- Announcement of Dragon Ruins II: Aftermath - 12 August 2025
We're excited to announce Dragon Ruins II: Aftermath, a standalone expansion for Dragon Ruins II. Since it'll be a long time before a sequel enters production, we've decided to develop a standalone expansion for those who want more. KEY FEATURES Assemble a party of 4 adventurers from an expanded roster of classes Fight, loot, and explore your way through 15 new dungeons Enjoy two new weapon types (Greatswords and Spears) and a reworked upgrade system Shape your party into an unstoppable force with 20+ new skills Track down and hunt WANTED monsters for extra rewards Enjoy an expanded soundtrack with over an hour of new music on top of familiar tracks Wishlist now: https://store.steampowered.com/app/3819770/Dragon_Ruins_II_Aftermath/
- 2024 in Review and Future Plans - 9 April 2025
Hi everyone, 2024 was a transformative year for the studio, as we finally achieved relative stability and adequate resources to expand the scope of our projects and develop them at a healthy pace. Thank you for supporting us through this journey and the growing pains. I'd like to share my thoughts about our releases in 2024, as well as games the studio contributed to, and plans for 2025. Dragon Ruins As a long-time fan of David Allen's work (Mordor, Demise), I was surprised that no one created a successor to his games, so I decided to do it myself. Dragon Ruins started as a jam game to test the core gameplay and then reworked into an enhanced commercial version to test the waters. It became a hit for us and showed we weren't alone in wanting another game like this. We released a follow-up in January 2025, which also sold very well. https://store.steampowered.com/app/2929540/Dragon_Ruins…
- Announcement of Dragon Ruins II, our new game! - 21 November 2024
We're excited to announce Dragon Ruins II, our new project. Due to the positive feedback and demand for a deeper game, we've decided to make a new game and apply a few ideas we've wanted to execute for quite some time. KEY FEATURES Take on various quests, from clearing the basements to facing ancient dragons Grow stronger through automatic battles with new twists Find new equipment and balance between power and speed Unlock new passive skills to get an edge over enemies Use Synergy attacks to get out of dire situations Revisit completed quests to see new stories unfold Wishlist now: https://store.steampowered.com/app/3293490/Dragon_Ruins_II/
- Announcement of Demon Lord Reincarnation Gaiden, our new game! - 28 January 2024
We're excited to announce Demon Lord Reincarnation Gaiden, our new game. Originally, this scenario was planned for a sequel, but it took off in its own direction and became an Ultima-style game with a new story. However, the initial draft was too good to abandon, so we turned it into a standalone expansion, similar to how Wizardry II was to the original Wizardry. KEY FEATURES Enjoy a new scenario with new character classes and improved game systems Survive through brutal turn-based battles, where poor judgment can result in the permanent loss of a party member Unlock new skills in the heat of the battle, from devastating attacks to underhanded moves Inventory system with a variety of consumable items to buff, improve and customize your characters, including the ability to cheat death Come up with new party builds using new character classes and skills Find safe spots to regain your heal…
- Der Geist series turn five years old today! - 19 September 2023
Das Geisterschiff and Der Geist series turn five years old today. In these experimental dungeon crawlers, you play as a mech pilot and complete dangerous missions in a dying world. These games offer unique wireframe-style visuals to simulate the "visual sensor" of your Robotic Combat Suit and atmospheric electronic music in the style of 80's electro-industrial. The series enjoyed limited success, but these games remain special to me, as they started my career as an indie game developer. All games are 66% off on Steam right now. https://store.steampowered.com/app/975230/Das_Geisterschiff__The_Ghost_Ship/ https://store.steampowered.com/app/1217070/Der_Geisterturm__The_Ghost_Tower/ https://store.steampowered.com/app/1581240/Der_Geisterjger__The_Ghost_Hunter/ Also, we are making a new Der Geist game. It's in the early stages of development. Thank you for your support over the years. -- Roma…
- Announcement of Ringlorn Saga Gaiden, our next project! - 24 February 2023
