Update Version v1.2.27: "Fixing Data Desync Issues" — Late Ming: Reborn in Flames Steam update #1218245

Dear Players,First, some good news.With the generous help of community member "Mi Meng" , the long-standing data desync issue has finally been resolved...

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Late Ming: Reborn in Flames (3948550)
Event type
patch note
Published
9 April 2026 - 00:20:25 UTC
Source
steam_community_announcements
Dear Players,First, some good news.With the generous help of community member "Mi Meng" , the long-standing data desync issue has finally been resolved today! Specifically, the item inventory data synchronization problem should now be fixed—no more cases of "picked up an item but it doesn't show" or "it shows but can't be used." A huge thank you to Mi Meng for the assistance; without it, I'd probably still be tearing my hair out.Also, another player gave me a valuable reminder this morning: putting all items into a single backpack is very likely the main cause of excessive memory usage during asset loading. This was a timely wake-up call. I've noted it down, and in the future, I plan to separate the item backpack from the warehouse to optimize memory usage at a fundamental level.Now, here are the specific changes in this update (v1.2.27):🐛 Data FixesFixed errors with old save dataFixed t...

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