[V1.5.1] New Balance && Addressing the Achievement issue — Cube Foundry Steam update #1174327

Hello Everyone!before the Patch note and after that i will address current situation, take accountability, what will in future to prevent this. Balance...

Steam App
Cube Foundry (3722890)
Event type
patch note
Published
20 February 2026 - 18:10:15 UTC
Source
steam_community_announcements
Hello Everyone!before the Patch note and after that i will address current situation, take accountability, what will in future to prevent this. Balance: Reduced costs for late-game and end-game generators. Added 24 new upgrades scaling from 1e300 to 1e500. Increased card bonuses from 5x to 9x to make them a more central part of the gameplay. Eliminated the double penalty cycle (sequential penalty + cooldown). It is now a flat 300/315 seconds. Increased the NG+ bonus for cycles above 3. Added new metrics weighted by NG+ for cards drawn, total clicks, and time spent. This prevents soft-locking and incentivizes a mixed playstyle (active clicking, strategic card use, and chill idle/automation). The NG+ cycle can now reach cycle 13/14 (previously capped at 8/9). Increased the initial threshold from 500 to 700 and increased the scaling between steps. This responds directly to the changes above...

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