Fixed deep netcode bug — Hypersomnia Steam update #1024290

Player was sometimes teleported, or getting randomly killed by bots even though it still walked on the screen. The footstep smokes were there but no bot...

Steam App
Hypersomnia (2660970)
Event type
patch note
Published
20 July 2025 - 16:59:59 UTC
Source
steam_community_announcements
Player was sometimes teleported, or getting randomly killed by bots even though it still walked on the screen. The footstep smokes were there but no bot was visible. Technical: - This was because of the decorative organisms (e.g. fish on `de_cyberaqua`) mistakenly using the same RNG as the simulation logic. - Normally when state desyncs, it is detected by the client - a state hash that differs from the server's is seen and a resync from the server is requested. - Not this time - this bug was apparent on the predicted game world which only exists on the client. - When the client is alone on the server, their predicted game world is usually spot on and might never get corrected for a long time until a random spike in lag (latency affects which simulation step your inputs might get applied to, so the **more stable your connection was, the more often this happened** as the predicted world wa...

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