C.Q.C. - Close Quarters Combat news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateNov 14, 2019
- DeveloperRecklessGames UG
- PublisherRecklessGames UG
Company pages: Developer: RecklessGames UGPublisher: RecklessGames UG
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
C.Q.C. - Close Quarters Combat Steam news
C.Q.C. - Close Quarters Combat news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- C.Q.C. will be removed from the store shortly - 22 February 2022
Hey friends of C.Q.C., We at RecklessGames would like to inform you that we have decided to remove C.Q.C. from the Steam Store in the near future. This decision was not easy for us, but was made for the following reasons: The game no longer represents the quality we want to represent with our indie development studio. Therefore, the sales figures remained below our expectations. In addition, we revamped our studio during the last year and are now looking forward to develop games from other genres of better quality and with more manpower. We thank you for your understanding and hope to see you in our next game TheUnbeatablePath. Until then have a nice time and happy gaming!
- C.Q.C. - Final release version 1.0 out now! - 14 November 2019
Hello zombie hunters, it's been a while since the last update but the wait was worth it! Today we released the final version of C.Q.C. (version 1.0) with lots of changes, improvements, and bugfixes. With version 1.0 we will also leave the Early Access state of the game. Thank you all for your support, the last years were full of ups and downs and today we are very proud to deliver you the final version of the game. But enough bla bla, here is what you are waiting for the patch notes for the final release 1.0! Massively improved feature: gore system In co-op and single-mode you are now able to perform a headshot on zombies. Each bullet that hits your opponent has a small chance to trigger a headshot. Once triggered, the game will switch to slow-motion and your opponent's head will explode with an awesome splatter animation. https://media.giphy.com/media/W6A72310l9Gwt9iZZx/giphy.gif Since…
- Content update (Version 0.69) live: New starting area with Player Hideout + Vendors + Map Hub, Bugfixes - 1 September 2019
Hey, zombie hunter and PVP killer, we are back from our summer break and got a brand new update for you right away. It includes a completely new starting area with a hideout for you and your guns, a vendor place to buy and sell stuff and a complete map hub including all PvP and Coop maps. With this release we are proud to announce that we completed all the milestones regarding content updates during the early access phase. This means for us that we are now in the final phase of optimizing and polishing. ːsteamhappyː Once this last phase is done, we are ready to leave early access with version 1.0! ːsteamhappyː Player Hideout This is the place where you actually start the game. Here you wake up in your tiny but comfortable home where you can inspect your weapons and chill out a bit. You are able to always come back here as soon as a Coop or PvP map is finished. https://steamcdn-a.akamaih…
- Hotfix 0.681 is live: Reflections, PvP Timer, Weapon preview, Dryland issues (Co-Op) - 8 July 2019
Hey guys we've spotted and fixed following bugs during our playsession today: Fixed a bug, which caused the water reflection not working properly. This bug only affected PvP Map Urban Suburbs and Downtown Garden. Fixed a bug, which caused the timer in PvP not starting with the correct time at the beginning when a new map has been started via the map selection at the end of each PvP map. Fixed a bug, where the UI was being displayed during a cutscene at the end of the Drylands Co-Op map. Fixed a bug, where only one player was shown at a cutscene at the end of the Drylands Co-Op map. Fixed a bug, where a wrong preview weapon has been shown in the weapon upgrading menu for the level 6 sniper. Have fun out there Zombie hunters!
