- Event type
- patch note
- Published
- 26 June 2026 - 17:31:30 UTC
- Source
- steam_community_announcements
June 26, 2026 - Patch Notes Reworked alien damage against Health buildings by difficulty: Easy aliens now do reduced class-based damage before dying, Medium doubles that damage, Hard triples it, and Epic keeps the previous full damage behavior. Slowed aliens on easier difficulties: Easy aliens are now 30% slower and Medium aliens are now 15% slower, while Hard and Epic speeds are unchanged. Increased the Digger Dog's range by 150% across all tiers and upgrade paths. Improved the tower Target Priority panel so it stays readable, solid, and usable above nearby right-side panels. Updated shock damage chaining so it can continue bouncing even when the first target evades, resists, is immune, takes no damage, or is destroyed by the hit. Updated the Main Menu button colors: PLAY is green, DOG SHELTER, STORE, and PROFILE are blue, and MORE is sunset orange.