The Elementalist news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score90% positive
- Total reviews10
- Release dateMay 27, 2019
- DeveloperZack Radick
- PublisherZack Radick
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: Zack RadickPublisher: Zack Radick
The Elementalist Steam news
The Elementalist news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The Elementalist on Steam Deck! - 28 February 2026
The Elementalist is now fully operational on Steam Deck!I finally broke down and got a Deck and was able to fix a small (but game-breaking) bug with the Steam Deck Controller polling that was locking up the game. It should now be fully operational on the Deck and it plays great! Excited to play through it again on the go (and on the couch, and at the table, and wherever I happen to be).If you haven't played it before and you have a Deck I sincerely hope you will give it a try! It's modern retro done right!No AI, just a custom game engine and hand-crafted pixel art. Built for the old-school Legend of Zelda crowd looking for a new adventure with no hand-holding and a ton of elemental spells that open up the world to your Wizard!Game on!
- Font updates and BIG NEWS! - 19 April 2025
In preparation for the upcoming launch of The Elementalist Typing I have updated the font used in The Elementalist to the same "gorgeous" hand-drawn font featured there. Better readability with the same core aesthetic choices and serious pixel goodness. Made by real human persons with hand pushed pixels; no AI was harmed in the making of this font. Check it out and be sure to wishlist my upcoming typing game if that's your bag, baby! Planned release by June (none of this Early Access business)!
- Minor performance patch inbound! - 29 March 2025
Minor patch to fix performance issues with some high resolution displays. If you were seeing frame-rate dips or blips on high-resolution displays (especially Mac OS) this should help!
- The Elementalist: ULTRA-SD! - 3 February 2020
The Elementalist has been updated to run in glorious With 9X the pixels of the classic version you can really feel the heat from every fireball! Every asset was meticulously re-drawn by hand and verified to contain 100% pure pixel power. While vastly updating the clarity and quality of the assets the game still keeps a consistent pixel art aesthetic with a unique retro style. So come in, check out the new gameplay trailer and images and bask in the absurd detail that ULTRA-SD brings! *ULTRA-SD updates the native pixel render size from the Amiga friendly 320x240 to a beastly 960x720!
- ULTRA-SD Live Beta! - 20 October 2019
ULTRA-SD, the words that will one day be associated with the most premium of content... Prepare to be amazed at the clarity as The Elementalist unveils the future! Seriously, thank you so much to all of the folks who came by The Elementalist boot at the Portland Retro Gaming Expo and shared your time! I wanted to be sure that those of you who pick up a copy get to play the same experience I was showing on the floor. I had an absolute blast meeting you all and will be back at the show tomorrow looking forward to meeting more great people! The new ULTRA-SD mode isn't 100% finished, so I'm not doing a major reveal yet but it's darn close and I hope you all enjoy it! As always if you run into trouble of any kind, reach out and I'll do my best to help. RaZoR.RoZe
- Portland Retro Gaming Expo! - 19 October 2019
Stop in to see the pre-beta content update to The Elementalist that will usher in a new era in graphical fidelity... ULTRA-SD! Chat with the game creator, pick up a sticker, be totally blown away! Saturday October 19th, and Sunday October 20th at the Oregon Convention Center in Portland Oregon!
- Back to school sale! - 26 August 2019
Get back to school... Old School! For those celebrating the start of the school year; or for those that need a little pick-me-up for the same I am throwing a back-to-school sale on The Elementalist! What better way to start the new school year than with a new(ish) retro indie game full of snarky humor and classic adventuring! Get your copy today (unless you have a copy, in which case, maybe get one for someone else)!
- Now with Steam Input Support! - 11 July 2019
A new release is out that should hopefully make it possible for everyone to enjoy their favorite game pad with The Elementalist! The Elementalist has been updated to include Steam Input support in addition to the raw XInput that it already worked with. This should mean that if your gamepad works with Steam Big Picture it should work with The Elemenatlist! If your gamepad was already working it should continue to work the same way but if you want to switch to using Steam Input that's cool too! Steam Input shouldn't cause screen flicker with high rates of controller re-scan (so if you disconnect it can pause the game when it detects that) and has a pretty nifty controller binding UI, plus it should support some controllers that don't support XInput. Just be sure that you have your controller plugged in before you launch the game or it doesn't seem to like to pass through the inputs when y…
- Secret, secret finder and dungeon quality of life updates - 17 June 2019
So you completed the game but you didn't find all of the secret secrets? No worries! Your old friend the Imp with the compass has something that might help you out. ;-) Also a few quality of life improvements to minimize time backtracking through difficult or time-consuming dungeon sections after you take a cheap shot and die! And a visual clue about that hard-to-find door in the last dungeon... don't forget your lucky coins!
