- Event type
- patch note
- Published
- 22 July 2026 - 17:54:41 UTC
- Source
- steam_community_announcements
First of all, thanks to all the playtesters, it meant a lot.This is a big milestone for improving long-term game replayability. In a nutshell, every ship and every pilot will start at level 1, and there will be two more levels to upgrade them to, slowly introduce mechanics they use and keep things fun. For example: Astraea Group "Astral Moth" Level 1: Overcharged Guns: +10% weapon damage.Easy to understand, and a good choice to begin with, nothing much to think about.Level 2: Overcharged Guns II: +20% weapon damage. Plasma Converter: Each shot uses fuel. Stardust Accumulator I: Killed enemies replenish fuel.+20% weapon damage is nothing to scoff at, but i introduce a new mechanic here, that is using fuel for shooting besides ammo. However, by killing enemies you replenish a small amount so you can't really spray and pray. Level 3: Overcharged Guns III: +25% weapon damage. Plasma Converte...