Changelog for Feb 5th 2019 v9: Minion permadeath, better minions recruiting, World Log — Tactics: Age of Affliction Steam update #117538

This week, I wanted to get Magnolia closer to the vision I had of the game, where every unit you have is precious, and what better way to represent that...

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Tactics: Age of Affliction (977780)
Event type
patch note
Published
6 February 2019 - 00:34:09 UTC
Source
steam_community_announcements
This week, I wanted to get Magnolia closer to the vision I had of the game, where every unit you have is precious, and what better way to represent that with permadeath. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34379596%2Fe2377f72216b46a05b5ffec78bb2ebbd7854a166.png Now when a minion dies in battle, it has a 50% chance of being revived by an ally, or being lost forever. To offset the constant unit loss, you are able to recruit vagrant units that come join your pub every few weeks. Next week, I'm reworking how the Itinerary planning works and its user interface! If you want to try the game out as it's being developed, join the discord and I'll send you a beta Steam key for free. It'll help me out, I'm always looking for more feedback! Minion permadeath: Minions (everyone but the one unit the ensemble is named after) can now permanently die. If they go to 0HP in bat...

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