ACCESS BUILD 24 - 19 April 2022

    In this update the ability to pre-roll the D100 (two D10) roll has been added, for planning/snooping purposes. Currently the usage of pure D100-roll (lower is better, unlike a D20 roll in DnD) is limited to Close Combat attack-roll (miss, hit, critical) and for Ranged Weapons projectile's Damage-calculation (glancing hit, hit, critical). What has also been made, but not activated and usage is still under consideration, is the ability to actually roll 'physical' dice and wait for their roll to end to see the result. It was not added now since it didn't seem to add something really important in terms of value and it slowed down the process of making multiple rolls. So why add the option to see coming rolls for your Operators actions? The concept was to allow for some snoop-ahead and ability to try to 'play around' ones bad luck (if rolling high) or perhaps even force out bad rolls by perf…

  • EARLY ACCESS BUILD 23.1 - 11 April 2022

    * Adjusted skills for Dark Bat, Hairy Dark, BomberBug, Fishman, Mummy, Veteran Mummy, Frost Mummy, Green Mushroom, Blue Mushroom, Plant, Veteran Plant, Posion Plant, Small Snake, Snake, Small Spider and Spider * Added more alternative animations for Golem Slap attack * Fixed dynamic clothing and body-parts to be configurable per Monster * Updated new highresolution textures for Golem characters * Fixed a regression regarding buttons and secondary triggers

  • EARLY ACCESS BUILD 23 - 3 April 2022

    Perfect is the enemy of good. After months of trying to both build a level that could contain a concept that looked good on paper, and then many weeks trying to find a solution for an optional game-mode, the conclusion is that it is better to reduce scope and build in steps and improve as is needed. There is no rule that a level must be 'finished' to be released. That is self-imposed and frankly lead to a situation where the lack of feedback ended up delaying a do-over. And it shouldn't have to be this way. So in this release, is the current ongoing version of Level 5 -- it may change a little or a lot, but the stair-case down will not be unlocked until it is deemed ready, so no-one accidentally finishes it too early (missing XP and loot). Take note that the level is, as has been previously stated, is not finished and will change -- both due to actually being built out and changes based…

  • EARLY ACCESS BUILD 22 - 5 September 2021

    In this update there is two improvements, both the result of work done to improve things going forward. The first thing is a comprehensive handling of error-states and exceptions that may appear due to bugs, logical errors, timing-issues or driver-flaws -- the case is reported back with information about the game and the latest part of current log from the session to help tracing the root cause of the problem. You will know an error-state was entered as the game will instantly load back to the Main Menu, via a loading screen that informs about what happened. This also makes sure that even though the game didn't technically hard-crash we still ended the current session as continuing may risk creating more errors or in worst case impacting even the save-game. And we don't want that. The second change is on the surface a minor one but with the ongoing flawed gaming-press reports that loadi…

  • EARLY ACCESS BUILD 21 - 22 August 2021

    In this build a wish by player Tech-Priest posted in the forum was introduced: when a team is wiped the Operators still get to keep all XP and skill level progress made for all characters, the savegame is updated with the new values. This is also true if one need to quit mid-level -- all progress of XP gained or skill levels increased is saved. This will help any player that is having issues with a level and/or specific monsters and will help them overcome them with time invested. Full changelog * Added new 'TeamWiped' state, setting status for UI, Steam Overlay status and animated end-state of Level * All Experience gained for level and Skills aswell as Attribute additions are now stored post-TeamWiped * Exiting the game to Main Menu or to Windows also saves the Experience progression, as if TeamWiped * Added hot-air effect to all torches * Fix issue where Health and Action Points in S…

  • EARLY ACCESS BUILD 20 - 28 June 2021

    In preparation of the (slowly) approaching Level 5, containing new monsters, abilities and environmental effects, some improvements are being done to accommodate the new concepts and ideas - including none-damaging range-based weapons (abilities) that impact a targeted Operators sanity and mental resolve. During testing of these I found the Terror Impact to be in need of improvements. The perhaps most important change regarding this area introduced in this update is that Willpower has received a dramatic increase in importance of ones resolve and team-mate proximity buff has been reduced to a quarter (1/4) of the original level and can be further reduced to a comparable 1/20th of the original impact when a teammate is not in Line Of Sight anymore (but within range to give some buff). This balances things up a bit and removes the huge difference if the full 3-man squad stays together or…

  • EARLY ACCESS BUILD 19 - 18 April 2021

    The theme of this update is to look over and improve the Overwatch system and make it more usable to use. While the core mechanics of Overwatch remains (Operator holds their position, waits to attack any Monster observed using a Normal attack, repeat until round is over) the usage of having a single Operator act as a guard for an alternative path or doorway was always hampered by the fact that one had to re-set this each round and wouldn't actually know if the Operator being far away had observed any Monsters and attacked them. So to help with this and speed up the gameplay somewhat, any Operator that stands as Guard using Overwatch, but doesn't attack any Monsters in the current round, will carry over the order to the next round. This will continue until any Monster is finally observed and attacked, or the order is removed. If a Monster is observed and there is enough time in the Round…

  • EARLY ACCESS BUILD 18 - 5 April 2021

    This update does not really bring forward any content per se, but it does contain the actual implementation and usage of Stats and Achievements, that now has its internal components all in place. As a start there is currently 33 Achievements added, but more will come - there is already the starting-point of 'per Monster' and 'per Level'-related Achievements, and these will be expanded upon as more Monsters and Levels are added, but also other kind of challenges for achievement-hunters will be added going forward. Full changelog * Added usage of Stats and Achievements * Adjusted Mouse-pan speed to match key-pan * Fixed that mouse-pan can still occur when mouse cursor is hidden during Action phase

