- Steam App
- Hypersomnia (2660970)
- Event type
- patch note
- Published
- 9 April 2024 - 22:22:58 UTC
- Source
- steam_community_announcements
It was related to client falling way behind the server and interpolation performing wrongly as a result. I also deployed a massive optimization (or rather a fix) to the netcode that should improve performance when the network conditions are good - there was a bug that caused the client to resimulate the world every frame even though it was not necessary whenever it predicted the world correctly.