- Steam App
- Argebe (2832770)
- Event type
- patch note
- Published
- 29 May 2026 - 12:06:45 UTC
- Source
- steam_community_announcements
Preset changes:Standard rules:Artillery charge cost: 25 -> 40Lenient rules:Artillery charge cost: 20 -> 30Punishing rules:Artillery charge cost: 30 -> 50Standard complexity:Artillery charge multiplier step: 1.05 -> 1.2Artillery charge destruction step: 0.2 -> 1.175Hard complexity:Artillery charge multiplier step: 1.1 -> 1.5Notes:Turns out I completely overtuned the artillery node in the last patch and made it way stronger than it should have been. Especially with the econ changes, you could fully charge an artillery node almost every turn and it would deal massive damage even at longer ranges. Now charging multiple pips in one turn is a more risky financial decision and not really worth it for blasting smaller enemy fleets. It should still retain its use as the tie-breaker for engaging def-post campers though.Okay but NOW I'm actually gonna start working on refactoring and QoL-ing stuff ...