- Steam App
- Hypersomnia (2660970)
- Event type
- patch note
- Published
- 20 July 2025 - 16:59:59 UTC
- Source
- steam_community_announcements
Player was sometimes teleported, or getting randomly killed by bots even though it still walked on the screen. The footstep smokes were there but no bot was visible. Technical: - This was because of the decorative organisms (e.g. fish on `de_cyberaqua`) mistakenly using the same RNG as the simulation logic. - Normally when state desyncs, it is detected by the client - a state hash that differs from the server's is seen and a resync from the server is requested. - Not this time - this bug was apparent on the predicted game world which only exists on the client. - When the client is alone on the server, their predicted game world is usually spot on and might never get corrected for a long time until a random spike in lag (latency affects which simulation step your inputs might get applied to, so the **more stable your connection was, the more often this happened** as the predicted world wa...