- Steam App
- Freerunners (1430330)
- Event type
- patch note
- Published
- 27 February 2024 - 23:56:40 UTC
- Source
- steam_community_announcements
I've been continuing to chip away at my parkour game Freerunners and I wanted to show some of the gameplay progress I've been making! Thanks to Steam Next Fest I had a bunch more people playing the demo and from that, I got a lot more feedback. Thanks to everyone who let me know their thoughts! One of the common feedback trends I picked up on was that the gameplay didn’t align with the marketing message of “finding a flow” through your environment. In particular, using obstacles felt a bit stop, start-y to some people. Aka It didn’t feel as fluid as it should have been. OLD NON-SMOOTHED OBSTACLE USING Here is what it used to look like, vaulting an obstacle (First video) and going under an obstacle (Second video). You can see how sometimes it looks okay but other times it seems to snap to the obstacle. This makes sense because, well that’s exactly what I was telling it to do ha. I was usi...