- Musher Perks & Bug Fixes - 19 March 2026
New Additions: Musher has Skills / Perks now! Bug Fixes: Fix for certain challenge rifts not spawning Elites Fixed a bug causing Krush and BBK to not perform their Ground Slam when off screen Fixed a bug causing Megarak + Omegarak to play their Cast animation without spawning babies Fixed a bug causing the wrong percent to display in booster window Fixed a bug causing Maxed Out text to persist when navigating away from the Ability and Monster upgrade Screens Fixed a bug causing undefined behavior when rerolling the store Fixed a bug where selecting a fully prestiged monster in the Party Select screen would cause undefined behavior Fixed a bug where choosing a new leader would display incorrect info for the selected monster in the Party Select screen Balancing: Booster roll stats are now based on party size 2 monsters = 1% - 5% 3 monsters = 2% - 6% 4 monsters = 3% - 7% 5 monsters = 4% -…
- Post-Launch Hotfix! - 11 March 2026
Patch Notes: New Additions: Added SPEEDY UPGRADE Option to Gameplay options ( Skips UI celebration when upgrading, decreases hold time needed to purchase upgrade ) Proper icons added for Robodex enemies Balancing / Tuning: Lazeye range reduced to 4.5, Wolfie range reduced to 3.5, GameSpeed scale reduced to 1.3 and 1.6, Increased Skrap-Elem and Skrap-Phys HP in Biome 3 from 140 to 280, reduced bias to 0.6 each Lowered Snobahl bias in Biome 3 to .5, Increased Carrier HP from 200 to 800, lowered Bias to .1, Increased Megajet HP from 750 to 1000, lowered Bias to .3, Increased Krush HP from 500 to 1000, lowered Bias to .3, Wolfie's Rift Pounce has been changed to happen on proc, with a flat freeze time of 2 seconds. (This is to address his current stun-lock) Bug Fixes: Fixed Bosses and Minibosses not properly recording to Robodex Fixed Skrap_Phys from not revealing in the Robodex Fixed a Spe…
- RMR is a part of Tower Defense Week - 9 March 2026
Hey trainers!Welcome to both our V1.0 launch week AND tower defense week - Is it purely coincidence, or has this been planned since September of last year? I guess we'll never know!For those of you YET to play Rogue Monster Rush, now is the best time to grab it, while it's at its early access price AND with TD week % discount. After this week the game will go up to its retail price of $11.99.Thank you all to those of you who've already picked up the game, or have been playing since Early Access, you're appreciated and your feedback matters. We're already hard at work at a hotfix, and a demo! Stay tuned for more.-Ghost Vibes
- Leaving Early Access - V1.0 of RMR is HERE! - 8 March 2026
Hey trainers!We're so excited to announce that Rogue Monster Rush has hit v1.0 after a year in Early Access. Before you jump in, here's an overly-simplified list of (mostly) everything that's changed since our EA build.Changes/Additions:-4 new monsters-3 new areas-Lots of new enemies, elites, challenge rifts, and bosses-In-game shop (penny pincher the hermit crab)-Rewrote our entire monster progression system-Redid most systems in the game for better perfomance, user experience, and gameplay loop-Removed perk cards based on user feedback-Replaced perk cards with Monster Boosters (Randomly rolled stat boosts that apply to a whole monster species)-Revamped much of our UI-Added Quests & Achievements-Redid our tutorial experience-Had friends do guest V/O (Danielle DeNicola as the Announcer, Dave McElfatrick as Penny Pincher)-Received and implemented a lot of great feedback from our Discord…
- Road to 1.0: Escape from Early Access - 19 January 2026
Rogue Monster RushRoad to 1.0: Escape from Early AccessHey All!Just checking in to talk about where we're at in our Early Access journey, and show you some fun things we're working on! Full transparency, we're aiming for a March 7 release date for V1.0 to coincide with a certain upcoming event. So get your tower defendin' pants on and get ready. Level DesignBiome 2 - Gravebound Happy to announce that Biome 2 is in-game, working, and feels awesome. We're working on the boss design now and will have a test branch soon. Join our Discord if you're interested in trying it before the official launch. Biome 3 - Frostfall (Teaser)Biome 4 - Volcanic Mines (Teaser)New Game FeaturesBoom BarrelsGhostProgrammer had the idea to add some fun interactables that could lead to MORE clutch moments. So we'd like to introduce Ghost Vibes Barrel Co - Leading manufacturer of dangerous goods to click on and de…
- RMR - Roadmap to V1.0 - 19 November 2025
We've been heads down working on a massive overhaul to the entire game, which will pave the way for all the content we've got lined up heading into 2026 and v1.0 of the game.In December we'll be lauching the "Monsters Reborn" update. This update changes monster progression, our UI and UX surrounding upgrades for your monsters, town, and NOW player abilities too. We've heard your feedback loud and clearly, and have implemented much of it! In February, you'll see our biggest content update since the launch of the game. "The Everisles" update introduces 2 new biomes, more monsters, enemies, and an endless mode as our 4th difficulty, with its own leaderboards.Not to mention our NEW perk card system. Perk cards will be tied to achievements - Completing tasks in-game will unlock and add all sorts of new perk cards to your pool for future runs.Lastly, "Horizons" in Q2 2026 will bring about v1.…