- Content update (Version 0.68) live: New PvP Maps (Bog Forest + Cold Ice), Bugfixes - 7 July 2019
New PvP map: Bog Forest In this map you have to beat your enemy in close range combat. The environment itself is a muddy swamp with some heavy rain approaching from time to time. It also provides three layers of verticality which is perfect for some grenade action. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33975019%2F9c1cdb102a3106f9513df476af9c3c6ca692fa9d.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33975019%2Fe8dc24cdc739a21a06b223d365ba2a7845149274.png New PvP map: Cold Ice This map supports a wide variety of playstyles with some smaller areas, medium range combat and some larger areas which are perfect for sniping. Also, be wary of the frozen lakes, those have a direct impact on your movement. And what would be Cold Ice without a new weather system: snow! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33975019%2F98dac%25E2%2580%25A6
- Content update (Version 0.67) live: New Co-Op map, bugfixes & improvements - 23 June 2019
New Co-Op Map: BogForest This map is a medium sized co-op map and takes place right after the Drylands map. You will start in a kind of sunken city and need to butcher your way through the swamp to the final boss. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33975019%2Fb757b401b68c167cfa01db403d2780ca8eaadefd.jpg The map itself provides a smaller start area which leads in a more open swamp. From there you will make your way through an area with some overgrown ruins where you will meet the final boss. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33975019%2Ff59762328d7932bb6f18da329576e7781f077346.jpg The environment is dark, swampy and it may happen that you run into a rain shower in the middle of the swamp. https://media.giphy.com/media/fucVDjWluShl6NlOpn/giphy.gif Since this will be the last Co-Op map before the final release, you will face a lot…
- Content update (Version 0.66) live: New melee weapon, Improved gore system, UI improvement, Bugfixes - 22 May 2019
New weapon type: melee weapons With this update, we introduce a totally new type of weapons: the melee weapons. We've implemented a completely new system for that to easily expand the weapon variety when it comes to melee weapons. We are currently planning to implement more melee weapons after the final release of the game. https://media.giphy.com/media/XHjqgAtjeNhtI9E972/giphy.gif New weapon: tactical axe The tactical axe has a quite high damage output, which is worth to face your opponent in a close quarter fight, especially with a higher weapon level. Like all other weapons, the tactical axe can be upgraded up to 10 levels and comes with three completely different meshes when reaching specific levels. To compensate the melee damage you take from enemies, you are able to heal yourself instead of throwing a grenade up to three times with each life. Picking up grenades will be replaced…
- Fourth content update live now (Version 0.65): New Sniper weapon, Bugfixes - 11 May 2019
New weapon: Sniper The sniper has a low rate of fire with a bolt action reload mechanism. One magazine contains 10 rounds and a bullet can be deadly either in Coop against Zombies or in PvP. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33975019%2F804d30f1ee8f4009262038a7e881e9e28e43820b.png Besides the high damage, the sniper has a special ability: bullets can pierce the enemy. The number of enemies hit that way depends on the weapons level. The sniper with level 0 will start with one hit and can go up to 5 hits for a maxed out sniper. https://media.giphy.com/media/gdq5xfH6TKDaEmQrrO/giphy.gif Bugfixes Fixed a bug which caused player animations in PvP not fit to the right weapon. Fixed a bug where the sound has not being played when a weapon gets reloaded. Fixed the collision response channels of some weapon meshes.
