Designing the core game loop — Hero Manager Steam update #1133480

In the previous devlog, I discussed the game design challenges and the decision-making process to overcome them. This time, let's explore how we refined...

Steam App
Hero Manager (2671700)
Event type
patch note
Published
18 December 2023 - 09:12:20 UTC
Source
steam_community_announcements
In the previous devlog, I discussed the game design challenges and the decision-making process to overcome them. This time, let's explore how we refined and addressed flaws in the core game loop design. Calendar and Time Management The calendar plays a crucial role in controlling the flow of the game, acting as a guide for upcoming events. There are two types of events, fight and non-fight. Players have the flexibility to skip any event to allocate their time to other tasks. However, opting to skip fights comes at a cost, losing fame. The primary resource determining progression in the game. Non-fight events serve to enhance heroes' morale and provide buffs during combat. If you have spare time make sure to join them. Balancing time wisely and making event choices carefully is crucial for a successful game journey. Lose Condition As previously mentioned, skipping or losing fights results...

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