- Steam App
- The Underground King (1198900)
- Event type
- patch note
- Published
- 12 September 2020 - 22:35:16 UTC
- Source
- steam_community_announcements
Hi all! Alex (Dev) here! I've been having wrist pain this week, probably from keyboarding 14 hours a day for 3 and half strait years, mayhaps. I took a break from terrain generation and work on a secondary feature we just hinted here and there. At the moment I don't have anything visual to show, but I can show you a scene from a game called Path of Exile which uses this technique. I will explain how it works under the video. The easiest way to have an explosion crater, a bloodstain, acid splash, puddle of water, etc. is to take a predefined shape and spawn it in a specific place. The advantage is that it is cheap and fast. The problem is that it requires a lot of work to control the shape and have multiple overlapping blobs looks funky since they don't merge, they overlap. Like adding two pieces of paper on top of each other, they don't make a bigger single paper. It's also costly for ha...