SPSTEAMPULSELIVE ANALYTICS
Lossless Scaling

Lossless Scaling Steam metadata

THS | Dec 28, 2018 | game

Released

5,595players observed · 5 October 2026 - 17:23:08 UTC

UtilitiesSoftwarePixel Graphics3DFPSSteam Store

  • Latest observed players5.6K · 5 October 2026 - 17:23:08 UTC
  • SteamPulse tracked peak20,899
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Lossless Scaling metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players5.6K · 5 October 2026 - 17:23:08 UTC
  • SteamPulse tracked peak20,899
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews35,976
  • Release dateDec 28, 2018
  • DeveloperTHS
  • PublisherTHS

Genres: Utilities

Company pages: Developer: THSPublisher: THS

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lossless Scaling Steam metadata

Lossless Scaling metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/993090/metadata
Steam Storehttps://store.steampowered.com/app/993090/
Steam Communityhttps://steamcommunity.com/app/993090
PCGamingWiki search
IGDB searchSearch IGDB for Lossless Scaling

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 32,488 positive, 3,488 negative

Price and discount

$4.19 (40% off from $6.99)

Platforms

Windows

Categories

Not available

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Performance Mode Hotfix - 14 July 2025

    Resolved a critical bug that impacted quality in LSFG 3.1 Performance mode.Fixed an issue where holding down a key wouldn’t repeat input if it was part of a scaling hotkey combo.Added Macedonian localization.Big thanks to everyone helping make LS better.Also, check out the excellent work by PancakeTAS on running LSFG on Linux:https://github.com/PancakeTAS/lsfg-vkHave fun!

  • LSFG 3.1 - 11 June 2025

    This update introduces significant architectural improvements, with a focus on image quality and performance gains.Quality ImprovementsEnhanced overall image quality within a specific timestamp range, with the most noticeable impact in Adaptive Mode and high-multiplier Fixed ModeImproved quality at lower flow scalesReduced ghosting of moving objectsReduced object flickeringImproved border handlingRefined UI detectionIntroducing Performance ModeThe new mode provides up to 2× GPU load reduction, depending on hardware and settings, with a slight reduction in image quality. In some cases, this mode can improve image quality by allowing the game to achieve a higher base frame rate.OtherAdded Finnish, Georgian, Greek, Norwegian, Slovak, Toki Pona localizationsHave fun!

  • Adaptive Frame Generation - 8 March 2025

    AFG Introducing Adaptive Frame Generation (AFG) mode, which dynamically adjusts fractional multipliers to maintain a specified framerate, independent of the base game framerate. This results in smoother frame pacing than fixed multiplier mode, ensuring a consistently fluid gaming experience. AFG is particularly beneficial for games that are hard or soft capped at framerates that don’t align as integer multiples of the screen's refresh rate (e.g., 60 → 144, 165 Hz) or for uncapped games — the recommended approach when using LS on a secondary GPU. Since AFG generates most of the displayed frames, the number of real frames will range from minimal to none, depending on the multipliers used. As a result, GPU load may increase, and image quality may be slightly lower compared to fixed multiplier mode. Capture To support the new mode, significant changes have been made to the capture engine. N…

  • LSFG 3 - 10 January 2025

    Happy anniversary, LSFG! LSFG 3 is built on a new, efficient architecture that introduces significant improvements in quality, performance, and latency. Key improvements include: Better quality: Reduced flickering and border artifacts, with noticeable enhancements in motion clarity and overall smoothness. Lower GPU load: A 40% reduction for X2 mode compared to LSFG 2 (non-performance mode). Over 45% reduction for multipliers above X2 compared to LSFG 2 (non-performance mode). The "Resolution Scale" feature remains an excellent way to further reduce GPU load. For instance, setting it to 90% roughly aligns with the LSFG 2 "Performance" mode. Improved latency: Latency testing with the OSLTT tool (at 40 base FPS, X2) shows approximately 24% better end-to-end latency compared to LSFG 2. Unlocked multiplier: LSFG 3 also introduces an unlocked multiplier, now capped at X20. While this offers g…

  • Announcing LSFG 3 - 5 January 2025

    We’re excited to unveil LSFG 3, featuring significant improvements in quality, performance, and latency! It will officially launch on January 10, celebrating the anniversary of the LSFG 1 release. Thank you for being part of our journey, stay tuned for more updates!

