- Event type
- patch note
- Published
- 6 January 2026 - 15:34:38 UTC
- Source
- steam_community_announcements
Hello everyone!It has been nearly a year since my last update and now that things have almost settled into a sense of Normalcy I've found time to work on Andy Blast and to post a quick Devlog about it. So here's a short list of things I've been able to do on the game!Added a parallax background with trees, shrubs, and grassFound and fixed a bug with the preferences file which might affect anyone who ran the demo in the pastAdded a few more sound effects to some levels and enemiesFinished the framework for level 7Started the framework for levels 8 and 9Changed the per-level checkpoint to be every 3 levels (one after each boss)Tweaked some existing art assetsAdded more death animations for new and existing encountersRight now my biggest hurdle is getting through that 90% barrier in game making and most of that consists of level design. As easy as my tools make it to slap a level together a...