- Primary Keybindings, elemental use hints, and overly deep pockets - 11 June 2019
Just a few small fixes in: Primary Keybindings were not saving properly; this should be fixed. There are now hints about how to switch elements when you find a new element and how to use more powerful spells when you upgrade your elemental gems. You should no longer be able to pick up more than you should in certain circumstances. Cheers!
- Hold the bone! - 9 June 2019
Meat that is consumed or wastes away now leaves a bone that can still be useful in some situations; just be sure an enemy doesn't break it and you don't either. The meat may be tough but the bones aren't! ;-) Addressed a couple minor nits with Sam's quest and added a little extra hint there for clarity. Also fixed a few nits with the pre-boss dungeon save points.
- Map Scrolling Now Live! - 6 June 2019
The Map screen just received an upgrade to allow you to scroll the view and re-center it in order to get a better picture of the world, dungeon, secret passageway, or wherever you happen to be! Hopefully the new UI elements are pretty self-explanatory but be aware that once you select the "move" button (which looks like four arrows pointing in the cardinal directions) you will be in "scrolling" mode and can use the standard UI inputs for up/down/left/right to navigate the map view. You can exit scrolling mode by pressing any other UI button (exit/select/next/prev) and it will remain centered on wherever you scrolled to. If you want to re-center the view on the wizard just click the button between the zoom in and zoom out buttons and it should get you back to where you started (at whatever zoom level you currently have set). If you have any issues with the feature or absolutely love it t…
- Difficulty Selection - 4 June 2019
Just added a Difficulty selection to the Gameplay settings; if you are finding the game too hard or too easy (yeah right) then head on in there and give it a whirl! There's no penalty for adjusting (other than your own pride or shame) and it should take immediate effect so don't hold back!* * Actual results may vary, ask your doctor if difficulty selection is right for you, side effects may include serious injury or death
- Keybinding on Mac minor update - 30 May 2019
Keybindings on Mac were not displaying all of the bound keys due to minor differences in the windowing tool-kits (read as: super not interesting technical reasons). This should now be fixed I hope. Thanks for the feedback in the discussions! If you aren't sure if something is working right please post a question and I will do my best to answer. There are also a couple great video reviews posted there if you aren't sure what the game is all about, check em' out! Cheers!
- Day 1 minor patch - 28 May 2019
Just a quick patch to adjust a few dialog nits and add a bit more clarification text to a few of the quests. Big thanks to everyone who supported me in this along the way and to the day 1 video reviews (Zaxtor99 and Simple Combo), I am so grateful to you all. Always instructive to watch people play and see where things aren't clear. I can no longer see the forest or the trees on my own. ;-) If you get stuck or have some sort of issue please reach out in the discussions and I will do my best to help. Cheers!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 19 April 2025 | Font updates and BIG NEWS! | 1797185861694136 |
| 2 | 29 March 2025 | Minor performance patch inbound! | 1795283637892149 |
| 3 | 11 July 2019 | Now with Steam Input Support! | 2436927798947182832 |
| 4 | 17 June 2019 | Secret, secret finder and dungeon quality of life updates | 2408777766650389038 |
| 5 | 11 June 2019 | Primary Keybindings, elemental use hints, and overly deep pockets | 2411028931156915706 |
| 6 | 9 June 2019 | Hold the bone! | 2411028931149744376 |
| 7 | 6 June 2019 | Map Scrolling Now Live! | 2411028931138880567 |
| 8 | 4 June 2019 | Difficulty Selection | 2400895196221667973 |
| 9 | 30 May 2019 | Keybinding on Mac minor update | 2400895196203843959 |
| 10 | 28 May 2019 | Day 1 minor patch | 2408775863536301068 |
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