- Dapper Grim Studios releases Rogue Cards! - 15 September 2023
We are ecstatic to release Rogue Cards! Out now on PC. Rogue Cards invites you to a deckbuilding master-class - can your strategy take you all the way to the Outer Planes and defeat the Outsider? Have you ever felt like you were a peasant from a generic medieval time period destined to save the world? Are you skilled enough to challenge The Outsider - a god of the Outer Planes? Does your food taste bland in the morning due to lack of purpose? If you answered yes to those, or any other questions you might have, then look no further and venture out to victory! Features Unique graveyard mechanic that challenges tactical and strategic gameplay Character and deck development over multiple runs Hundreds of cards, endless combinations Deck management tools to alter your gameplay from one encounter to the next Ultra rare cards from boss encounters that have truly astounding impact Enemies that…
- Full release and free to play - 31 August 2021
Free to play should be starting any time now. The special items have been removed from the client and you can no longer summon the punchy daggers. Check previous patch notes for more updates. Thank you so much to all of those who bought the game in early access. You are very appreciated.
- Preparing for full release and going f2p - 8 August 2021
Greetings plunderers! Finally going full release, and first let me take you through some changelog: WASD movement added Movement logic got a complete overhaul Final boss added Various small bug fixes that are mostly invisible unless you happened to run into them before... Paid players will be able to spawn a legendary dagger (multiple times) that is dual-wieldable (of course) that has a completely unique ability not seen in the game - pushback. There is also another pushback weapon added to the game, but you'll have to find it yourself... Just press ctrl+alt+shift+B to spawn it. This will also change the color of your eyes randomly :) The game will be available for free at the end of the month, at which point the dagger spawning ability will be lost. Have fun beating the final boss!
- Full release and going free-to-play - 15 May 2021
Early access was something we envisioned would take the game to a completely different direction. However, there's not been much enthusiasm over the versus-modes, so development on them stopped after the release of the dedicated servers. The campaign has gathered most of the interest, and for the past year most of our energy went towards that. We will get out of Early Access and into full release with Spoils of Plunder in a few weeks. Before that we will push the final update of Early Access. In the update there will be a myriad of bug fixes, the final boss level, and some movement updates. The boss level is going to be hard, really hard. Movement logic received an overhaul, and the movement itself should now be smoother. Movement is also possible with keyboard and controls can be more widely customized. We want to thank all the Early Access players who purchased our game. You were few,…
- Update 0.8.5. - 27 January 2021
Maps New levels: Nordland. Made The Abbot stronger in multiplayer - kept it at the same difficulty with single player. Fixed a visual bug where The Abbot didn't correctly get destroyed in multiplayer. Balance Adjusted physical resistance curve to offer less physical resistance at the middle of the curve. This makes some builds a bit weaker, but also some monsters. New reduction rates: 90% reduction needs 8400 armor. 75% reduction needs 4300 armor. 50% reduction needs 1600 armor. 25% reduction needs 700 armor. 10% reduction needs 300 armor. Maximum is 98% (which some bosses have) at 18000 armor. Added ~30% damage to Ball of Mud. Assorted Fixed a graphical glitch with gloves when player dies. Changed some level names and other visual details in the character selection screen. Changed interaction logic for clickables. This fixes a bug with some large monsters spawning items in the air and…
- Update 0.8.4.0 - 1 August 2020
Maps Divided Orc Pass into two separate levels (was too heavy for multiplayer loads). Added four new levels and one boss level. Added some enemies to various levels, changed some spawn times. XP and leveling Reduced leveling speed starting from Morlaich, the first boss. Leveling is a lot slower and enemy levels have been reduced (ditto with bosses) in the following levels. If you have a character pretty advanced before the patch, you are going to pwn everything! (Save games have not been removed). Added three achievements. Servers and multiplayer Fixed a bug where looking for campaign games you would find versus games. (Re)introduced friends only selection for campaign games. Changed the logic of respawning. This fixes a bug that (extremely rarely) hid the inventory of a client in a multiplayer campaign game. Fixed a bug with saves that affected characters that had been started as a cli…
- Update to 0.8.3.0 - Dedicated servers for versus mode - 6 May 2020
Update 0.8.3.0 Dedicated servers Windows and Linux dedicated servers now downloadable with steamCMD with app_id 1307050. Dedicated servers are for versus mode only - campaign is still on a listen-server basis (which means a player hosts and plays at the same time). Versus server search now searches for both types of games - Rumble and Duel. If you need help in setting one for hosting, check SteamCMD documentation or contact us at [email protected]. Later this month DGS will launch a few servers on commercial hosting platforms - stay tuned! Weapons 2-handed sword and polearm animations made simpler and more consistent: 2-handed sword swing time is now 1.2 seconds, polearm swing time is 1.7 seconds. For comparison, 2-handed axe is 0.9 seconds and 2-handed hammer is 1 second. These swing times are reflected in damage potential and larger arcs for the slower weapons. Updated idle an…
- Hosting a server - 29 April 2020
Here is how to do it: Start the game via Steam. Click either Campaign or Versus. Tick the host game -box. If you want to beat some unknown people leave the box "Friends only" unticked. Campaign can only played with people that are your Steam friends. In Campaign-menu, choose your character first! Click on the type of game you want to play (1vs1 or Rumble in Versus-menu, or Multiplayer in Campaign menu). Huzzah! You should be hosting a game and your friends/unknown people should find it. If you want to find a server, just leave the host box unticked. Occasionally Steam's NAT-punching doesn't work like a charm, which means you need to forward some ports on your home router if you want to host. You should always be able to find a game if someone is hosting one! This affects about 10-15% of users. Unfortunately, there is no way to tell if it works, other than by having a friend check out if…
- Discord server - 26 April 2020
Link: https://discord.gg/5ypA2uq Rules: Be civil Respect others Don't be an idiot Moderation will be haphazard, intermittent, and harsh.
- Update 0.8.2.2 - 20 April 2020
Small things update Swift turnaround on some new items into the game. 100+ new item models, and removed some old and nasty ones from the game. Still have a few icons that need some work, though. Removed the shoulder slot altogether, and replaced it with a rune slot. Runes are meant to focus one's build - they have a high bonus for a single affinity or attribute. Shoulders started to look really silly after adding them to various armors and shirts. They had a low armor value, and some affinities. This will not affect armor much (which is pretty well balanced, and there is also an armor rune), and will have a slight effect on making the overall affinity buildup smaller, but giving the player more focus on the build. Campaign has item progression based on the models too. When you are under level 10, you'll have nasty looking stuff, but as you progress, it gets cooler. As it should be, righ…
- State of the Game 0.8.1.1 - 10 April 2020
State of the game - Beta 0.8.1.1. Currently the game is coming out of closed beta and into the open. Bugs are likely still there, but game-breaking bugs should be quite rare. Appreciated if you'd take some time among your game to post them either on these community hub or straight via email to [email protected] Big things - Game modes The campaign is 12 levels long at the moment. Some levels are a bit easier, some a bit harder, some a bit shorter, some a bit longer. Play-through time is around 2½ hours. Depending on how much min-maxing you stop to do along the way. Campaign multiplayer has occasionally been really annoying to code, but it is in a state now, where it's playable and players joining the game shouldn't lose their gear out of the blue. That said, campaign multiplayer is where the bugs are. 1vs1 is fairly balanced and really fun. Every build has an obvious counter, bu…