- Event type
- patch note
- Published
- 15 April 2026 - 00:33:41 UTC
- Source
- steam_community_announcements
BalanceSlightly lowered damage values for ranged and off-hand weaponsPersonal ExperienceAfter playing it myself, I feel that the early game is not much different from previous versions; the early game is mainly influenced by weapon counters.Also, 'Hit&Run' tactics definitely can't be used anymore, after all, ammo is so limited.The impact in the mid-to-late game is quite obvious. Before, ranged units had infinite ammo in the mid-to-late game and just turreted, dealing a lot of damage.Now that ammo is limited, after throwing a few rounds, they have to go in for melee combat.At this point, which unit type deals the damage matters. The role of other units in the mid-to-late game has improved significantly. Especially pure damage dealers like the Ghost Mask.Hope everyone gives me more feedback. I need to collect experiences from all sides for long-term adjustments.Now we finally don't have to...