We're excited to announce Ringlorn Saga Gaiden, our next game. Due to the warm reception and interest in the Temple of Rebirth bonus dungeon in the original game, we've decided to make a standalone RPG based on the possession mechanics. Ringlorn Saga Gaiden is an adventure RPG inspired by the Japanese PC classics. After dying in a decisive battle, your spirit is separated from your body, and you must exact your revenge on the Dark Lord by possessing his minions. A short-but-sweet Action RPG that won't hold your hand, nor waste your time Fight enemies to get stronger, possess their bodies, and use their abilities to survive Explore an open world, find items that will strengthen your spirit, and complete objectives in any order Simple but nuanced game mechanics and controls MSX-inspired 8-bit sound CRT filter for an authentic retro experience If you lose your way, pray to Morrigan Wishlis…
- Announcement of Ringlorn Saga, our new project - 2 September 2022
We're excited to announce our next project. Ringlorn Saga is an adventure RPG inspired by the Japanese PC classics. Prince Gerhard the Brave embarks on a journey to the neighboring land to investigate the appearance of a magic barrier that surrounds it and his father's disappearance. A short-but-sweet Action RPG that won't hold your hand nor waste your time Explore the world, find new gear and valuable items, and get stronger while fighting a variety of enemies Stumble upon hidden events and quests Simple but nuanced mechanics and controls 8-bit style visuals and sound inspired by MSX CRT filter for an authentic retro experience If you ever get lost, have a drink with the bard Wishlist: https://store.steampowered.com/app/2135990/Ringlorn_Saga/
- Get Der Geisterjäger and NeuroWorm at the lowest price during the Ukrainian Game Festival! - 24 August 2022
To celebrate the Independence Day, we're offering two of our best games at the highest discount during the Ukrainian Game Festival. Now is the perfect time to give them a try. https://store.steampowered.com/app/1581240/ https://store.steampowered.com/app/1831020/ Stay tuned for the announcement of our new project later this year.
- Der Geisterjäger Scheduled for Release in 2021 - 21 April 2021
We'd like to announce Der Geisterjäger, out latest game and our most mechanically complex title to date that will give the fans of tactical turn-based dungeon crawling another scenario filled with brutal labyrinth warfare. We'll go into deeper detail about new features in the coming weeks. Wishlist here: https://store.steampowered.com/app/1581240/Der_Geisterjger__The_Ghost_Hunter/
- Update 1.0.8 Released - 21 April 2021
Changelog: Added the ability to change the controls by editing a configuration file. Adjusted the logic behind message boxes. Now they will wait for user input instead of staying on screen for a fixed amount of time. Adjusted status effect triggers to deliver more steady results. Fixed annoying delay whenever the door animation has finished playing. Fixed excessive draw calls in certain areas. Fixed a critical bug which would stop loading the music altogether if the game attempted to load a track while another track was being loaded. Fixed a rare critical issue which could bug autosaves between chapters. In case you ever encounter it again, please restart the current map/chapter from the death screen. Fixed unresponsive skip button in the intro text roll. Fixed certain objects being attached to the wrong prefab, making them appear a bit different when entering certain maps for the first…
- Soundtrack DLC Updated - 15 January 2020
The DLC (Original Soundtrack, Declassified, and Remixed) has been updated to the new 'Music' app type. If you own any of these, check your Steam library in order to access it. If you can't find it, check the filters and see if 'SOUNDTRACKS' item is checked. In order to download the FLAC files, go to Steam settings and check 'Download high-quality audio files' item in the 'Music' tab. Thank you for your patience. We've encountered a few issues along the way, but they've been fixed and we'd like to also thank Valve for their assistance in the matter. Enjoy the music. --RS
- Soundtrack DLC Update in Progress - 9 January 2020
We are currently updating the soundtrack DLCs for Das Geisterschiff. Apologies for the temporary issues. --RS
- Der Geisterturm Steam Page is Live! - 31 December 2019
Der Geisterturm is coming out on January 23, 2020. https://store.steampowered.com/app/1217070/ Happy New Year, folks, the future is metal.
