SKILL BALANCING — Skillshot City Steam update #123669

Hey all, just a small balance and bug fixing update. This hopefully fixes the server crash issue that's been going on the last month, but if not please...

Steam App
Skillshot City (308600)
Event type
patch note
Published
15 May 2025 - 10:47:49 UTC
Source
steam_community_announcements
Hey all, just a small balance and bug fixing update. This hopefully fixes the server crash issue that's been going on the last month, but if not please report it in the global chat to let me know. Enjoy! bencelot ---- Empty cars and civ/cop cars no longer take extra damage. It's the same damage as cars take when players are inside them. The warmup round no longer gives voting for a round modifier, so we play with just 2 per match instead of 3. 3 imho is just too much to keep track of and I often forget which ones are active. Also warmup needs time for ppl to chat and rest between games (or open flasks), which atm you can't do as you are required to win the warmup. Shields pickups give +20% instead of +10%, but are capped at 40% instead of 50% (it takes 2 kills to max out instead of 5, which allows noobs to catch up max level with vets fasters, and prevents vets snowballing once they hit ...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.