Update: Map Logic, Lighting Quality, and AI Behavior Fixes — Rapid Impact Steam update #111438
- The build size has been optimized by implementing new logic for handling maps across different modes and time-of-day presets. - The quality of the...
- The build size has been optimized by implementing new logic for handling maps across different modes and time-of-day presets. - The quality of the level's volumetric lighting has been improved. - Fixed a bug where windows in buildings could not be shot through. - Fixed a bug where AI bots couldn't see the player through a window.