CONTINUE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score85% positive
- Total reviews20
- Release dateFeb 22, 2019
- DeveloperPixel Pinecone
- PublisherKajak Games, Kajaksi Game Collective
Genres: Action, Adventure, Indie
Company pages: Developer: Pixel PineconePublisher: Kajak Games, Kajaksi Game Collective
CONTINUE Steam news
CONTINUE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- CONTINUE Update 28.3.2019: Speedrun mode, achievements and more - 28 March 2019
Alrighty then, it's been a good while since the last update, but this one is gonna be a big one. The biggest additions in this update are the new game mode, and the steam achievements. Now, you unlock the Time attack mode after beating the game for the first time, and this mode is purely made for speedrunning purposes. There are also some bonus challenges in the achievements, like beating the game without getting any upgrades. Besides these, we also made a lot of tweaks, and balance changes based on the feedback that we've gotten so far. Tweaks and changes Time Attack -mode added Added banners for menu elements Achievements added! Player Energy gain increased by 50% Player charge attack range increased by 30% (yellow versions) Ranged energy move now travels farther and is wider Data version of ranged energy move now travels farther and is wider Lowered dash delay in normal melee attacks…
- CONTINUE Soundtrack has been released - 5 March 2019
We've finally done the finishing touches on the soundtrack, and it has now been officially released. You can find the soundtrack from Bandcamp, and from Youtube at this time, and we may upload it to other sites as well, and maybe even to Steam itself in the near future. The soundtrack itself consist of 15 different tracks, and you can listen to all of them from the links below. Bandcamp: https://samilahtinen.bandcamp.com/album/continue-original-soundtrack Youtube: https://youtu.be/nhRJL5rsXN8 That about wraps it up for now, but we got more news and updates coming soon!
- CONTINUE Update 27.2.2019 - 27 February 2019
Time for another update, this time a smaller one, mostly focused on small tweaks to the game: Fixes Pause menu navigation has been fixed Fixed a bug with the player respawning Tweaks Vsync has temporarily been disabled Cutscene letterbox effect added to the tutorial intro, and to the ending sequence Shield and Sword grunts are now properly targeted by the Dash attack Tweaks to tutorial behaviour Minor tweaks to the ending cutscene
- CONTINUE Update 25.2.2019 - 25 February 2019
Time to fix some issues so everybody get's to CONTINUE playing (cue the laugh track). Fixes The game now supports multiple aspect ratios, instead of just 16:9 Fixed the crash on startup issue Refresh rate option disabled temporarily, to make the game more stable. Target frame rate has also been capped to 60 temporarily. NPC's and Spawners no longer cause the game to freeze when the corrupt ability is used on them Player now correctly uses energy with the corrupt ability World Branch 1 Part 2 arenas now save properly Hub area datapools no longer have collision for player Fixed the environment colliders in the 3rd boss, that let player dash through Minor script performance improvements to World Branch 3 Enemy attacks are no longer destroyed on failed corrupt attempt Tweaks Player's attacks that break enemy shields now also deal damage to the enemy The Beast enemy now has a parry window, j…
- CONTINUE has been released - 22 February 2019
CONTINUE is finally here, and we're even offering a 15% discount during the launch week, so what are you waiting for!
- Launch date confirmed - 20 February 2019
Hi everyone! As you may have noticed if you saw the launch trailer, the release date has been locked down, and it's going to be this Friday (the 22nd). It's been a long time coming, and we can't wait to finally release the game out into the wild! Because the wait was a little longer than we had originally planned, we're also going to be doing a small launch discount during the first week! Cheers The Pixel Pinecone team
- Status update + launch trailer - 11 February 2019
Things have been quite hectic at the Pixel Pinecone workshop for the past few weeks, but we have a small update for CONTINUE. Since the last update, things have been going smoothly, and we can confirm that the launch of the game is happening quite soon. In order to keep things (and this update) a little more exciting, we will be posting a launch trailer later this week, that will reveal the release date of the game so stay tuned for that!
- Small launch delay - 30 January 2019
Unfortunately, I'll have to inform you that CONTINUE will have to continue development for a bit longer than expected. We're going to have to delay the launch by roughly a week, due to issues that need to be addressed before the launch of the game. The end goal of this, is obviously that you will get a better, and more polished experience when the game comes out. Sorry for the inconvenience everyone. We will confirm the exact date of the release as soon as possible, so hopefully you can be patient with us for just a little bit longer
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 March 2019 | CONTINUE Update 28.3.2019: Speedrun mode, achievements and more | 2465065785297361390 |
| 2 | 27 February 2019 | CONTINUE Update 27.2.2019 | 2534869043300528239 |
| 3 | 25 February 2019 | CONTINUE Update 25.2.2019 | 2480825216203972128 |
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