Zeta Leporis RTS updated to v.0.4.68.2025 — Zeta Leporis RTS Steam update #101774

Changelog -Removed redundant button location variables from production buildings and mechbots. -Selecting battlestations of different classes no longer...

Steam App
Zeta Leporis RTS (2445160)
Event type
patch note
Published
18 June 2025 - 03:08:25 UTC
Source
steam_community_announcements
Changelog -Removed redundant button location variables from production buildings and mechbots. -Selecting battlestations of different classes no longer prevents VO from playing and unit UI from displaying. -Sprite alpha of units under construction now decreases when they take damage. -AI now properly takes into account the overall shipyard limit when determining how many of each type of shipyard to make. -AI construction can no longer get stuck trying to make more shipyards than are allowed. multiplayer (work in progress) -Host and client controllers are now created as intended upon multiplayer match creation. -Host now handles client mouse input...somewhat. Production menus still don't work. -Client view is now set to the proper starting location at match start. -Host and clients now use the same units (special client versions of units proved to be impractical). -Client construction now...

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