v0.14.4.17 - Melee Combat Balancing — Saleblazers Steam update #1111035

This is a small patch to improve melee attack handling, to address a specific scenario where customers would spawn in larger groups than intended, and...

Steam App
Saleblazers (1419850)
Event type
patch note
Published
6 April 2024 - 05:38:58 UTC
Source
steam_community_announcements
This is a small patch to improve melee attack handling, to address a specific scenario where customers would spawn in larger groups than intended, and to slightly improve AI pathfinding around doors. We anticipate that this will be the last patch before our next content update. We're currently in the testing phase of the next patch, so hopefully we'll be able to release it next week! ➡️ Changes Melee attacks will now push enemies away from where you're facing for more consistent melee gameplay (you can choose where to push NPCs much more easily now, especially with a large pole or furniture weapon) Melee attacks deal more stagger to NPCs than to players NPC lunge behavior tweaked to be more subtle Spinning rotation removed from melee lunges All self damage on melee hits reduced to 1 (previously it would be as high as 20 for some items) Sword and katana movesets are now faster Sword and b...

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