- Steam App
- Saleblazers (1419850)
- Event type
- patch note
- Published
- 18 April 2024 - 02:54:17 UTC
- Source
- steam_community_announcements
This is a small hotfix to resolve hotkey and inventory slot inputs being disabled after the prologue on a fresh new campaign and to slightly polish the lockpicking mechanic. ➡️ Changes Lockpicks are only consumed if you fail the lockpicking minigame instead of upon starting the minigame to increase risk/reward feeling of lockpicking and reduce the grind of gathering lockpicks The player will now switch to the lockpick item when lockpicking to prevent equipped items from clipping weirdly and to increase immersion Changed styling of waiting for players and skip video button prompts 🛠️ General Fixes Fixed being unable to switch weapons with hotkey numbers or interact with inventory slots after completing the prologue Resolved AI re-pathing that would occur if you sold a turret, picked it up, and walked around in your shop Polished some death box dropping behavior Increased building integrit...