- Steam App
- Miscreated (299740)
- Event type
- patch note
- Published
- 24 November 2015 - 17:40:26 UTC
- Source
- steam_community_announcements
http://i.imgur.com/bzVWCv3.jpg Patch #28 - 11/24/15 Damage System This update contains a new experimental damage system for all projectiles (bullets). The damage is now, essentially, based on the kinetic energy of the projectile at time of impact. In prior releases the damage falloff could have been far too much at middle and long ranges for some weapons. This new system should make the damage a lot more consistent and predictable when you are shooting at someone. As a reminder, damage multipliers still apply on players and AI based on where you hit them at - aim for the head. Game • Several miscellaneous server crashes fixed • Item spawns/despawns have been slowed down to reduce server and network load • All ranged weapons should spawn in oriented correctly again and be easier to pick up as a result • Disabled an unneeded TCP/IP port Crytek opens on game launch - should help reduce game...