  • EARLY ACCESS BUILD 17.1 - 22 March 2021

    * Added BENCHMARK option for Main Menu for the new Benchmark Level * De-coupled FPS and Tick gathering for better resolution of information * Adjusted Quality level Medium to High, added level Low

  • EARLY ACCESS BUILD 17 - 10 March 2021

    This small update brings along something that came from a realization that being turn-(phase-)based, the intent is to be tactical. And having information is a positive thing, it allows the player to make informed choices. As such, all Monsters, either when an Operator is selected and a Monster is highlighted as being within their Perception range, or a Monster walks within range from a Light Flare and is highlighted, a Health Bar will be shown indicating from 0 to 100% the Monsters actual health. This also means that the Light Flare once again get a minor buff, to bring it in line with some other Special Abilities. In other news, development is, slowly, ongoing for the next level and the new monsters to find there. One of the important changes done to accommodate the current design, is to raise the theoretical max limit of the level by 4 times (double in both length and width). No date…

  • EARLY ACCESS BUILD 16 - 17 January 2021

    The main changes in this build is the re-introduction of Perma Death of Operators. While Operators still end up as Downed if their health reaches 0 healthpoints, they no longer automatically recover after Downed state is over -- a failure to revive your teammate manually or using the BoostInjection ability within 10 rounds will cause the Operator to Bleed Out. This causes them to die, and this is permanent. This will make sure that one cannot just leave an Operator to run off alone without any regards for their safety, because one may not be able to reach them and revive them before bleeding out. This should heighten the stakes somewhat again, even if the game is not as hard(core) as it was with the first builds. Changelog * Adjusted TTL for Downed Applied Effect, it is now 10 rounds * Adjusted the Downed state, where timing out now cause a Bleed Out * Added the Downed Icon to Team UI t…

Patch notes and updates

S.noRelease datePatch nameGID number
131 May 2022EARLY ACCESS BUILD 25.14437747060844988253
211 April 2022EARLY ACCESS BUILD 23.14353300134241131731
322 March 2021EARLY ACCESS BUILD 17.14048146376725094229
47 June 2020EARLY ACCESS BUILD 53157533729864108505
54 June 2020EARLY ACCESS BUILD 43157533548742345581
63 June 2020EARLY ACCESS BUILD 33157533548738993241
72 June 2020EARLY ACCESS BUILD 23142896212108142427
831 May 2020EARLY ACCESS BUILD 13142896212101003704
913 May 2020ALPHA BUILD 153110243848762694631
1027 April 2020ALPHA BUILD 143112493747282638129
1112 April 2020ALPHA BUILD 133112492477897392316
1231 March 2020ALPHA BUILD 122984138620262007400
131 March 2020ALPHA BUILD 112578812118964857111
1416 February 2020ALPHA BUILD 103183419193838470081
1531 January 2020ALPHA BUILD 92609208878385177513
1619 January 2020ALPHA BUILD 83690071589852373074
176 January 2020ALPHA BUILD 72592316573913080818
1823 December 2019ALPHA BUILD 62592316573861730742
199 December 2019ALPHA BUILD 52587811707181638965
2023 November 2019ALPHA BUILD 42468465044723230025

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID969340
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateFeb 5, 2025
DeveloperDigital Software
PublisherDigital Software
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type5 user reviews
Positive review percent100%
Positive reviews5
Negative reviews0
Total reviews5
Steam recommendationsNot available
Achievements56
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/969340/

Short description

A genre-defining phase-based tactical RPG - lead a team of Operators into a world of monsters, puzzles and treasures while discovering the events that lead to their new fantastic adventure

About this game

A science experiment has gone awry and a group of soldiers find themselves in a setting that seems as unlikely as it is fantastic. Go on a journey down many levels of dark hostile dungeon exploration - discover what secrets and treasures that lie in your path as you try to uncover the truth about your new reality. Do you have what it takes to take on the hordes of evil and the master behind it? Features Phase-based: Prepare your teams action in a Planning phase, movement , shooting , interactions , overwatch , see what all team-mates actions are and once pleased with it go into Action phase to see your Soldiers act it out and react to Monsters Challenging: Hand-designed levels for a cohesive narrative and balanced but challenging gameplay - filled with both fighting and puzzles Quality Assets: Well-crafted high-quality fully animated Soldiers and Monsters in multiple expressive variants Beautiful Visuals: Fully shader-driven Deferred rendering with CTAA - Cinematic Temporal Anti-Aliasing - for beautiful crisp images in 4K resolution

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

The Dungeon Paradox's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Dungeon Paradox's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Dungeon Paradox at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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Project Zomboid53,38822 September 2026 - 16:36:41 UTC122,811467,999The Indie Stone
Terraria35,46722 September 2026 - 16:11:05 UTC486,9181,521,492Re-Logic
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS397,57822 September 2026 - 16:43:46 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North
NARAKA: BLADEPOINT56,78522 September 2026 - 13:05:10 UTC385,770302,33024 Entertainment
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,044,69422 September 2026 - 16:45:10 UTC1,818,3689,826,471Valve
Dota 2812,19122 September 2026 - 16:43:46 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS397,57822 September 2026 - 16:43:46 UTC3,236,0272,744,193PUBG Corporation
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
HELLDIVERS™ 278,16622 September 2026 - 16:01:02 UTC458,2081,150,310Arrowhead Game Studios
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,74322 September 2026 - 16:16:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid53,38822 September 2026 - 16:36:41 UTC122,811467,999The Indie Stone
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
Baldur's Gate 346,92822 September 2026 - 16:16:11 UTC875,343836,282Larian Studios
Diablo® IV46,80522 September 2026 - 15:02:44 UTC64,51869,242Blizzard Entertainment, Inc.

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