  • Resolution Scale, SGSR v1, and Windows 11 24H2 Compatibility - 16 November 2024

    Introduced a new "Resolution Scale" option for LSFG. This feature allows input frames to be processed at a reduced resolution while generating output at the original resolution. For example, when playing at 1440p, setting the scale to 50% enables LSFG to generate 1440p output from a 720p input. This provides a performance boost with only a minor quality trade-off (depending on the game). Note that this is not related to image scaling; rather, it reduces the amount of information available to LSFG for motion estimation. LSFG 1.1 has been fully replaced by LSFG 2.3 and is no longer available. For instance, at a resolution scale of 90%, LSFG 2.3 Performance is both faster and of higher quality. If you still wish to use LSFG 1.1, LS 2.11 remains available in the Betas section on Steam. Introduced SGSR v1, a highly lightweight spatial upscaler. For more details, visit the official page: http…

  • X4 Frame Generation & G-Sync Support - 11 August 2024

    - LSFG 2.3 introduces X4 frame generation mode, generating three intermediate frames. The recommended usage scenario starts with the game's base framerate of 60 frames and for monitors with a high refresh rate of 240 and above, but can also be used with lower framerates (where the base mode is expected to give better results compared to "performance"). - X3 mode has been updated to further reduce artifacts on patterned textures and in dark scenes. - Increased UI detection rate from every 4th frame to 1 for "performance" mode, as it was found that this could cause some artifacts. This led to a slight decrease in performance, so this parameter can now be changed in the config.ini file located in the installation folder. - Initial support for G-Sync. It is recommended to enable it for full screen mode in the driver settings. Special thanks to the Reddit user That_Committee9145 who first fo…

  • Quality fixes - 4 August 2024

    - Reduction of LSFG artifacts on patterned textures and in dark scenes, especially noticeable when HDR is enabled. - LS1 sharpening correction, now the value 0 should match the original. Improved colors with HDR. - Added Portuguese and Serbian translations

  • Framepacing and LSFG updates - 18 July 2024

    This version aims to improve smoothness, framerate stability and latency for a wide range of GPUs. - LSFG 2.2 updates the UI detection part by reducing the level of over-detection, which eliminates some artifacts caused by UI detection and has a positive effect on the overall smoothness of the image. - Cursor rendering at the target framerate. - Return to the previous behavior when rendering over refresh rate is allowed. - The new "Max Frame Latency" option acts as a balance between latency and performance. There is no best value, as all systems are different. Most likely, the optimal value will be 1 for Nvidia GPUs and 3 for AMD. It should be at least 2 (3 for AMD) if you want LS to be able to render over refresh rate. - Merged the "Vsync" and "Allow tearing" options into one menu, where "Default" means that both of them are disabled. - Improved Freesync support (works only on AMD GPUs…

  • X3 Frame Generation - 6 June 2024

    - Introducing the X3 frame generation mode. LSFG 2.1 can now generate two intermediate frames, effectively tripling the framerate. X3 has increased GPU load by approximately 1.7 times compared to X2 mode. At the same time, LSFG 2.1 Performance and LSFG 1.1 have been optimized to be 20% faster in X2 mode compared to the previous version. It has been tested that X3 mode does not cause any additional latency compared to X2. Latency is affected by the base framerate and when the GPU is fully utilized. For the best experience in both image smoothness and latency, it is recommended to lock the game framerate at 1/3 of the monitor's refresh rate in X3 mode. The minimum recommended base frame rate remains the same as for X2 mode at 30 FPS for 1080p and 40 FPS for 1440p, respectively. - New behavior when the final framerate should exceed the monitor refresh rate: Previously, LS rendered all nece…

  • Introducing LSFG 2.0 - 8 May 2024

    - Enhanced architecture for processing large-scale movements, enabling efficient usage at lower frame rates. Hence, the minimum recommended base frame rates are 30/40 for 1080p/1440p resolutions respectively, with 60 FPS and higher recommended for an optimal experience. - Noticeable reduction of common artifacts such as motion ghosting, edge distortion, and image blurring. In cases where artifacts persist, it is advisable to increase the base frame rate. - GPU load has increased by 1.5 - 2x depending on the resolution. Therefore, a new 'Performance' mode has been added to preserve the performance of the previous version. It retains all the main advantages of the quality version and surpasses the LSFG 1.1, all at the same speed.

