SPSTEAMPULSELIVE ANALYTICS
Settlers of Orion

Settlers of Orion Steam news

Blue Blaze Gaming | May 16, 2019 | game

Released

0players observed · 23 September 2026 - 17:51:11 UTC

CasualIndieStrategyBoard GameSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Settlers of Orion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews16
  • Release dateMay 16, 2019
  • DeveloperBlue Blaze Gaming
  • PublisherBlue Blaze Gaming

Genres: Casual, Indie, Strategy

Company pages: Developer: Blue Blaze GamingPublisher: Blue Blaze Gaming

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Settlers of Orion Steam news

Settlers of Orion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.1.1.15 Released - 19 June 2019

    We just released patch 1.1.1.15. If fixed the following issue: There were certain situations where the AI player would not complete their movement phase. This has been fixed.

  • Patch 1.1.1.14 Released - 11 June 2019

    Just released patch 1.1.1.14. This was a very small patch and fixed two issues. The first was stopping the games music when the game would lose focus (playing in windowed mode and minimizing the game, or pressing Alt Tab to force the game to minimize period). Now the music stops. The second was fixing an error that was allowing the AI player to move their ships off the edge of the game board to avoid a Space Rift. This has been fixed.

  • Small Patch Released Today - 5 June 2019

    Patch Version 1.1.1.13 Fixed an issue with the Race Perks Double Trouble and Seeing Double. Neither were working. They are both working correctly now, Fixed and updated the calculations for a players average per round resources popup window. Some of the calculations were off and we also added the following events to the calculations provided the player has checked the appropriate check box: 7-11 10-4 6 Pack High Five Threesome One is the Loneliest Number Most of these resulted in a fractional change in the chance since most of them give a random resource. This means that the total chance (based upon the die roll) was divided by 6 and that portion was given to each of the 6 resource types.

  • Patch 1.1.1.12 is live! - 4 June 2019

    Patch Notes version 1-1-1-12 New Game Screen: Added the ability to have players randomly select their race and the AI races. This appears as two red die next to the 'Select' text at the top of the planet icons. The one of the left (has a 1 showing) is for the human player and the other one (showing a 5) is for the 5 AI players. If you LMB click it will select races randomly. For the human player it will not select any races already selected to be used as AI players. The same is true for the button to select the 5 AI players. It will not select the one that is already selected as the human player. If you RMB click on the die it will clear all the selections for either the human or AI player. If you have unlocked any level 2 or 3 races, it will select from them randomly too. Fixed an issue where the human player was able to win the game if they had enough Victory Point cards in their hand…

  • Patch 1.1.1.11 is now live - 31 May 2019

    Posted another patch update. This one has the following: Added the following speech to the game when picking up a container: Research Card Found, Resources Found and Special Artifact Found. These only play when the human player picks up a container. Fixed an issue where your scout ship would stop on a container even if it was not your target destination. Containers can only be picked up by a scout ship if that sector is the ships destination sector. Added a audible message letting the human player know if they need to select a worm hole destination. Added a ship, structure and research card overlay for each of them if they are in a sanction and the human player is unable to build a ship or structure or buy a research card. It makes it more evident that the player has that particular section under a sanction. Changed the back ground color of selecting a race when starting a new game. It…

  • Patch 1.1.1.10 released - 29 May 2019

    We just released patch 1.1.1.10 which addressed the following: Added some 'Show/Hide' text to the left/right side of the mouse icon when a window could be hidden by using the mouse scroll wheel. There was lots of comments about mousing over a ship or structure to build, but having the game board being hidden by the message. Players could always toggle this to show/hide using the mouse wheel but players didn't realize this. So now there is both Hide and Show in bright red next to the mouse icon letting players know what it will do. The icon is typically shown at the bottom of the window. FYI, if you see a mouse icon on a window with either the LMB, RMB or center scroll wheel highlighted in green, that means you can use it for something. I use it quite a bit on windows. Added the ability to disable the die roll animation for the AI players. This will help to cut down the AI turns quite a…

  • Another Patch - 23 May 2019

    Just released another patch that fixed the following issues: Players who unlocked the Long or Marathon games were unable to select 40 or 50 turns, just the normal 30. That has been fixed. Fixed the game token calculations for losing a game. Player should have been getting 1 game token for every victory point, including VP from cards, and the lose game token bonus. They were only getting the VP from cards and the lose game token bonus. Players should keep in mind that the Victory Points from Research Cards are automatically played to win a game for all players if those VP and the players current VP are at or over the VP required to win. That is why you are unable to play them during the game and why they have 0 play cost. Fixed a GUI error on the screen where you stole 3 resources from 3 different players. The header was wrong, it has been fixed and now lines up with the text properly. A…

  • First Patch Released! - 20 May 2019

    We just released the first patch for Settlers of Orion (SOO). Here is a quick overview of the fixes and changes. Fixed several bugs with the AI players movement. Made some drastic changes to the price of ships and structures. This should make it easier to build structures, especially later in the game as the price to build structures goes up at a slower pace than ships. Players can now choose to move their ships one sector at a time without the need to continually change the ships destination. With the game pause, you can now press the 'M' key to move the next ship just one sector, and then it will auto pause. Changed the fade out time on all message. They were about 1 1/2 seconds and now they are 1/2 of a second. When starting a new game you can now move ALL of the sliders that control the randomness of objects by pressing the Shift key and then using the mouse scroll. When using AI Sa…

Patch notes and updates

S.noRelease datePatch nameGID number
119 June 2019Patch 1.1.1.15 Released2415533798126948838
211 June 2019Patch 1.1.1.14 Released2408777766631652317
35 June 2019Small Patch Released Today2411028931137634300
431 May 2019Patch 1.1.1.11 is now live2400895196206620008
529 May 2019Patch 1.1.1.10 released2400895196202016261
620 May 2019First Patch Released!2905297189260796909

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