- Expeditions: Samurai - Dev Diary #3 - Stealth Gameplay - 31 August 2026
While you wait for Update 1, which will address all common feedback from the initial Early Access version of Expeditions: Samurai, we thought we would take this opportunity to talk a little bit about how the core gameplay of Samurai has evolved from Rome, and the thinking behind these changes.Every Expeditions game undergoes a few gameplay changes compared to previous instalments, both to keep the series feeling fresh, but also to support the themes of each game's distinct setting and story. This dev diary will delve into the most significant change we've made to Samurai, being the addition of stealth mechanics, and show how this new aspect of the game plays together with other new features.Stealth and Advanced AI BehaviorHaving noticed an enemy ambush in the forest ahead, players have split their party and snuck them one by one into position to start combat on their terms and execute a…
- Expeditions: Samurai Now Available in Early Access! - 7 August 2026
It's been a bit of a whirlwind for us since we announced Expeditions: Samurai two months ago. It's somehow already been 4 years since Expeditions: Rome was released, and it was an incredible relief to finally be able to talk about some of what we'd been through since then, the new studio we had built to continue the Expeditions series, and above all the what the new game would bring to the table: a rich and colourful setting in Feudal Japan, a dynamic gameplay loop with lots of room for player creativity, and above all full 2-player campaign co-op.Today we have released the game in Early Access, and you can now buy it at a generous discount for the first week if you want to help support our project and have an opportunity to give your input on the game while we still have time to act on it!We're unbelievably excited to share this game with you and collect all your thoughts and suggestio…
- Dev Vlog #3: Behind Early Access - 4 August 2026
Hello everyone!The Early Access release of Expeditions: Samurai is in a mere three days! We hope you're all as excited to play the game as we are to see how you like it once it's in your hands.While we wait for Friday, some of you have asked why we've chosen to release the game in Early Access. This is the first time an Expeditions game will be in Early Access, but not the first time a version of an Expeditions game has been made available to players while still in development - after all, Viking had an open beta and Conquistador was Kickstarted.Sit down with us in our lovely Copenhagen office and let us talk about how it benefits the game to get hands-on feedback from fans while there's still time for changes and improvements.Please watch Dev Vlog 3: Behind Early Access, on our YouTube channel:What is contained in the Early Access version?The version of our game that will be made avail…
- Expeditions: Samurai - Dev Diary #2: Character Progression - 30 July 2026
Ave, Legate! Over on the Expeditions: Samurai Steam page, we've previously posted our first developer diary from that project, taking you behind the scenes of the story writing for the fourth instalment in the series. We now have another dev diary ready, and we thought it might be nice to share it with the Expeditions: Rome community as well.Over the past few months, there has been a lot of interest in - and speculation about - the character system in Samurai. It's been a lot of fun to read your thoughts and hear what changes or improvements you were hoping to see in Samurai compared to Rome, but we think it's time to give you a little more substantial information about our progression systems.The Expeditions games have gone through many iterations of progression systems from the very simple resource-management skill system of Conquistador, over the free-form skill system of Viking, to…
- Expeditions: Samurai Gameplay Trailer - 28 July 2026
Every Expeditions game adds a new twist on the core gameplay of the franchise, to fit the historical period and geographical setting of each game.To let you make your mark on an era of ninjas and pirates, Expeditions: Samurai blurs the lines between real-time exploration and turn-based combat with new stealth gameplay, the option to split your party, and many more ways to interact with the environment both in and outside of combat.For a further glimpse into the improvements we've made to the core game loop of the series, take a look at our new Gameplay Trailer on YouTube:As we approach the release of the game in Early Access at the end of next week, we'll be sharing more information about the game's features and what this next instalment brings to the series. Keep an eye on this space for our next Dev Diary, which will delve into the game's character progression systems, and how they ha…
- Expeditions: Samurai - Companion Trailer & Dev Vlog 2: Behind the Story - 21 July 2026
The vessel Albatros has brought your crew to Japan – a land strange to you, full of dangers and challenges, but also the opportunity to meet new allies... and maybe even new friends. If you can earn their trust, that is.In Expeditions: Samurai, your hero will be Captain Flynn – but you get to choose his or hers first name, customize its appearance, and pick from one of four classes.On your journey, you'll meet a colorful cast of eight companions: the skilled burglar Antje, who excels at stealth and has a knack for cracking open doors and locks; Johan, a relative of the late captain and just as arrogant as he is deadly with a sword; Tora-Hime, the Onna-Musha seeking her place in history or Étienne Durand, the priest who serves as the diplomatic superhero of your crew.Check out the brand new companion trailer on YouTube, to learn more about the four others.Alongside our companion trailer,…