- Third content update live now (Version 0.64): Two new PvP maps, minor bugfixes - 27 April 2019
New PvP map: Downtown Garden This map is designed for close to medium range combat in a bright downtown park environment. It provides a lot of places of interest and the different playable areas are separated by small rivers. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33975019%2F956f1433867cef0027bc617f6b646eab8f2f6b22.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33975019%2F09787efc3b3fd87c61436c893fe62d21f62c17f4.jpg New PvP map: Urban Suburbs This PvP map is the equivalent map to the same named Co-Op map. It is designed for close range combat and provides a small park combined with a parking area and a small street with shops and a factory. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33975019%2F808212d13ef5b82a3fc7346dfd115828d977a9f3.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33975019%2F68741%25E2%2580%25A6
- 25% Discount and second content update now live (Version 0.63): New playable characters and much more - 8 April 2019
25% DISCOUNT Together with this content update you will get a 25% discount on C.Q.C. during the whole week starting from today. So what are you waiting for? Smash some zeds! New Features Added 2 new playable characters: Business Man & Business Women UI: added zombies left icon together with a counter which shows how many zeds are left https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33975019%2F3801a9febbf4a11f2d8ea97f74693fc5e062a9f8.jpg Improved Features Reduced time of material drops from enemies from 60 to 30 Changed font of picked up materials in UI from bold to light Bugfixes Fixed player specific UI visibility in cutscenes on all maps Fixed materials for some meshes to achieve a more realistic look Removed admin cheats for shipping build Improved arrow performance which appear when zombie count is below 4 Map Balsam Retirements: Adjusted collision for exploding pip…
- First big content update now live (Version 0.62): New Co-Op Map, Engine Update, Other improvements - 24 March 2019
Our first big content update comes with a brand new Co-Op map, the Engine Update and a lot of other improvements. Let's jump straight into the patch notes of version 0.62: New Co-Op Map: Urban Suburbs This new map provides a setting which takes place in an urban environment between the Bloody Island and Balsam Retirements map. It provides some wide open spaces combined with some smaller areas. As always we implemented a lot of cutscenes and a new boss. Have fun beating him he can be quite hard to kill ;-) Engine Update With version 0.62 we also updated the engine to UE4 version 4.21 which comes with a lot of improvements for us devs but also provides some performance improvements when it comes to gameplay. Other improvements Balsam Retirements Improved lighting for PvP map Improved lighting for Co-Op map Overhaul of the intro cutscene to fit to the outro cutscene of the new map UI impro…
- Dev-Progress: Urban Suburbs (Progress+Screenshots), New Endboss in progress - 17 March 2019
Hello C.Q.C. Zombie hunters out there, I think it is time to give you another update on the development process of the game. Urban Suburbs In the last weeks we worked hard to finish the level design of the most complex co-op map we did so far. There are just some minor functionality features which need to be implemented in the upcoming week and some tweaks we need to do for the cutscenes, but we are almost ready to release this map in our next big update. New Endboss We also started working on a new end boss for the Urban Suburbs map which will also be done most likely at the end of next week. We will give you an update as soon as we know when the patch for this boss and the map is ready. Screenshots Enough said, here is what you have been waiting for: some visual impressions of the new map. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33975019%2Fbec780ddc2b573e7df56%25E2%2580%25A6
- Dev-Progress: New map (in progress), Engine update - 17 February 2019
Hello friends of C.Q.C. today we have a quick update on the development process and together with that some promised eye candy for you ;-) Engine update We finally managed to take some time to upgrade the Unreal Engine from version 4.20 to 4.21. This comes with some improvements of the performance in general together with some new tools and features we can work with. The engine update will be released together with the new map once it is finished, which leads to the next topic. New map We are currently working to get the new co-op map ready for you. A rough estimation for the release of it will be around 2 to 3 weeks. The setting of the new map is a huge city together with a park. It is called UrbanSuburbs which takes place between the BloodyIsland and the BalsamRetirements map. As promised, here are some screenshots of the park area: https://steamcdn-a.akamaihd.net/steamcommunity/publi…
- Dev-Blog #6: About the release, next features, new logo, Dev-Blog - 3 February 2019
Hello friends of CQC, in this weeks Dev-Blog I want to update you about the next features we are working on, the Dev-Blog Articles itself and some words regarding the release this week. The Release Thanks to all the gamers out there who support us in this early stage of development. It's really not easy generating sales with almost no marketing budget. So for those of you who already bought the game I have to say "Thank you!" in the name of the whole RecklessGames team. Without you we couldn't go on with the development process. The sales numbers itself for the first week were a manageable amount which doesn't prevent us from investing even more time in the product to deliver the best outcome possible for the final release. New Logo Our graphics guy took the time during release to improve our logo and created some nice assets for the store. Our new C.Q.C. logo will look like this: https…
