- Steam App
- Goblin's Die (2602430)
- Event type
- patch note
- Published
- 25 June 2026 - 05:42:17 UTC
- Source
- steam_community_announcements
Greetings again! This patch comes with a significant performance boost due to implemented level streaming. We just patched the demo with the same treatment.Main things:Level streaming = system that dynamically offloads unactive levelsDynamic player count scaling for multiplayer = no longer need to set desired player count when creating a multiplayer game. People can hop in and out and the difficulty scales automaticallyBug fixes / Other:Some requested enemy auto-attack timings were tweaked for easier parryingMap not showing sometimesStarting a new multiplayer game shows wrong mode descriptionMisc minor UI issuesSlight balancing to boss' DoT scaleNote:Due to the level streaming implementation / level split, some of the save files may have reset (like minor contributions are no longer built etc.). Sorry for the inconvenience.Next we'll shift into adding more replay value to the mix. So if ...