- Tutorial Update - 16 September 2025
We've watched the let's plays, we've heard the feedback, we've watched the livestreams. Tutorials are HERE. No longer will you have to flock to the interwebs, forums, or Discord to find out what does! GhostProgrammer has ensured he has been able to address most, if not all, of the most common questions that have arisen. So the next time you load up RMR, you may just learn something new. We're hard at work on both a roadmap, as well as a BIG monster overhaul, that will replace monster upgrades, evolution, meta progression (not egg level), and then some. Stay tuned for more info. Lastly, I apologize for the large gap between updates. I lost a friend of mine recently, and it hit me in ways I could not have expected. (No desire to be at or on a computer) Ghostprogrammer and I have added a little memorial for him in our credits, and a drum kit on the home-screen island, so he may live on for…
- Post Hatchery QoL Request + Bug Fixes - 9 July 2025
Based on some of your feedback and bug finds, this patch introduces a few things for a better robot crushing experience. Bulldoze Mode No longer will you accidentally click on a tree in the middle of an insane smite frenzy. Bulldozing trees and rocks now functions differently: Click on the bulldoze icon in the top left (or keyboard shortcut B), then click and hold on a blocked tile to clear it! Gilded Bots Golden robots now have a chance of spawning every wave (increased spawn chance the longer you go without seeing them.) They're gold-plated, have increased HP, and drop a nice little gold bonus upon defeat! Sound FX bug fix The issue with some player abilities not respecting the volume slider has been fixed! Our gift for your ears
- The Hatchery Update is HERE! - 18 May 2025
Hatchery Update! It’s finally here. The Hatchery update brings a fun new way to collect and upgrade monsters to Rogue Monster Rush. This update also brings with it a bunch of new player abilities, game optimizations, QoL improvements, and more! Let’s dive in: The Hatchery and Egg Levels Spend 3 stars to purchase an egg from the Hatchery. Eggs have a progress bar that is filled passively with XP gained during your runs. Once that XP bar has been filled, your egg is ready to be hatched. Head back to the hatchery to hatch it and see what’s inside! If you hatch a monster you do not currently have in your collection, you will unlock that monster! However, if you hatch a monster that’s currently in your collection, that monster will gain an Egg level, giving you a selection of 3 potential stat upgrades to choose from. Your chosen upgrade will be permanently added to that monster. You can see…
- Hatchery Update & Milestone - 15 May 2025
Hey all! We have a massive update coming this week, while we're saving the full details of the announcement for the launch post, there are a lot of awesome things to look forward to. TLDR; Hatchery adds egg purchasing and hatching, which gives your monsters permanent stat upgrades and eventually unlocks new monsters Awesome new player abilities QoL improvements like frame limiting, vsync, save file clearing Performance optimizations We're uploading a playtesting build right now, if you'd like to get your hands on it early, just switch to the beta branch and give it a shot! For the best experience, we highly recommend clearing your save and starting fresh! Fun news as well, we just hit our first 1000 units sold! So a huge thank you to every one of you who joined us on this adventure in our infancy, we appreciate you all and can't wait to show you where RMR is heading. -Ghost Vibes Crew
- Post-Launch Fixes, Optimizations, and Community Feedback - 17 February 2025
Feb 17, 2025 - TLDR; Consistent Treasure Islands, Click-to-hatch Eggs, Giving correct tiles to place, Optimizations and Bug Fixes Added: -Move and Sell monsters during combat phase! -2 Treasure islands are now spawned guaranteed by default -NEW UPGRADE: Treasure Island! Spawns 1 additional island (2 to 3) -Treasure islands have a guaranteed perk chest with a chance for a gold chest as well -Damage Numbers: Optimization and Performance -Eggs are more interactive! Icons + Click to hatch Bug Fixes: -Bug Fix for starting a game w/ less than a full party -Bug Fix for camera shake when in 1.5x or 2x speed mode -Bug Fix for some UI sort issues Ongoing: -Huge pass on tiles, game will try to give you only tiles you are able to play (continuing to optimize as we go, if you manage to get to an impasse, please screenshot) Appreciate you all! -Ghost Vibes
- Small Hotfix - 10 February 2025
-Fixed rare bug where victory screen would appear on boss battle when clearing enemy wave before boss -Enemy spawn rate reverted to original build (faster)
- Hotfix Update: Feb 8, 2025 - 9 February 2025
-Boss 1 Rework (No longer gets stuck either) -Added Zoom functionality to gamepad (Right Joystick Up/Down) -Fixed Gamepad Ability UI becoming stuck on screen -Fixed Expand prompt not appearing -Elekit new sound fx (electric kitty zap) -Monster balancing pass (Elekit, Farseer biggest changes) -Capped Interest at 100 gold max -Increase Smite damage -Megarak spawns 2 Minarak instead of 3 -Increased chance to unlock biome secret monsters from treasure islands -Fixed population not counting correctly for egg monsters -Quit Run now awards all earned XP