Red Tether Version 1.006/7 (Launch) — ---Red---Tether--> Steam update #1103025

Adjustments/Balancing - Picking up health while at max now grants improvised armor that acts like regular health, but is lost on zone transit - Reaching...

Steam App
---Red---Tether--> (1714080)
Event type
patch note
Published
25 January 2022 - 17:41:33 UTC
Source
steam_community_announcements
Adjustments/Balancing - Picking up health while at max now grants improvised armor that acts like regular health, but is lost on zone transit - Reaching 3 hearts of improvised armor converts them into a single filled heart container - Ship 3 unlock now requires filled heart containers instead of just increasing your max - Increased damage ticks enemies receive from burning (3 --> 4) - Buffer Tanks: now grants a filled heart container (instead of empty one) - Punishment System: max shield bonus increased (20% --> 25%) - Silker Refit: shield penalty per sacrifice reduced (20% --> 15%) - Background color option now also affects color change during heart damage invincibility - Slightly increased collider size on most debris - Increased health drop rate (in terms of how health drop chance gets reduced after health is droped, -100% --> -50%) - Ripping upgrades now delays wave spawns and pickin...

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