- Sierra Madre Dev Blog 9-23-2022 - 23 September 2022
Pre-Release Content and Images Please understand that the material discussed herein is part of the unreleased CORE Release Update and does not reflect the current version of the game that is now available on the Steam store. The CORE Release Update is a complete overall of the existing game and has not been released at this date. We appreciate your patience and continued interest. Changes to Gameplay The game’s gameplay has received a significant overhaul. In the current version of the game, the goal is survival where the player must secure resources to maintain their health, nutrition levels, hydration, etc. This will be eliminated. In the CORE Release Update, food and drink will only affect health level and gameplay will be driven by a faction-based scoring system. New factions have been created to represent the struggle of life on the frontier. Players will be part of the pioneers lo…
- Upcoming changes with the Core Redesign Release - Post 4 - 23 December 2020
Update: We are still in the process of preparing the Core Redesign Release. We are have run into a few issues and are still putting on finishing touches. We will ship the release as soon as these issues are resolved. Thank you. Note: The Core Redesign Release has not yet been released. Gameplay changes and improvements This post focuses on general gameplay changes coming with the Core Redesign Release and when we are planning on launching the Core Redesign Release. In addition to the areas discussed in prior posts and areas that will be explored in future posts, there are several keyways in which we are changing the game and its gameplay largely based off community feedback. We have completely overhauled and replaced the original map. The game’s map is now designed to be more interesting to navigate and be more conducive to creating interesting skirmishes and scenarios. Canyons are stee…
- Upcoming changes with the Core Redesign Release - Post 3 - 16 December 2020
Note: The Core Redesign Release has not yet been released and is targeted to be released in late December. This post focuses on the non-player character (NPC) and AI changes coming with the Core Redesign Release. Subsequent announcements will focus on other areas that the Core Redesign Release will change in the game. The systems dictating NPC behavior have been completely rewritten. NPC decision planning is now multithreaded and based on a utility system to allow for more complex behavior. Many of the changes to NPC behavior are based on user feedback. Civilian NPCs will now wonder down paths instead of merely trekking through the woods. When crossing paths civilians will occasionally acknowledge each other as well as the player. Outlaws will setup choke points on paths and get in confrontations with civilians and cowboys. Based on user feedback, NPCs no longer jump into gun battles at…
- Upcoming changes with the Core Redesign Release - Post 2 - 9 December 2020
Note: The Core Redesign Release has not yet been released and is targeted to ship in mid to late December. This post focuses on the character movement changes coming with the Core Redesign Release. Subsequent announcements will focus on other areas that the Core Redesign Release will change in the game. All the character movement systems have been completely overhauled. Character movements have been augmented to meet a few key goals: movement stability, movement fairness, and movement performance. To enforce movement stability, characters are now bound to the NavMesh. The NavMesh is a descriptor that defines where non playable characters (NPC) can travel in the world. The player is bound to the NavMesh except when airborne. When the player is falling, they are pulled back to the NavMesh. Why did we do this? First, this helps prevent instances where the player can fall through surfaces.…
- Upcoming changes with the Core Redesign Release - Post 1 - 2 December 2020
Note: The Core Redesign Release has not yet been released and is targeted to be released later this month. This post focuses on the graphical changes coming with the Core Redesign Release. Subsequent announcements will focus on other areas that the Core Redesign Release will change in the game. Graphics have been improved in several areas. As a basis we are using more advanced rendering features through a more advanced rendering pipeline. As seen in the comparisons below the new rendering tech allows for more realistic lighting and superior texture clarity. Aliasing is less apparent, and colors are truer to life than before. Incorrect highlighting is reduced on the shadowed edge of objects. Contrast is improved. The lighting is less harsh and does not washout key parts of the models anymore. Textures appear more realistic and vibrant. Shadows are deeper and more realistic. Rasterization…
- Sierra Madre: The Wild West 08/28/2019 Update - 28 August 2019
This release contains a number of bug fixes and stability improvements as well as a few new features. New Features: Native Americans Warriors will now spawn as you traverse the world and help you fight off bandits. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F970190%2F5986c0ca575e3de36202ead5bb9e6ec8fcb2cc19.jpg Added a quick loot ability. This will loot everything in a dead outlaw / animal inventory. This ability is activated by holding down the Action key (F by default key bindings) for 0.5 seconds while looking at a dead enemy. The weight limit on the player's inventory has been removed in favor of slowing the player down when carrying loads greater than 40 lbs. Restored dual pistol aiming while in first person mode. In third person mode right mouse button will fire the right weapon; left mouse button will fire the left weapon. In first person mode right mouse butt…
- Sierra Madre: The Wild West Patch 8/7/2019 - 7 August 2019
Changes: Upgrade project to Unity 2019.2. This delivers a number of improvements and bug fixes including fixing an issue that could lock the program in an infinite loop. Fixed scripts that were throwing non-crashing exceptions under certain conditions. Fixed issue with remapped controls not working in the map UI. Note: this requires rebinding custom key bindings for the map UI.