- Expeditions: Samurai - Dev Vlog #1: Behind the Art - 3 July 2026
Hello everyone!Since we announced Expeditions: Samurai, we've begun to put together a series of dev vlogs to keep you updated on our progress and give you more glimpses into what the game will be like, and why.The changes in art direction have caused quite the stir, so we thought it would be nice to start with a short look into these changes, and talk a little bit about what it brings to the table that you can now see your actual 3D character in dialogue.Please watch our first dev vlog, "Behind the Art", on our YouTube channel: This will be the first of a series of vlogs and trailers as we move towards our Early Access release. We're super excited to share more about the game with you! If you like what you see, please consider subscribing to our YouTube channel or any of our other socials, and feel free to share the video with anyone you know who might be interested.Campfire Cabal
- Embark Upon Your Next Expedition - 6 June 2026
Ave Imperator!Today at the IGN Live show, Campfire Cabal announced the next title in the Expeditions series: Samurai - a return to the Age of Sail, and the series' first foray into Asia.The year is 1600 AD. A battered Dutch frigate arrives in Japan following a harrowing journey. You - an English privateer on a mission from Queen Elizabeth - are thrust into command of the small surviving crew, and must navigate the dangerous civil war politics of Sengoku-era Japan. Through cunning, diplomacy, or violence, you must secure your crew's survival and find a place for yourself in this strange new land.Expeditions: Samurai is the long-awaited follow-up to 2022's Expeditions: Rome. Samurai introduces major new features such as a full stealth system, ground-up controller support, dynamic 3D character portraits in dialogue, and most importantly: an optional full-campaign 2-player co-op mode with d…
- About the next Expeditions title... - 20 May 2025
Let’s catch you up. With the notable exception of a peculiar and mysterious patch for Expeditions: Rome that was released in November of 2024, it’s been radio silence from us for roughly 2 years. Though speculation ran wild about the origin of the patch, no official explanation was ever given. We are finally ready to reveal that Campfire Cabal is still alive. Though we did have to say goodbye to many of our colleagues, the studio survived and a compact team continued the project we had started in 2022. At the end of March of 2025, we received the green light to scale up slightly and transition into full production. If you follow the insider news, you are aware that it’s been a rough couple of years in the game industry. Investment dried up, studios shut down, countless developers lost their jobs, and games were cancelled left and right. We are extremely grateful that there were people w…
- Expeditions Rome 1.6 Patch Notes - 20 November 2024
Gameplay improvements: No unique items drop randomly anymore. The handful of unique items that formerly did so are now spread across Act 1 and the first half of Act 2. Additionally, some predetermined Linen drops have been added as well to increase the availability of that resource. Changed the flow of Pacification missions so you no longer have to run your world map avatar to a level entrance point: When you retrieve a Pacification mission, you now get to assign the Companion and Praetorians directly from the conversation with the Primus, which will start a timeline event. You can then proceed as normal, and when the timeline event triggers, the selected party will enter the pacification level. New Game Option: Disable Pacifications. This option disables turn-based pacification missions (except the first tutorial pacification), forcing all pacifications to be of the Legion mission type…
- Still Thinking About the Roman Empire? Expeditions: Rome Launches New Patch! - 20 November 2024
Still Thinking About the Roman Empire? Expeditions: Rome Launches New Patch and Major Discount Vindobona, Noricum / Hafnia, Daniae, Novembris XX, MMXXIV: "Ave Imperator, Morituri te salutant!" ("Hail, Emperor, those who are about to die salute you!") - A phrase that once echoed through history is now being again shouted in cinemas worldwide with the release of Ridley Scott's Gladiator II. To honor this epic return, the critically acclaimed tactical RPG Expeditions: Rome unveils an exciting new patch and a divine discount - both the base game and the gladiator-focused DLC Death or Glory are available at 67% off until November 27, 2024. Are you ready to don your sandals and raise your gladius in the arena? If so, it's time to experience Expeditions: Rome! Get Expeditions: Rome on Steam with a 67% discount now https://store.steampowered.com/app/987840/Expeditions_Rome/ New Customization Op…
- Expeditions: Rome gets free update soon, get into the beta today - 28 October 2024
We have just launched a new beta for Rome, you can read how to access it - here This beta also contains multiple bug fixes listed below! Fixed a bug that could cause the game to freeze after starting Act 4 on the Die is Cast path (previously, this freeze could be resolved by pressing escape twice and waiting 10 seconds). Fixed a mistake that caused the unique item Spectacle to drop as only a schematic instead of the actual item. This fix is retroactive: When loading an existing save, if you have the schematic, you will now receive the actual item. Changed the piercing damage affix of Tutankhamon’s Dagger from a % modifier (that didn’t do anything on this weapon) to a corresponding flat addition modifier. Note: in existing save-games you will need to dismantle and recraft the weapon for this to take effect. Fixed a bug that caused the Gracing Shot skill to receive its accuracy penalty tw…
