Patch_01 — The Wilds of Dacrima: Field Notes from a Poorly Supervised Alchemist and his Unruly Clockwork Companion Steam update #1144927

Thank you to everyone who has played the game so far, we're super proud that we've finally been able to get the game out. A special thanks as well to...

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The Wilds of Dacrima: Field Notes from a Poorly Supervised Alchemist and his Unruly Clockwork Companion (1175600)
Event type
patch note
Published
16 May 2026 - 13:41:15 UTC
Source
steam_community_announcements
Thank you to everyone who has played the game so far, we're super proud that we've finally been able to get the game out. A special thanks as well to those who have reported issues. We've addressed a number of them in this patch, and will be continuing to support the game moving forward. Much love, - Harry Patch Notes Gameplay Improvements - Tutorial Improvements - Legibility and clarity of Journal Tutorials - Ensure you cannot get "locked" into tutorial on wrong page - Wind Tunnel initialisation updated to ensure they are on - Ensure GlowCrystals state is properly assigned on load to stop doors closing when dying, or loading - Save points no longer create improper "checkpoint" saves (should stop checkpoints being created in problematic locations) - More save points to reduce chance of lost game time - Manta Nest interaction now has unique SaveID to ensure its interact state - Jellyfish ...

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