- C.Q.C. has been released! - 28 January 2019
After two years of development i am proud to say this sentence: !!!WE ARE LIVE NOW!!! Do the C.Q.C. dance! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33975019%2F0ec901a244b7afcdfe10a6090e65c986a74386f5.jpg
- Dev-Blog #5: Native widescreen support, Boss AI, PvP adjustments - 20 January 2019
Hey gamers, in this weeks Dev-Blog Article we will keep you up to date with our development process of C.Q.C. with following hot topics: native widescreen support, Boss AI, PvP adjustments. Have fun reading! Native Widescreen Support https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33975019%2F64ebc0b1f37e786d1641e37687624fa931d023ce.jpg To improve game experience further we wanted to make sure to support most of the resolutions used by gaming monitors. Means: besides the commonly used 16:9 ratio of various screens we also want to support ratios like 21:9 for example. The Unreal Engine 4 does already a good job when it comes to different resolutions and ratios but for most of the games or specific views within games you will experience an annoying fisheye effect with higher ratios. And especially in games where you can play with up to 4 players you have at least one playe…
- Press Release: RecklessGames goes back to the roots with its new couch co-op/PvP shooter Close Quarters Combat - 13 January 2019
C.Q.C. brings back the old school feeling of playing together with your friends at one PC in a modern setting Karlsruhe, Germany – January 13, 2019 – Indie game developer RecklessGames announced today that their top-down-shooter (TDS), C.Q.C. – Close Quarters Combat, will have its Early Access release for PC players on Steam on the 28th of January. In this action-packed and fun shooter you fight together with your friends against hordes of zombies while you complete objectives to get out of the zombie infested areas. Close Quarters Combat also provides a player versus player (PvP) mode with a variety of maps where you have to stand your ground against three other players in a local split screen match. “It is time to bring back the old school feeling of games where you have to sit together with your friends and have an awesome time together while playing a fun and compelling game on one…
- Dev-Blog #4: animation and general improvement for weapons and maps, new menu option and some words to all of you - 23 December 2018
Ho ho ho to all of you, in our last Dev-Blog article for this year I will be talking about some changes I did for various animations, improvements for weapon unlocks and changements I did for various maps to improve gameplay and graphics in general. To wrap things up for this year I have some kind words for all of you at the end of this article. Have fun reading! Weapon improvements The weapons had several balancing problems and some animations were just implemented as placeholders, especially the reload animations. So we did some improvements for the animations together with some balancing adjustments for the SMG and for the Assault Rifles. The pumpgun got a complete overhaul regarding the animations and some massive balancing changes to the base weapon and all levels from 1 to 10. Here are the changes in detail: Weapon AR-15 Reduced the damage of the weapon slightly that it fits bette…
- Dev-Blog #3: UI improvement, weapon attachments & current state of the game - 15 December 2018
Hello fellow players, this weeks dev-blog is all about UI improvements, weapon attachments, a short update of the current state of the game and the release date and some other information. For each topic I'll share some graphics and screenshots so enjoy reading. UI improvements - Main Menu & Ingame Menu I've redone the whole Main Menu to improve usability and the overall navigation. This means in detail: Buttons, dropdowns, etc. are only highlighted when active which helps the controller users to know which menu point is currently selected. Sub menu points can instantly be closed by hitting "B" on the controller. The user doesn't need to scroll to the top to get to the main menu points. Dropdowns can be opened by pressing "A" on the controller and then select the options they want. Before you had to press left/right to switch between the different dropdown options. Now the usability is…
- Dev-Blog #2: HUD changements, bug fixes and upcoming tasks - 8 December 2018
Ladies and gentleman, in this weeks dev-blog I will give you an update about what I did the past week, what I am working on next and the current issues which came up. Past tasks from CW48/49 HUD changements Most of my working time was related to bug fixing in the past week, that's why I didn't have much time to improve the UI but I started with it and have a rough idea in which direction it should go. In a nutshell, lots of text will be removed and replaced with icons where possible. This results in having more space on the screen which leads to a more clearly UI. Since I don't have some nice new interface to show I will drop for you a screenshot of the current UI just to have a comparison how it will look like when I'm done with the improvements. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33975019%2F75699fc6b3f71756f1001e9a020f6e07632d8a2b.jpg Bug fixing We did a…
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