- Sierra Madre: The Wild West Core Stability Update - 31 July 2019
This update is primarily focused around fixing issues that were created in our creation of the core rewrite. We did, however, add birds that fly over head around the map. Changes: Collision detection improvements. Third person perspective melee hit detection improvements. First person perspective melee animations improved. Improved IK alignment for feet when going up steps on terrain. Fixed exception caused by pooled objects. Fixed issue with NPCs not successfully mounting horses. Fixed issues with NPCs flying sideways across the map. Improved lipsyncing for NPCs. Improved wagon turning animations. Improved Aiming IK for the player's character in third person perspective. Improved sprint animations in first person perspective. Fixed an issue where the camera can become wrongly aligned while riding the horse in first person perspective. Fixed an issue where towns people NPCs did not deal…
- Sierra Madre: The Wild West Core Rewrite Update - 20 June 2019
Disclaimer: This update constitutes an overhaul of roughly 90% of our game's core source code and is a large change to the underlying systems of the game. Many of these changes are not aesthetically apparent. Over the next few updates we will be fundamentally changing the game's world (terrain, environment, etc), Core Gameplay, Rendering System (Lighting), and NPC behavior. This update, while rough in some areas, offers a new basis for the future development of Sierra Madre: The Wild West. The important thing is that this new core empowers us to provide more features in a much more manageable way. Note: This release may not download immediately. Changes: Improved Character Controller We have fully switched over to an advanced event-driven character controller. This character controller is more modular and is a huge improvement from a developer’s point of view. There are some rough edges…
- Sierra Madre: The Wild West Development Blog 03/29/2019 - 30 March 2019
Moving to the Improved Character Controller, Input https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F970190%2F0f0581cb0636cf504db38a4f0aec11f6834c7ac3.jpg Our integration to the improved character controller and input module is fully underway. Game-pad support is being vastly improved with the new input module and controls reporting is more aesthetically pleasing. The improved character controller offers more fluid movements and is much more flexible. Better, Simpler Interactions and Controls As part of our move to the improved Character Controller, we have simplified interactions while also making interactions more interesting. Actions are now contextually based and as such there is no need for a permanent HUD bar. Here are some screenshots of the new campfire interactions: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F970190%2F3c31813fd179bcae5a19f1fe04%25E2%2580%25A6
- Sierra Madre: The Wild West Revised Roadmap 03/04/2019 - 4 March 2019
Roadmap Thank you for your feedback. This roadmap is an overview of planned features for the game based on user feedback. Please note that this is not finalized and is subject to change. Improved Core Architecture and Input System Migration We are working to migrate to a superior input module as well as improving the game's core architecture. The new input module should improve game-pad support. More Complex NPC Interactions We are working on adding meaningful interactions between the player and NPCs. These interactions will include simple dialogues and will vary by scenario. Factions and Public Opinion We are working on shaping the game to be based off of factions and a form of public opinion. We want your actions in the game to shape how NPCs react to you. We are also planning on allowing the player to choose / shape which faction they are a part of. Native Americans Native American a…
- Sierra Madre: The Wild West Build 3605021 - New Building Art, IL2CPP, Texture Streaming - 28 February 2019
Changes and Improvements Started adding new building art, props, and town layouts to towns. Added adjusting day / night lengths to the Gameplay settings menu. Switched to IL2CPP. IL2CPP is a scripting backend by Unity Technologies that offers a 3x speed up (CPU only) in some cases. Switched from Facepunch .Steamworks to Steamworks .NET. Tweaked hunger / thirst settings. Minor tweaks to HUD. Inventory items and weapons can now be purchased at the general store in towns. Textures are now asynchronously streamed. This reduces memory usage and should help prevent crashes related to memory allocations. Reduced clothing sticking through on gunslingers. Fixed gunslinger jackets having a low-poly look. Fixed an issue where piano music was heard at the wrong side of town. Added a sheriff star to the marshal's chest. Tweaked lighting setup. Known Issues When switching quality settings, restart ma…
- Sierra Madre: The Wild West Development Blog 2/21/2019 - 21 February 2019
We have been working on a number of internal improvements to the game's architecture to facilitate new features. New Character Art We are overhauling all character art in the game. A preview of this character art has already been rolled out to the gunslinger NPCs. New Town Layouts and Building Art https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F970190%2F437cb8c87adc1b63064017d9089ff4ee5579e0e4.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F970190%2F9e92753891354a423c722694505bd603b8a6fe35.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F970190%2Fd24fe17712e089949bc59836980fbe163fc02c0c.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F970190%2Fc76af164e918879b9d7879cb18acbf5dd497afe2.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F970190%2F97653bb474b46cbc839fcf881c3a3a1ebb6287c6.jpg https://st…
- Sierra Madre: The Wild West Build 3551795 - New AI System & Character Art Preview - 9 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F970190%2Ffd315e30326ee5a357bf7e29e2dcaab9e0cc38a5.jpg Build 3551795 Changes: Reworked the Steam client initialization process to report when problems occur with the app's connection with the Steam client. Build 3548967 Changes: Hugely reduced texture memory usage to mitigate crashes where some systems would run out of memory. Build 3546173 We would like to thank the community for all of your excellent suggestions and feedback. Your feedback is being used to shape the game and as a result we have begun redesigning some of our subsystems to better incorporate your ideas. One of these subsystems was our AI module. New AI System We have reworked how the AI work internally to be more flexible and better able to handle the necessary changes to incorporate your suggestions. Our old AI Module consisted of the following: A civilian…