- Der Geisterturm - 8 December 2019
We've been quietly working on the next DG game, and now is the best time to make an announcement. Der Geisterturm (The Ghost Tower) is a turn-based dungeon crawler and a spin-off to Das Geisterschiff. You wake up in a strange tower and a mysterious man commands you to reach the top floor. What Der Geisterturm can offer to Das Geisterschiff fans? Expanded combat system: encounters against multiple enemies, combat stances, fire modes and damage types add new layers of decision-making to the game, as standing in one place and firing randomly will only lead to your death; The pilot is present in the game and can be hurt or killed if attacks penetrate the armor; New abilities: Booster and Shield offer new ways to survive through each encounter; Expanded progression: from collecting upgrades for your RCS, weapons and abilities to natural progression of the pilot by gaining experience from bat…
- Update v1.0.667 Released - 12 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33863791%2F65c97b5a224edae12490535a24f2978c2076d5f7.png Changelog: Fixed minor scripting issues. Fixed missing translations on a couple of signs. Fixed a freeze during an attempt to analyze one of the bosses. Changed menu text to make certain functions more obvious. Thanks to Lightbane and Daikatan for reporting these issues.
- Update v1.0.666 Released - 1 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33863791%2F317b7d4620fc7cc16773c4ca3acdd388d80d7c6a.png Dear Fans, Update v1.0.666 (codenamed 'Amberhell') is now available. It includes the content update as well as additional bugfixes and tweaks. Bugfixes Fixed inability to move the cursor in the target list menu. Fixed incorrect printing of remaining save points on death screen. Fixed incorrect adjustment of the hit chance for explosive weapons. Fixed rare z-fighting issues on certain configurations. Fixed several incorrectly tagged objects @ Cargo Bay. Tweaks Users' systems should no longer go crazy @ Unity logo. Priority of control keys has been adjusted to make controls smoother. Removed 'ENEMY TURN' message and reduced the delay before 'YOUR TURN' message disappears to reduce downtime in combat. Slight optimization of line rendering. Slightly expanded tutorial text…
- Content Update Incoming - 26 April 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33863791%2Fa39c36b2c001767729b54f4f99645253a95ce160.png Dear Fans, As of today, the content update is complete and enters the testing stage. It is going to be released together with a 1.0.666 patch, which includes additional bugfixes and adjustments to the game. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33863791%2F1cbd888ca74a83b4846eb2b60fbf708eb286d984.png This update adds extra events to the base game as well as an alternative final dungeon for hardcore players who want to put their skills and understanding of game mechanics to the test. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33863791%2F9a5beaa773caffe6041c9943698ab4c753bd13cd.png Approximate ETA: about a week or so. Patch notes will be posted as soon as it's released. Thank you for your support and have a great weekend.…
- Important Announcement (tm) - 1 April 2019
Dear Fans, After thorough analysis of player feedback, we've decided to make several big changes to Das Geisterschiff to make sure our game remains fun and accessible to the widest possible audience. Reworked Combat Instead of a boring, 'what-is-this-1945?' turn-based combat system, Das Geisterschiff will adopt two-step tango combat from true dungeon crawling classics that nobody played. Color Options The bloody orange color palette received mixed reception and a color change option has been requested for many weeks. We are adding the following options to the game: Colors Description Red & Black Virtual Boy-style palette for old school gamers. Black & Red Reversed Virtual Boy-style palette for old school gamers. Pink & Cyan Retrowave-style palette for connoisseurs. Shades of Pink Fabulous palette for fabulous players. Achievements According to the feedback, a game without achievements i…
- Remixed DLC is Live! - 19 March 2019
Das Geisterschiff Remixed DLC is out now and contains four remixed and rearranged tracks by Daniel Northwood, Chronomantique, Skinny and Romanus Surt. We are currently cooking up a free content update for the base game with a new dungeon, new events, as well as balance and AI tweaks. Enjoy!
- Update v1.0.5a is Available - 7 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33863791%2F65c97b5a224edae12490535a24f2978c2076d5f7.png This update fixes a critical issue introduced by v1.0.5 as well as provides additional tweaks and bugfixes. Changelog: Fixed a critical issue introduced in v1.0.5 which wouldn't let players progress past the first chapter upon starting a new game. Fixed incorrect assignment of sfx and music volume in the main menu. Analyze function no longer shows approrimate target DC higher than max DC. Gates are no longer identified as switches if the player is travelling through the dark zone. Increased ambush chance from 20% to 30%. Removed a redundant option in the FPS Limit submenu.