  • General improvements and bug fixes - 4 April 2024

    Reduced distortion/ghosting artifacts for LSFG that could occur at certain resolutions and low frame rates. Changes to DXGI capture that may improve frame rate stability and address possible other issues. Read the full changelog here.

  • LSFG 1.1 – New UI detection model - 7 March 2024

    Part of the LSFG has been reworked to detect UI more effectively. As a result, a significant reduction in UI ghosting and less impact on the main image in case of incorrect detection. Read the full changelog here.

  • New frame capture API - 9 February 2024

    New DXGI frame capture API, that should fix most performance issues, also allows the LS to be tied to the game's framerate and simply double the number of frames when frame generation is used. For the best LSFG experience, it is still recommended to lock the game's framerate to half the LS refresh rate (which can be limited by the vsync option). However, you can now also lock the game at any framerate or not lock at all, while LS will do its best to ensure the correct framepacing. Read the full changelog here.

  • Introducing Frame Generation - LSFG - 9 January 2024

    Introducing LSFG 1.0 - a universal frame generator that can be used for most games and not only. Designed from the ground up using machine learning to run on a wide range of GPUs, including integrated graphics cards. Can be used with or without scaling. The recommended minimum to have the best quality is 60 FPS in a game and a 120 Hz monitor, but it can also be used in a combination of 30 FPS and 60 Hz in some games at a resolution of up to 1080p. To read the brief guide and see all the changes, please check release notes.

  • Introducing a new scaling type - LS1 - 9 August 2022

    Based on machine learning, LS1 is a small and fast general-purpose neural network optimized for scaling factors in the 1x–2x range. LS1 has similar performance and image quality to FSR, while surpassing it in many cases. There have also been many other changes since the release of version 2.0, the last major announcement. Summary for those who do not follow updates in the community: New scaling types: Anime4K, Sharp bilinear, xBR Cursor scaling option Latency improvements Experimental VRR support Stretch to fullscreen mode Windowed mode Crop input option Multi-display mode I look forward to your feedback, Have fun!

  • Stand with Ukraine! - 2 March 2022

    Due to the attack of the Russian Federation, I was forced to leave my home. Program development has been suspended indefinitely. You can support Ukraine, all income from sales of this program during the war will be directed to the needs of the Ukrainian army and the affected population of the country.

  • 2.0 released! - 1 December 2021

    What's new: UI: Completely new UI with themes support; Support for game profiles: you can still use the hotkey or scale button - game profile will be applied automatically, or you can use the auto scale option to let the game window to be scaled automatically whenever it is activated (including window activation when the game starts); Ability to choose preferred GPU (may be useful for laptops); Option to run as administrator; Option to start minimized at Windows startup; Option to minimize to tray; New settings storage; Localizations for: French German Portuguese, Brazilian Russian Spanish Turkish If you would like to translate the program into your own language, you can help me with this on Crowdin. If your language is not listed please tell me to add it. Core: The latency has been improved. The "Low Latency" option has been removed as unnecessary; LS will create a driver profile for i…

  • 1.6.0 released - NVIDIA Image Scaling is here! - 18 November 2021

    Added another great upscaler - NIS (NVIDIA Image Scaling). Notes: The sharpness setting is unified for both FSR and NIS in the range , where 1.0 is the maximum sharpness. Have fun!

