Thingamajig news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score83% positive
- Total reviews6
- Release dateMay 5, 2021
- DeveloperSpatiality LLC
- PublisherSpatiality LLC
Genres: Casual, Free To Play, Indie, Simulation, Early Access
Company pages: Developer: Spatiality LLCPublisher: Spatiality LLC
Thingamajig Steam news
Thingamajig news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Thingamajig Early Access release 12 - 2 June 2023
Networking / Multi-user Support for hosting and joining multi-user network sessions for cooperative scene building. Any user can host a session and get a simple 4-digit server code to share with friends. Other users can enter the code to join the session as a client. Each user is assigned a random color when they enter the session. Voice chat is supported for network sessions. The physics simulation is run independently for each user, however dynamic objects are synced to the host's state when they sleep. New joint system: Arm Joints Arm joints are ideal for chains of joints comprised of hinges or sliding joints. Arm joints can be hierarchies, but loops are not supported. New arm joint tool to create and modify joint chains. Arm joints can be re-linked to other joint chains. Pose mode disables joints and allows positioning them to define the rest pose. Arm joint specific snap assists wi…
- Thingamajig Early Access release 11 - 20 January 2022
New Features: Updated the version of Unity used to build Thingamajig. Previously we were using 2019.4 LTS, but we have now switched to 2020.3 LTS. For physics, switched from the Projected Gauss-Seidel (PGS) solver to the Temporal Gauss-Seidel (TGS) solver. This should improve the stability and quality for joints in particular. Slight change to how Thing definition works. Previously a new Thing definition would use the coordinate system of one of the selected objects to define the orientation of the resulting Thing. Often this would be some arbitrary rotation and not a useful alignment. Now newly defined things use world space orientation and choose the front side from the six major axis-aligned directions (based on the orientation of the tool) to determine the "front" side of the Thing. Fixed a minor issue with the material editor's friction adjustment sliders. Previously it was possibl…
- Thingamajig Early Access release 10 - 6 January 2022
New Features: Improvements to the way joints are handled in some cases, which should improve physics interactions overall. Now hinge, sliding, and ball joints use forces and torques to make the joint reach its target when the joint is not dynamic, but one of the attached bodies is. Previously this would have been done kinematically (i.e., the bodies would be "teleported" to their expected positions), which in many cases didn't produce realistic physics reactions. New "motor" options for hinge joints. When motor is enabled, the hinge rotation parameter becomes rotation speed, which controls how fast the hinge turns. Note that if the hinge is dynamic the motor option will still cause it to spin, but allow it to spin faster than the target velocity (i.e., freewheel). If the joint is not dynamic, the motor option will cause the spin to slow down if necessary to achieve the target velocity.…
- Thingamajig Early Access release 9 - 15 December 2021
New Features: New Rotation Sensor gizmo, which can be used to detect the orientation of a group of objects, or the rotation required to point at a particular group of objects from the position of the rotation sensor. New Rotation Decomposer gizmo, which separates a rotation into latitude, longitude and twist/roll. New Rotation Combiner gizmo, which can be used to combine two rotations in different ways. New Collision Trigger gizmo, which can be used to trigger collision detectors even when there are no physics/dynamic objects involved. Two new options for materials that affect physics, which can be found in the "Interaction" section of the material editor: mass checkbox - when checked, objects with this material contribute to the group's total mass. It is checked by default, but can be turned off to add objects to a group that don't affect its mass. collides checkbox - when checked, obj…
- Thingamajig Early Access release 8 - 8 November 2021
We've added circuit boards to Thingamajig! To view the full release notes visit: https://thingamajigvr.com/notes#EarlyAccess8
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 January 2022 | Thingamajig Early Access release 11 | 4237325463672674950 |
| 2 | 6 January 2022 | Thingamajig Early Access release 10 | 4224939386877022932 |
| 3 | 8 November 2021 | Thingamajig Early Access release 8 | 4186653398785872066 |
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