- Steam App
- Beatitas (1284480)
- Event type
- patch note
- Published
- 6 June 2020 - 04:34:09 UTC
- Source
- steam_community_announcements
After some community feedback, it is very clear that enemies just have too much hp. All enemies will be tweaked as the purpose of HP should not be meant to draw out a battle that is known how to win, but should instead be a means of learning how enemies work. Once the mechanics are learned, HP is really just a time waster, which is not the experience I want to deliver. In addition to all HP values being adjusted, the below will be managed... 1.) A checkpoint system with the final boss where the battle can be lost and will send you back to the save point instead of starting over from the beginning. The phases themselves are long, but there should be a reward for getting through each one, and that reward should be not having to fight it again. 2.) The Fortress world is, in short, very confusing. While the intent was meant to make the player focus more on their actions and surroundings, it ...