  • 1.5.7 Released - 13 September 2021

    This is the 20th update since the release of the first version 1.4.0 with FSR support. I decided to post it as a major update to tell about the main changes that happened during this time for those who do not follow the forum. The main efforts were spent on polishing the program, getting rid of bugs, improving stability and performance. Not without new features. Here are the main changes since version 1.4.0: - The UI has been changed to better differentiate the settings of the scaling factor from its type and options for this type. - LS now almost does not consume CPU time (about 1-2%). In the original version, it fully loaded one logical core. - Added an optimized version of the FSR, which can be much faster than the original and is well suited to weaker GPUs. - Added optimizations that reduced GPU usage by up to 20%. - Added option to reduce latency, which allowed to get latency compa…

Patch notes and updates

S.noRelease datePatch nameGID number
114 July 2025Performance Mode Hotfix1805065414339197
221 January 20201.3.2 released3690071589859827741
31 November 20191.3.1 released2451574645861452894
412 August 20191.2.9 released2412160539868555358
51 July 20191.2.8 released2436926440581225262
68 February 20191.2.6 released2461683368388292015
731 January 20191.2.5 released2462808987392551518
826 January 20191.2.4 released2425653583391014619

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID993090
Live current players5,595
SteamPulse tracked peak20,899
Live count (today's peak floor)5,595
Price$4.19 (40% off from $6.99)
Free to playNo
Discount40%
Original price USD$6.99
Current price USD$4.19
Release dateDec 28, 2018
DeveloperTHS
PublisherTHS
Owners estimatedNot available
SteamSpy owner estimate minimum2,000,000
SteamSpy owner estimate maximum5,000,000
Review typeVery Positive
Positive review percent90%
Positive reviews32,488
Negative reviews3,488
Total reviews35,976
Steam recommendations38,234
AchievementsNot available
Average playtime forever16,394 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/993090/

Short description

All-in-one gaming utility for frame generation and scaling

About this game

Lossless Scaling is a powerful tool that enhances your gaming experience by making games smoother with LSFG frame generation and optionally improving quality or performance with various scaling algorithms and machine learning models like LS1. It's compatible with most games, even those that don't have built-in frame generation or scaling, as well as with other applications and a wide range of hardware. LSFG 3 Frame Generation This feature creates additional frames to make games look smoother. It’s perfect for games that lack a built-in solution or require new hardware, as well as for older games and emulators with a locked frame rate. LSFG is a proprietary machine learning model developed from scratch specifically for Lossless Scaling and has received several significant updates. It’s compatible with a wide range of hardware and has a separate performance model for low-power GPUs. The Fixed mode allows you to multiply the original frame rate, while the Adaptive mode lets you specify a desired frame rate that may not be a multiple of the original. Scaling Scaling allows you to improve performance by lowering the original resolution and applying upscaling to recover some of the quality. It's also great for older games and pixel art games that don’t support modern resolutions or fullscreen mode. LS1, FSR, NIS are well-suited for modern games. Integer, XBR are ideal for pixel art games. Anime4K is great for cartoons or anime. Dual GPU Support A great feature of Lossless Scaling is the ability to offload computations to a second GPU. This means applying frame generation or scaling won't affect the game's original frame rate and may reduce latency. Compatibility with Online Games The community has found Lossless Scaling to be safe to use with online games that have built-in anti-cheat systems. However, this cannot be guaranteed and should be used with user discretion. Customization Lossless Scaling provides extensive configuration options through Game Profiles, allowing you to save per-game or grouped settings. Profiles eliminate the need for repetitive manual adjustments by automatically applying your chosen settings and scaling whenever the game executab…

Supported languages

English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Turkish, Ukrainian, Japanese, Italian, Polish, Portuguese - Portugal, Romanian, Traditional Chinese, Vietnamese, Arabic, Bulgarian, Czech, Indonesian, Croatian, Hebrew, Lithuanian, Persian, Serbian, Hungarian, Danish, Dutch, Swedish, Thai, Finnish, Greek, Norwegian, Georgian, Slovak

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $4.19
  • Highest observed: $4.19

Lossless Scaling's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.19, the highest is $4.19, and the first visible tracked price is $4.19. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -40%
  • Latest sale window: Oct 5, 2026 to Oct 5, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -40%, with a lowest recorded final price of $4.19 during rows named Steam sale. The latest recorded window starts Oct 5, 2026 and ends Oct 5, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.19, from Oct 5, 2026 through Oct 5, 2026. The latest run records $4.19 for 1 day of uninterrupted daily tracking with a listed discount from $6.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.19
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Lossless Scaling at $4.19 in USD, with a listed base price of $6.99 and a -40% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.19$6.9940%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.19.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.19$4.19No change40% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.19.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$4.19$6.9940% (Steam sale)Steam Store - Steam sale

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