v1.1 — Global Football Steam update #106816

⚙️ Team Match PersistenceTeam stats are now saved server-side, no longer depending on clients being connected in the room.When the last connection...

Steam App
Global Football (4384820)
Event type
patch note
Published
21 March 2026 - 02:15:14 UTC
Source
steam_community_announcements
⚙️ Team Match PersistenceTeam stats are now saved server-side, no longer depending on clients being connected in the room.When the last connection leaves, the server immediately attempts to save the Team result.The 120s room-close timer now applies only when the room is not in game.If the room is in game, it closes only after the match ends (save first, then close).🔁 Reconnect and Room StabilityReconnect flow updated to prevent duplicated player instances when leaving/rejoining.Fixed “ghost player” presence keeping rooms open incorrectly.🔔 InvitesFixed “invite sent” notification getting stuck when joining a room too quickly after inviting.💬 Global Lobby ChatAdded a global lobby section to view online players and use general chat in menu.WebSocket global send is now accepted only in scene=menu (global_lobby_only otherwise).🏁 Team Ready ScreenTeam logo now appears above the team name badge...

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