- Snag six stellar strategy games for less than the price of one - 27 June 2024
We've been spoilt for choice among the best strategy games of late, with the magnificent Baldur's Gate 3 leading the charge and other big winners including the likes of Manor Lords, Against the Storm, the revitalized Total War Warhammer 3, and now the upcoming Civilization 7. But if you've been hankering for something new to scratch that strategic itch, a new Humble Bundle is a great way to get your hands on six lesser-known but well-regarded such games at a discount price. Read the rest of the story... RELATED LINKS: Historic RPG Expeditions: Rome has new DLC about gladiators Expeditions: Rome devs clarify their plans after founders form an NFT studio Expeditions: Rome will not be affected "in any shape or form" by founders' NFT plans
- The Controller Patch Version 1.5 - 30 August 2022
Updates ● Updated our gamepad support to be game-wide and implemented various improvements for a better user experience when playing with gamepad. ● Updated our code to be compatible with Steam Deck. ● Updated the Loading Screen tips to remove some that are no longer valid ● When a Centurion dies during a Legion Battle, their equipment will be added to the player’s inventory. ● Tweaked the Accipe Hoc achievement to be a little easier to achieve. Bug Fixes ● Updated Localizations to fix some text issues ● Fixed an issue where the Outpost Menu button was available at times where it was not meant to. ● Fixed a bug in Cliff Ruins where the "hands bound" effect was being applied if you loaded a save after you had released the VIP ● Fixed a potential blocker where if you entered an encounter with only hired praetorians and the controlled character died (with character death on); you would get…
- Good news everyone! Patch 1.4.1 is now out - 16 May 2022
• Fixed an issue with the Gladiator class failing to shred armor upon using Pilums (Pikes should not have the Armor Shred text or it'll be greyed out). • Fixed an issue with Quests not being listed in the correct order in the Quest Log UI (this fix only applies to new playthroughs) • Fixed an issue with "Army Experience" for enemy legions not being calculated correctly. This should also be resolved on existing save files.
- Historic RPG Expeditions: Rome has new DLC about gladiators - 13 April 2022
Expeditions: Rome won't be adding NFTs , but it is getting more juicy, history-flavoured content . The turn-based RPG game's first expansion, Death or Glory, is out now, and it adds a new gladiator character class. There's also a bunch of gladiator-type stuff to do, such as fighting lions and tigers and possibly dying for the entertainment of bloodthirsty crowds. In addition to the new gladiator character class, Death or Glory adds a new arena to each region of the campaign map. Each of those features its own unique questline, in which you'll have to battle new characters in competitions for audience approval. You can play these as part of the vanilla campaign, or you can hop straight into gladiator mode and start fighting it out. The gladiator class has three subclasses. There's the Murmillo, a heavily armed variant who's tough as nails; the Provocator, who can manipulate opponents' mo…
- Hotfix 1.4 - 13 April 2022
Fixed an issue where the new DLC achievements were not unlocking. Any of the new achievements that the players may have already met the requirements for should also now retroactively unlock when loading the appropriate save file.
- Expeditions: Rome Gets Gladiator-DLC "Death or Glory" - 12 April 2022
Let Us Entertain You: Expeditions: Rome Gets Gladiator-DLC "Death or Glory" Vindobona, Noricum / Hafnia, Daniae, Aprilis XII, MMXXII: "Ave Imperator, Morituri te salutant!" ("Hail, emperor, those who are about to die salute you!") - a sentence shouted by the warriors, who were about to risk their life not for their country or a greater cause but for glory itself: The Gladiators! In ancient Rome, it was all about "panem et circensis" (~ "bread and games") to entertain the masses and to keep them satisfied with the current rulership. With its brand new DLC "Death or Glory", the critically acclaimed CRPG Expeditions: Rome will bring the feeling of these ancient roman games to your PC by introducing a new class - the Gladiator - and adding arenas to the different regions, you've visited throughout the campaign. You can now prove the combat prowess of your praetorian guard in the sands of th…
- ARE YOU NOT ENTERTAINED?! - 8 April 2022
Are you not entertained? Don’t worry, we’ve got an exciting announcement for you! Tune in for a very special DevStream next Tuesday at 9 AM ET / 3 PM CEST - don't miss it. Join us over on: Twitch
- Legion battle system revamp - 30 March 2022
In the latest patch 1.3.0, we have revamped the legion battle system. The system has been streamlined to rely fully on pitting your centurions’ command specialisations against those of the enemy army to unlock particular effects that can turn the tide of battle. All stratagems have been redesigned to add or remove specialisation points, and several balance changes have also been made to the system. Most importantly, manpower attrition is now based fully on the size of the opposing army. The tutorials surrounding legion battles and centurion recruitment have been updated to account for the changes, and expanded to explain the system in more detail. Along with the built-in UI elements that provide an overview of how elements of the system work, we hope that you will find this system to be more straight-forward and more engaging than the previous design. Have fun!