- Event type
- patch note
- Published
- 29 June 2024 - 16:48:40 UTC
- Source
- steam_community_announcements
Hey everyone! You might be wondering why this "weekly" devlog hasn't been every week. Well, a couple of reasons, but the main one is; gamedev is hard and sometimes things get stuck. The other reason was, while stuck, I made a quick Adventure Game for MAGS in Adventure Game Studio and you can check that out for free here: https://4kbshort.itch.io/the-zoo However, I have also been working on Andy Blast again and here is a short list of recent updates: Changed the color of the brick wall in front of the tree in level one to show it was a foreground/blocking item Increased speed of Ghouls after detection to "Ludicrous" Adjusted gibs spray upon monster death to be more visually appealing Assembled level 6 framework/platforms/etc Created art assets for levels 7/8 Adjusted colors of some previous assets to current palette Minor visual adjustments to some enemies Added "Y"/"N" keys to confirm/ca...