- Sierra Madre: The Wild West Build 3495898 - 24 January 2019
Note: We recommend resetting your control bindings if you use customized key bindings. Improvements Fixed jagged edges in the terrain. Fixed snow texturing issues. Added deciduous trees to parts of the map near water. Improved AI combat behavior. AI now try to maintain their distance and seek cover rather than charging the player. Added a long barreled double barrel shotgun. Renamed short barreled double barrel shotgun to Coachgun. Dead enemies can now be looted for supplies (tonic, animal hides, food, etc.) and will only drop ammo and weapons. Added a stone tomahawk. Added a torch that can be used for both lighting and bludgeoning (you have to purchase this at a trading post). The player can now carry multiple melee weapons. Hitting the melee select key (4 by default) will cycle through melee weapons. The player can now put away a weapon by hitting the associated select key again (with…
- Sierra Madre: The Wild West - Third Person Perspective Update - 14 January 2019
Build 3465972 Third Person Perspective https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F970190%2Ffb252c8dc5f57659c978bdc22b4f1c6a290c84b9.jpg Note: If you have customized your controls you may have to reset your control bindings. Due to all of the requests we have been receiving for a third person perspective, we decided to add a third person perspective mode to the game before our NPC behavior / character art update. The new third person perspective can be activated by pressing the "v" key by default. Changes and Improvements Third Person Perspective Reworked horse follow mechanics: Your horse no longer follows you all the time, but will stay where you have left it. Now, when you call your horse it will approach you and stop as soon as it reaches you. If you are a great distance from your horse it will be spawned behind you and then approach you. Sleeping at your tent: Y…
- Sierra Madre: The Wild West Feature Update 1 - 29 December 2018
Build 3436240 Note: We did some reworking with the default keybindings and added new key commands. You might need to reset your controls if you set custom mappings prior to update. New Features and Improvements Difficulty Settings under the new Game Play Settings Menu New Inventory, store, and map U.I. The Quick Interaction Menu is dead... and has been replaced with the Quick Interaction HUD Bar. This new HUD bar has keys mapped to each interaction, such as heal, eat, drink, place tent, etc. (toggles with TAB by default). A new HUD (that can be turned off) with health stats, stamina, and a mini-map. Gamma correction settings under the Game Play Settings Menu. Invert Mouse under the Game Play Settings Menu. All around improved loading times. Replaced the next generation experimental vegetation rendering system with a more stable one. The next generation experimental vegetation rendering…
- Sierra Madre: The Wild West User Feedback Update 1 - 21 December 2018
Build 3418701 This update incorporates some minor improvements and a new feature suggested in user feedback. Wood Chopping Gathering fire wood no longer consists of searching the ground looking for sticks. Now you can gather fire wood by simply walking up to a tree and chopping the tree with your knife or hatchet. The knife will gather a stick of wood for every third hit to a tree and can gather up to three sticks of wood per tree. The hatched will gather a stick of wood for every hit to a tree and can gather up to nine sticks of wood per tree. Improvements We have added some more steam achievements. Note: if you are currently on one of the missions that has one of theses achievements, the achievement will not take effect until you have completed the mission a second time. The enemy AI is now way less aggressive, doesn't jump around as much, deals less damage, and has lower accuracy. Th…
- Sierra Madre: The Wild West Cumulative Hot fixes - 18 December 2018
Hot fixes https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F970190%2F68ce6e1f6ae0f84d02a55cd79571d6fcdb69a874.jpg After the initial release we have been working to resolve problems as they come up and respond to feedback. Yesterday we released a few hot fixes to solve issues related to crashes caused by certain gamepads. Today, we have released a new hot fix designed to tackle some of the issues that have been brought up in user reviews. We have just released Build 3409937 (should automatically download), which has the following attributes: Fixed a bug where enemies would spawn too close to the player. Fixed a bug where enemies would fire multiple shots for one shot. Spawns of friendly lawmen, enemy outlaws, and skirmishes between lawmen and outlaws now play a short piece of music. Fixed an in issue where the piece of music played on death was too loud and did not respond…
- Sierra Madre: The Wild West Release Announcement - 17 December 2018
Sierra Madre: The Wild West is now available on Steam! If you have any issues with crashes on launch: We have issued a new hotfix, which should resolve this issue. Please let us know if it does not. You may have to exit and reopen the Steam Client for it to download. However if you continue to experience the issue: Let us know. Some players are experiencing an issue related to having a gamepad plugged in. If you unplug the gamepad and relaunch the game, the issue should be resolved. Another work around is to double click the Sierra Madre.exe in the install folder. Sorry for any inconvenience. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fapps%2F970190%2F7a82890c2d2e9a8b7a680709b38d590f774c5a88.jpg Thank you for your interest and support. We hope you enjoy the game. Release Notes Features Three mission modes: Delivery, Outlaw Hunter, Town Liberator. Play these missions to earn…